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[Grouse House Guide] Getting Started: The Very Basics, FAQ, and Glossary

[Grouse House Guide] Getting Started: The Very Basics, FAQ, and Glossary
Posted 2023-01-05 22:16:05 (edited)
Getting Started

New to Wolvden? This guide seeks to inform new players of the basics of the game and provide a starting point for more learning.

You can navigate this post quickly by using the table of contents below.

This guide was last updated January 5, 2023.

Recommended Guide Order

Following our recommended guide order? This guide is the first guide on our recommended list.

The next guide you should read is our Lead Wolf and Talents guide.

Table of Contents

1. Rollover and Dailies
2. The Interface
3. Opening Sequence and Unique Quests
4. Frequently Asked Questions
5. Glossary of Common Terms
Credits/Contact Us
fridaySnack πŸ‰ (#1729) Valentine (#2873) Madchsky (#201) Lily (#3016)

Find links to all of our other guides and resources in our directory post, linked [here].

We have a Discord!
Join us in a kind Wolvden community with hundreds of members and the fastest communication with Grouse House creators! More information can be found [here].

Grouse Nest Discord

https://discord.gg/Nxc52bCWka
Mel 🏜️
#201

Posted 2023-01-05 22:16:26
General Information

General Information

Rollover

Every day at 12 midnight Wolvden time, the site moves a day forward.

Logging in at or after this time prompts you to rollover your account, moving every part of your account one day forward with the rest of the game. If you do not rollover, no changes will happen to your account until you rollover again. As such, failing to rollover for a month will essentially freeze your account for that month.

You do not have to rollover at 12 midnight exactly. In fact, you can rollover at any time -- 00:00 is simply when rollover becomes available.

You can quickly view how long there is until the next rollover at the top of the [Cooldowns] page.

If you attempt to rollover immediately after midnight, you will be greeted by a preparation screen, which does not allow you to rollover until the site has finished its own rollover. This typically takes only a few minutes.

Rollover Image
The image displayed during rollover.


Rollover Changes

Rolling over will apply the following changes to your pack and account:

  • All wolves in your pack will age up 1/2 months.
  • Normal pack members that are older than 7 years 6 months will have the chance to randomly die.
  • If your lead wolf is older than 7 years 6 months, you will receive reminders about their retirement.
  • Lead wolves who turn 8 years old at rollover will retire, and you will be prompted to select a new lead wolf.
  • Wolves lose 20% hunger and 10% mood, unless they are pregnant or ill. Pregnant wolves will lose 30% hunger instead, and ill wolves will lose 20% mood. Some illnesses will affect your wolf's hunger, as well.
  • Wolves will regain 4 HP if they have lost HP and not recovered yet. They will not regain this HP if they have an illness that takes HP, and will instead lose HP. Unlike HP, energy is not regenerated on rollover.
  • All healthy wolves have a chance to randomly develop an illness.
  • Contagious illnesses might spread to more of your wolves if the ill wolf is not isolated.
  • Wolves with 0 HP and a lethal illness will die. Wolves at 0 HP without lethal illnesses will not die.
  • Pups who do not have 100% survival chance may get an injury or die if they are not protected enough.
  • Food that was outlined in red (rotting) the previous day will disappear from your hoard.
  • If a nursing pup's mother, or the pup itself if it is weaned, is not completely fed or entertained, the pup will lose survival chance.
  • Wolves that are at less than 0 hunger or 0 mood before rollover will leave your pack.
  • Your Melvin's Missions reset. If you previously completed your last daily quests, you can begin three new ones.

Grouse Tip!

If you don't rollover, nothing changes with your account. If you want to take a break from the game, just make sure not to click the Rollover button! As soon as you want to start playing again, you can pick up your account exactly where you left it.
Grouse Tip Graphic

Daily Rollover Summaries

Unread Message
This icon represents that you have an unread message or notification.

These messages, sent to your inbox after every rollover, are very important to read, especially if something happened in your pack on rollover. If nothing happened, you will get a blank summary, stating that there was nothing to report for that day. However, many rollover summaries you receive later on will contain illness information, birth announcements, pup survival and pup injury/death updates, and more!

You are not able to delete Daily Rollover Summaries before you read them.

Rollover Streaks

Each consecutive day that you rollover, you will receive a reward. The rewards differ based on how long of a rollover streak you have achieved. Failing to rollover one day will break this streak and you will go back to Day 1.

The rewards for rolling over reset after 29 days, meaning you will go back to Day 1 of a rollover streak.

The rewards for rolling over every day are listed below.

1 RO 10 SC 16 RO 20 SC
2 RO 20 SC 17 RO 30 SC
3 RO 30 SC 18 RO 1x Blue Jay Feather
4 RO 1x Blue Jay Feather SC 19 RO 1x Random Herb
5 RO 1x Random Herb 20 RO 1x Nesting Material
6 RO 1x Nesting Material 21 RO 2x Bighorn Sheep Ram Carcass
7 RO 1x Bighorn Sheep Ram Carcass 22 RO 10 SC
8 RO 10 SC 23 RO 20 SC
9 RO 20 SC 24 RO 30 SC
10 RO 30 SC 25 RO 1x Blue Jay Feather
11 RO 1x Blue Jay Feather 26 RO 1x Random Herb
12 RO 1x Random Herb 27 RO 1x Nesting Material
13 RO 1x Nesting Material 28 RO 1x Elk Bull Carcass
14 RO 1x Bighorn Sheep Ram Carcass 29 RO 1x Random Marking Applicator
15 RO 10 SC 30 RO Streak resets back to 1 RO

FAQ GraphicHow do I see how many times I have rolled over total?

A: There is not a counter built into the site to tell you how many total rollovers you have. However, you can get an idea of how long you have been playing by looking at the year counter on the lead wolf card in the sidebar. This counter will increase with your rollovers, with one year being added every 24 rollovers.

Pack Year Counter

If you are a new player and still use your first lead wolf, you can scroll to the bottom of their page, where it will tell you how many rollovers this lead wolf has been in your pack. Until you switch to a different lead wolf you didn't start with, this value will be equal to your total rollovers.


Daily Activities

There's lots of things which happen and reset daily on site, giving you a handful of activities to complete each day!

Daily Quests and Missions

Every day, Melvin the Mouse will appear on your sidebar with five new tasks to complete.

These tasks are usually very simple and easily completed through normal gameplay. Completing all five missions will add one rollover to your streak counter, and reward you with Silver Cones.

You can take three daily quests each day from the [Questing] page. After taking your quests, you have exactly 24 hours to complete them. If you complete your three quests before rollover, you can take another three right after rollover, even if 24 hours hasn't passed since you took your last quests.

You can learn more about daily quests and Melvin's Missions in our [Questing guide].

Minigames

There are a couple minigames on the [Games] page with daily elements.

Every rollover, you can earn up to 100 SC from [Fishing]. If your total haul is large enough, you may also earn a place on the [Daily Fishing Leaderboards]. Being in the top ten will reward you with Silver Cones at midnight!

You can also enter the Silver Cones [Lottery] once per day. You may enter the lottery between 01:00 and 23:59 each day, and the winners are pulled at 00:45. One grand prize winner will earn 500 , and six runner-ups will earn 50 each.
Mel 🏜️
#201

Posted 2023-01-05 22:16:41
The Interface

The Interface

Top Bar

Messages

Messages
Messages on your top navigation bar.

This is where you can view game notifications as well as messages from other players. Your inbox can only store up to 200 messages at one time. If someone tries to send you a message and your inbox is full, it will not notify you. If you want to get messages, make sure to keep an eye on your inbox capacity at the top of the inbox page! You have the option to save messages which you find especially important. You can delete messages you do not need, however you cannot delete Daily Rollover Summaries until you read them. You can also send messages from the inbox page.

Currency Log

Currency
Currency on your top navigation bar.

Clicking on the currency counts on your top navigation bar will bring you to your [Currency Log]. Here, you can see your recent transactions to help you keep track of your finances. The currency log includes SC and GC, as well as event currencies! At the top of the Currency Log page, you can view how many of each event currency you have even while the event is not actively running.

Username Dropdown Menu

Username Dropdown Menu
The username dropdown menu.

Through the dropdown menu on your username on the top bar, you can access a few pages related to your account. [Profile] brings you to your member profile page, also accessible through your den page. The [User Log] is important to check if you want to remind yourself about all the going-ons of your account. [Cooldowns] will bring you to a page listing all current account activities and the times associated with them, such as the time you have until your lead wolf dies.

If you have the Traveling Wolves option enabled on your profile page, this is also where you can access the [Traveling Wolves] page and keep track of your travelers.

You can log out of your account in the bottom of this menu.


Sidebar Panels

Lead Wolf Sidebar Card
The lead wolf card on your sidebar.

The topmost sidebar panel contains mostly time, weather, and season information. It also has a profile picture of your lead wolf and your companion wolf. If you'd rather not have your companion wolf show up in the box with your lead wolf, you can turn this option off at the bottom of your profile page.

This panel also displays the current date and time. Wolvden uses Mountain Standard Time (Arizona time) and a 24-hour time format. Underneath the time is a year display. This year is representative of how many Wolvden years have passed on your account, based on how many rollovers you have. One year is equal to 24 rollovers (each season lasts 6 days).

Below this is information about the Season, Time of Day, and Weather, all icons which you can hover over or tap on to get more information.

Seasons

One rollover is equal to half a month of in-game time, and each in-game season lasts 6 days in real life. Certain encounters change per season, either in their results, appearance rates, or in their physical appearance. Hunting and pup survival are also affected by seasons. More information about seasons is available in [this guide]. The art for exploring, scouting, and hunting also changes with the season.

Spring Summer Autumn Winter


Time of Day

Certain explore encounters only happen in certain locations during certain times of day. The art for exploring, hunting, scouting, and fishing also changes with the time of day.

Dawn Day Dusk Night


Lunar Cycle

Currently, the lunar cycle doesn't have any effect on gameplay or game art.

New Moon Waxing Crescent 1 Waxing Crescent 2
First Quarter Waxing Gibbous Full Moon
Waning Gibbous Third Quarter Waning Crescent 1
Waning Crescent 2


Weather

The current weather changes which decor items are available in the Raccoon Wares, and changes the artwork for exploring, hunting, scouting, and fishing.

Cloudy Rain Fog Hail
Snow Sunny Wind Heatwave
Sleet Clear Sky (Night)

Quest Widgets

These quest widgets also appear on your sidebar, but only when you have active quests.

Melvin's Missions

Melvin's Missions are five small daily quests which you can typically complete through normal gameplay. You can click on the text in the panel to visit the Melvin's Missions page, to collect rewards and view your current streak.

You can learn more about Melvin's Missions in our questing guide [here].

Daily Quests

Quest Card
The Quests card on your sidebar.

If you have active daily quests, a quest card will appear above your lead wolf card. This shows what quests you are currently on as well as your progress on them. Once you complete a quest, the quest on your sidebar will display green and you can return to the Questing Snake to get the reward.

Lead Wolf Status and Bookmarks

Status Sidebar Card
The status card on your sidebar.

The second sidebar panel contains your lead wolf's energy, hunger, HP, and EXP. These values will update automatically without the need for a page refresh, useful while exploring and battling. During the Lunar Event, if you are in the Dreamlands, a Lunar Essence status bar will be added to this panel.

Bookmarks Card
The Bookmarks card on your sidebar.

Underneath your lead wolf stats is your bookmarks. You can add a bookmark by selecting the icon below on the top right of the page you wish to bookmark.

Bookmark Icon
The bookmark icon.

After this, you can rename, remove, or edit your bookmarks on the [Bookmarks] page, accessed using the double arrows in the bookmark section of the sidebar.

The sidebar also contains the [Chat Box], where you can interact with other players in real time. Below that is the player statistics, where you can see the total number of online members as well as your online friends.

Finally, the Report a Bug button will bring you to the [Bugbox], where you can report bugs with the game. You can also find the Bugbox in the footer of every page.


Navigation Bar

Main Navigation Bar
The main navigation bar.

Den: Brings you to your [Den], where your wolves and pack information are stored. You can learn more about your pack and den customisation in [this guide].

Crossroads: Access all of Wolvden's main mechanics and features, including Hunting, the Trading Center, and more.

Every Crossroads location is explained our our [Crossroads] guide.

Hoard: Where all your items are stored. By default, items in your hoard are sorted alphabetically with 24 per page, however this is changeable on the Hoard page.

You can bury items in your hoard, which does not have any effect on the items -- it will not cause food to rot slower, for example. Instead, you can use it as a safe-keeping to make sure you don't accidentally sell and item you want to keep. You can also bury currency in the Buried section of your hoard.

In the Organisation tab, you can see every item in your hoard and sort them individually. Finally, you can craft using recipes in the Crafting tab. More information about crafting is available in [this guide].

Chatter: Wolvden's forums and chat.

News: Quickly access news posts and announcements from site admins. The News page contains a few sections.

Dev Update Ticker: Cycles through the 20 most recent minor updates to the game, which are also available on the Home page.

Latest News: Displays the five most recent news posts. To see later news posts, visit the news section of [the forums].

Polls: Official site polls conducted by the admins. Also contains an archive of all previous polls.

Polls
The Polls banner.

Site Notices: Displays the most recent site-wide notices that have been posted.

Site Notices
The Site Notices banner.

Raffle Stud: Every week, a stud arrives at the bottom of the news page. In exchange for items, you can enter a raffle to breed one of your wolves to this stud! In order to be eligible, your lead wolf must be at least level 10. There are between 20 and 50 winners for each raffle, depending on how many entries there are. More information about Raffle Studs is available in our [Raffle Stud Guide]!

Event: If an event is active, event content will be available in this tab.

Grove: The Golden Cone store, where you can buy GC or items/services using your GC. You can change your pack name, customise your wolves, or purchase account perks. If you mistakenly bought an item, or changed your mind before using it, you can refund it at the bottom of the Grove page within an hour after you bought it.

Help: Access Wolvden's Help section, where you can find an archive of all the tutorials as well as answers to some common questions.
Mel 🏜️
#201

Posted 2023-01-05 22:17:02
Getting Started

Getting Started

If you're reading this, there's a good chance you've already finished the opening sequence of the game. During this opening sequence, you meet Tala, a helpful guide, who you'll see many times as you get started with the game!

Tutorial Tala
Tala during the intro tutorial.

When first creating your account, you will be tasked with creating a wolf. This will be your lead wolf, and you will be stuck with them until they retire.

In Wolvden, you have the opportunity to choose between a male or a female lead wolf. Both sexes have their benefits, but it's also important to consider the drawbacks. Female lead wolves, if pregnant, will have slower energy regeneration than normal. This means that, if you plan on breeding your female lead wolf, you'll have some periods where exploring might be a bit slower. However, you will be able to have puppies!

On the other hand, male lead wolves, if assigned the Breeding Male role, can be bred at basically no cost except for a little bit of energy. So, when choosing a lead wolf, consider whether you plan on breeding them and whether or not you care about slowed energy regeneration.

The next thing Tala asks of you is to select your first home biome, the place that you'd like your pack to reside. All biomes have their benefits and it's recommended you just choose the one you like the most! It doesn't really matter which one you choose in the start as it's easy to move around later on. Each biome does provide its own exclusive artwork, decor, and backgrounds, which you can view in the guide linked [here].

After this, Tala will introduce you to your companion wolf who you're also able to customize. Then, she'll point you in the direction of the [Questing snake], where you can pick up some additional tutorial quests to learn more about the game and start unlocking mechanics.


0 - Dawn

0 - Day

0 - Dusk

0 - Night

1 - Dawn

1 - Day

1 - Dusk

1 - Night

2 - Dawn

2 - Day

2 - Dusk

2 - Night

3 - Dawn

3 - Day

3 - Dusk

3 - Night

4 - Dawn

4 - Day

4 - Dusk

4 - Night

5 - Dawn

5 - Day

5 - Dusk

5 - Night

Unique Quests


Unique quests serve as an introduction to the game (a tutorial of sorts), walking the player through the steps of certain activities. These quests can only be taken once and are required to be completed in order to access certain parts of the game. However, after you have completed a quest, you can review it in full in [Tala's Archive], on the Help page.

To start a unique quest, visit the questing snake on the [Questing] page, and select the quest you'd like to take from the Unique Quests section. Unless otherwise indicated, Tala, the NPC wolf from the introduction, will appear at the bottom of your den page to walk you through the quests.


Happy

Surprised

Neutral

Excited

Thoughtful

Worried

Scared

Sad

Snake

While you may accept multiple quests at once, you can only have one active at one time. Accepting a new quest will pause your current quest, unless that quest cannot be paused. Players can switch their active quest whenever they would like through the Questing page. Players can also pause quests if they temporarily don't want to work through them, but it's recommended you try to complete all of the quests as quickly as possible to unlock all of the game's mechanics.

I've followed all of the steps, why can't I finish this quest?

A: A common issue new players might run into is an inability to complete a unique quest. If you believe you have completed a quest, but can't find where to end it, make sure that you have scrolled all the way down in Tala's dialogue box. Oftentimes, there is a Complete button hidden out of sight!
FAQ Graphic

Unique Quest Summaries


Pack Life

Available immediately

Learn the basics of pack life, and discover how to befriend new wolves and structure your pack.

During this quest, Tala will take players through Explore, and walk them through how to befriend new wolves.
Rewards

+2 territory space and a new pack member will join you!
Pack Life achievement (unlocks the Trading Center)



Time to Hunt

Unlocks after the completion of Pack Life quest

Learn how to use the Hunter role, create hunting parties, and start hunting!

During this quest, Tala will assist players in assigning a wolf to the Hunter role, setting up a hunting party, learning the ins and outs of hunting and the hunting UI, as well as sending your party out on their first hunt. This quest will allow you to completely skip a hunt, bypassing the usual 30 minute timer.
Rewards

A Food Bundle!
Unlocks Hunter pack role

Learn more about hunting in our Hunting guide, linked [here]!


The Next Generation

Unlocks after the completion of Time to Hunt quest

Learn about breeding, breeding males, pupsitting, and pup survival. A long but very informative quest.

During this quest, Tala will help you assign a temporary breeding male and teach you how to breed your female wolves to this male. Unlike usual, your female wolves do not have to be in heat to breed during this quest, and the breeding male assigned will be removed from the position after the quest for free. Additionally, you'll have puppies born right before the quest ends that you'll be able to start taking care of!
Rewards

5x Nesting Material!
Unlocks Pupsitter pack role, Breeding Male pack role, and breeding

Learn more about breeding [here], puppies & adolescents [here], and genetics [here]!


Battle On

Unlocks after the completion of Time to Hunt quest

Learn the basic strategies of battling and how to manage your HP levels.

During this quest, Tala will walk players through the battling interface by letting them fight an unlikely opponent - Tala herself!
Rewards

A Medicine: Rich Healing Salve!

Learn more about battling in our Battling guide, found [here]!


Send in the Scouts

Unlocks after the completion of Time to Hunt quest

Discover the Scout role and learn how to scout out new territories around your biome.

During this quest, Tala will help players set a pack member as a Scout and show them how to start scouting undiscovered biomes.
Rewards

A Toy Bundle!
Unlocks Scout pack role

Learn more about scouting in [this guide], and different biomes in [this guide]!


Not Just For Bears

Unlocks after the completion of Time to Hunt quest

Learn how to makes caves and use them for pack organisation.

During this quest, Tala will walk players through creating and naming their first cave, as well as moving wolves into that cave.
Rewards

+100 SC
Unlocked cave-building



Sickness and Health

Starts automatically on your 4th rollover

Learn about a new mechanic, illnesses, and how to manage illnesses with herbalism.

During this quest, your lead wolf comes down with a surprise illness! Tala walks players through the process of diagnosing their lead wolf's illness and curing it with medicine. The herbalist role and illnesses are both covered in this quest.
Rewards

A Medicine: Cure-For-All!
Unlocks Herbalist pack role and the ability for your wolves to get sick

Learn more about illness in our Herbalism & Illnesses guide, found [here]!


Basic Education

Unlocked on the player's 5th rollover. This quest does not start automatically and must be activated on the Questing page

Discover the Mentor role and learn how to start training your puppies.

During this quest, Tala teaches the player about puppy training and the Mentor role. This quest is not required to start training your puppies, but it does help you understand the process!
Rewards

A Guarana!
Unlocks Mentor pack role and pup training

Learn more about puppy training in our puppies guide, found [here].


Mastering the Craft

Unlocked on the player's 12th rollover. This quest does not start automatically and must be activated on the Questing page

Discover the basics of adolescent apprenticeships to start training your adolescents in their future roles!

During this quest, Tala will teach players about apprenticeships, which will allow them to send their adolescent wolves on tasks with their adult wolves. This quest is not required to start apprenticeships, but is helpful in understanding the mechanic.
Rewards

+100 SC!
Unlocks adolescent apprenticeships

Learn more about apprenticeships in our puppies guide, found [here]!


A Pair of Lovers

Unlocked on the player's 30th rollover. This quest does not start automatically and must be activated on the Questing page

Learn about a new way to breed wolves -- pair bonds!

During this quest, players are instructed how to set up their first pair bond, a feature which allows males to breed even if they aren't breeding males. Keep in mind that the pair bond created during this quest is not automatically disbanded.
Rewards

An Elk Heart!
Unlocks pair bonding and Enclave pup adoption

Learn more about pair bonds in [this guide]!
Mel 🏜️
#201

Posted 2023-01-05 22:17:31 (edited)
FAQ

Gameplay

This section lists answers for questions related to Wolvden gameplay.

General


What/when is rollover?
Rollover is the time when the game and your pack move forward one day! Rolling over caused your wolves to age, pregnancies progress, hunger and mood drop, food expires, etc. Rollover starts every day at 12 midnight Wolvden time, however users do not have to rollover at this time. If they log in any time after this, they will be able to rollover as well! If you do not rollover, no changes will happen to your account until you rollover again.

You can only rollover once per Wolvden day.

What timezone is Wolvden in?
Wolvden uses Mountain Standard Time (MST). This is due to the fact that the game's servers are located in Arizona, which uses MST year-round.

Does Wolvden do daylight-savings time?
No, Wolvden uses Mountain Standard Time year-round and never adjusts for daylight-savings.

How can I tell how long it is until rollover?
You can view the time until the next rollover at the top of the [Cooldowns] page, which can be accessed through the dropdown menu next to your name, where it says "Welcome back, ____".

What are Wolvden's currencies?
Wolvden primarly uses Silver Cones (SC) and Gold Cones (GC) as currency. Silver Cones are the basic currency obtained through normal gameplay. SC can be used to purchase items at [Raccoon Wares] and other shops, send stud requests, and complete a variety of Wolvden features. Gold Cones can be purchased from the [Grove] and can be used to buy exclusive features from the Grove. There are also event currencies which are limited to specific times of the month or year: Lunar Tears, Smoky Quartz, Cryptid Scales, and Mysterious Effigies.

How do I earn SC?
SC, or Silver Cones, are earned through normal gameplay. You can receive small amounts of SC through exploring. You also get SC from completing daily quests, selling items at [Raccoon Wares], by trading with other players, or by playing games. In order to get as much SC as possible, make sure to finish your daily quests each day, as they grant a good amount of SC!

Can I get GC without buying it with real money?
Yes! You can get GC by trading with other players at the [Trading Center], studding your breeding male, or selling art or services in the [forums]. You cannot get GC through normal gameplay like you can SC.

Is there a limit to how much SC or GC I can have?
There is not a limit. However, there is a limit to how much SC you can obtain while exploring. If you have more than 5,000 SC, you will no longer be able to find SC while exploring, except for with a few exception encounters. This includes SC that you have buried.

How do I make caves?
You can make new caves for your den at the bottom of your den page. Each cave requires a certain amount of Large Leaves, Large Branches, and Large Rocks. The amount required increases with each cave you make. Building caves does not increase your territory size. It only allows another place to organize wolves into.

If the option does not show up for you, you likely still need to complete the quest "Not Just for Bears" on the [Questing] page.

How do I increase my territory space to get more wolves?
Buying territory can be done at the bottom of your [Den] page. Each territory slot will cost currency, the amount of which increases with every territory slot you buy. After you've purchased 50 slots, the price will switch from SC to GC.

Is there a way to get territory other than by buying it?
You can assign two lead wolf [Talents], Pack Life and Pack Leader, to gain an additional 20 territory. Besides this, the only way to increase territory size is to buy slots.

Does food expire?
Yes, food items last for only 10 rollovers after you get them. Once a food item expires, or "rots", it will disappear from your hoard. Food items with red backgrounds in your hoard will expire the next rollover, and they have the chance to make your wolves ill if you feed it to them. Most food items with red backgrounds can also be salvaged for bones.

What does burying items do?
Burying items puts them in a separate section of your hoard, which can be used for organization or safekeeping. If you don't want to accidentally use an item, it's recommended that you bury it so it's out of the way.

Does food rot if you bury it?
Yes, burying food does not prevent it from expiring.

How do I use Feed All Play All?
Feed All Play All, or FAPA, can be purchased at the [Grove]. Once purchased, you will find dropdown menus are the bottom of your [Den] page where you can instantly feed and play with all of your wolves at once. Be sure to bury any items you don't want to use before using FAPA, as FAPA may accidentally use rare items that you want to keep.

How can I get more food items?
Food items can be obtained through hunting, exploring, or playing games. Sending your hunting parties hunting will sometimes reward you with carcasses. Certain explore encounters can drop food items if you choose the right options. Playing the [Slots] can drop food items if you're lucky, and catching fish in the [Fishing] game can give you food items as well!

How can I get more amusement items?
Amusement items can be found in a variety of ways. The best way is through exploring. Certain explore encounters will drop amusement items if you pick the right options. You can view a list of explore encounters [here]. You can also get amusement items from rescouting, playing the slots, or trading with other players.

Wolves



How do I get more wolves?
You can befriend wolves while exploring and have them join your pack if you have enough territory space! You can also buy wolves from the [Trading Center], win wolves in [raffles], or breed new wolves into your pack.

How do I feed and play with my wolves?
You can feed or play your wolves by going to your [Hoard] and then selecting a food or amusement item, such as a carcass or feather. From there, you can select the wolf you would like to feed or play with from the dropdown menu and choose how many uses of the item you would like to use on them if you would like.

How much hunger and mood does each item give?
Every food item restores 10% hunger and each amusement item restores 10% amusement.

How much hunger and mood does a wolf lose each rollover?
A wolf normally loses 20% hunger and 10% mood every rollover. An exception to this is nursing puppies, who do not lose hunger or mood until they're are weaned.

Why is my wolf losing extra hunger/mood?
A few different circumstances may cause a wolf to lose extra hunger or mood at rollover. Pregnant females lose 30% hunger instead of 20%. Wolves with any illness will lose 20% mood instead of 10%. Some illnesses such as tapeworms will cause wolves to lose extra hunger, as well.

Can wolves die? When? How?
Wolves can die from a variety of different means. Lethal illnesses will kill a wolf if they have 0 HP with a lethal illness going into a rollover. A list of lethal illnesses can be found [here]. Wolves can start dying of old age at and after the age of 7 years 6 months. Lead wolves will always die at 8 years of age. Pups with lethal mutations will die before they reach adulthood. Pups with low survival chances can also die randomly at rollover.

How can I reclaim a wolf that left my pack?
This can be done at the bottom of your den page by the cave building menu. You have three rollovers to reclaim a wolf before they disappear, but it costs 100 SC per wolf.

How do I get more energy?
Energy is restored automatically over time. Lead wolf energy is restored by 10% every 7 minutes. Pack member energy is restored by 5% every 7 minutes. If a wolf is pregnant, this rate is reduced. Energy can also be immediately restored using a variety of items. Guarana can be purchased from the [Grove] to automatically restore your wolf's energy to 100%. Bone Marrow, purchased from [Raccoon Wares] can be used on a wolf once per day to restore 20% energy.

Why isn't my wolf getting any energy over time?
This could be due to a few reasons. If a wolf is actively doing a task such as hunting or scouting, they will not regain energy until that task is done. If a wolf is pupsitting, they won't regain energy. If a wolf is tutoring puppies in a lesson, they will also not regain energy.

How do I restore HP?
A wolf's HP can be restored using healing items. Healing Salves restore 20 HP per use, and can be found while exploring or crafted at the [Herbalist]. Wolves regain a small amount of HP at rollover, but HP does not restore over time like energy does.

How do I raise the EXP of my lead wolf?
The only ways to get EXP for your lead wolf are through battling and completing daily quests. Battling grants the most EXP but requires you to constantly restore your lead wolf's health using healing salves. Daily quests give only a small amount of EXP.

What's the highest level a wolf can be?
The highest level a wolf can get to is Level 20. At Level 20, they can still gain EXP but it will not contribute to their EXP bar. They are still able to battle and gain stats from battling.

At what age do wolves wean? Become adolescents? Adults?
Wolves wean at the age of 2 1/2 months. The become adolescents at 6 months and adults at 1 year.

What happens if an adolescent ages into adulthood but you don't have any adult spaces open?
The adolescent will leave your pack. You are able to reclaim them within three days at the bottom of your den page, for 100 SC per wolf.

When do wolves start dying of old age?
Normal pack members can start dying randomly at rollover at and past the age of 7 years 6 months. Lead wolves will always die at 8 years old.

Breeding

More detailed information about breeding can be found in our breeding guide, linked [here].

How do I breed my wolf?
Breeding is explained briefly in the tutorial quest "The Next Generation". Female wolves can only breed when they are in heat. This will be indicated by a flame icon by the wolf's name on your Den page.

When you have a female who is in heat, you have a few options as to who you would like to breed them to. If you would like to breed them to your own breeding male, you can click the Breeding image on your Den page or scroll down on the female's page to where it says "Go to Breeding Male". Once on the breeding page, you can breed your female and your breeding male together.

Breeding isn't always successful on the first try. Often, you will receive an error letting you know that the breeding wasn't successful and that both wolves lost energy. Don't fret! Just keeping trying with the breeding and it'll be successful eventually.

What is a breeding male/stud? How can I get one?
A breeding male, also known as a stud, is a male wolf in your pack who you assign as the main breeding wolf. This male wolf can breed to any female in your pack, as well as any female in other people's packs if they send you a stud request. If you do not have a breeding male, you can choose one on the Breeding page. Keep in mind that this is a relatively permanent position. In order to remove a breeding male from the position, you must pay 20 GC, or 25 GC if you are removing them from the role within the same month.

You can set breeding males as public studs to whom other players can send stud requests. Each stud can accept 15 requests per week, and then 15 more requests can be refreshed for 2 GC each.

Can you set your lead wolf as your breeding male?
Yes! Any adult male wolf in your pack can be your breeding male.

How do I find a good stud for my wolf?
There are a few different ways in which you can find studs to send requests to! The most effect way is through using Wolvden's [Search] page. When searching on the Wolves tab, make sure you select the For Stud box, and then fill out the rest of the fields with what you are looking for.

You can also find studs by browsing through the [Studs] section of the forums. People also post stud ads in the Sales chat.

What is fertility?
Fertility on a female wolf determines how easy they are to get pregnant. A lower fertility means that it will likely take more tries to get them pregnant. Fertilities fall within certain categories based on their percentage. You can reveal the exact fertility percentage of your wolf at the [Fertility Snake].

Infertile - 0%
Extremely Low - 1%
Very Low - 2-10%
Low - 11-30%
Average - 31-50%
Good - 51-70%
Very Good - 71-90%
High - 91-99%
Extremely High - 100%

You can also use items purchased from the [Fertility Snake] to temporary increase or decrease a wolf's fertility until their next breeding. Supposedly, according to the intro breeding tutorial, lower fertilities offer a higher chance for random mutations.

How can I see how many pups my wolf will have? What's the max amount?
You can give your pregnant wolves an ultrasound on the [Scrying Stone] page. This will tell you how many pups they are expecting! They are guaranteed to have this amount of pups as long as they are safely nested when they give birth.

The max amount of pups that a wolf can have is typically 6, while the minimum amount is 1. If your wolf is having identical twins, however, a 7-pup litter is possible!

If I change my wolf after they're bred will it affect the pups?
No. Everything about the pups are determined at the time of conception. Changing either of the parents' stats, appearance, personality, etc. will not affect the undelivered pups.

How can I nest my wolf? What does nesting do?
You can nest a pregnant female wolf on the [Nesting] page. Nesting one wolf requires one Nesting Material, which can be crafted in the [Crafting] tab or your hoard or purchased from [Raccoon Wares].

Nesting a wolf guarantees that they will not lose any of their litter when they give birth. If a wolf is not nested, they could lose some or all of their pups.

Wolves that are nested cannot perform any tasks. Nested hunters cannot hunt, nested scouts cannot scout, etc. The only role which can still do their job while nested are pupsitters, as they can still pupsit while they are nested.

Can I reduce the length of my wolf's pregnancy to get the pups faster?
Yes! You can instant-birth a pregnant wolf using an Instant Birth Feather, purchased from the [Grove]. The item requires that your female wolf be nested. After this, you can use the item on them through your [Hoard]. The wolf will have the pups immediately after using the item and you will receive a notification in your inbox about the delivery. Using an Instant Birth Feather does not affect the pups in any way -- they will be the exact same as if they were delivered normally after the 3 days.

What is pair bonding? When can I do it?
Pair bonding is a mechanic that allows you to pair two wolves together, in order to allow a non-breeding male to breed to wolves within your pack! Pair bonding is unlocked after completing a quest on your 30th rollover.

Once unlocked, you can pair two wolves together on the [Pair Bonding] page, and you can breed pair bonded wolves on the [Pair Lists] page if the female is in heat. Pair bonded couples can also adopt pups from the [Enclave].

Why can't I pair bond this wolf?
Wolves need to be in your pack for at least 7 rollovers before they can be pair bonded. There is a count at the bottom of the wolf page that tells you how many rollovers they have been in your pack. If they have been there for more than 7 rollovers, make sure that they aren't on a cooldown from a previous pair bond.
Mel 🏜️
#201

Posted 2023-01-05 22:22:48
Unique Quests

Do wolves stop being able to breed when they're old?
Female wolves are not able to breed past the age of 7 years 2 months. Male wolves can breed until their death.

Genetics

More detailed information about genetics in general can be found in our genetics guide, linked [here].

What does T1/T2/T3, etc. mean?
In most contexts, T stands for Tier. This could be referring either to the wolf's base or the wolf's markings, but it's most commonly seen when referring to bases. With bases, T1/TI = Tier 1, T2/TII = Tier 2, T3/TIII = Tier 3, and T* = Special. The higher the rarity of the base, the more bases they are able to breed and the rarer they are, generally.

In the case that the T is referring to markings, the tier represents where the marking comes from.

Are higher tier markings more rare?
No. Marking tiers, unlike base tiers, do not indicate how hard the marking is to breed. Marking tiers instead refer to where the marking comes from. For example, Tier 2 markings originate from Raffle Studs, while Tier 7 markings originate from Random Marking Applicators.

You can learn more about marking tiers in [this guide].

How do I breed a ___ base?
Base breeding is determined by base genetics rather than by the actual bases themselves. For example, breeding a Saffron base with a Howlite base is a matter of breeding Warm Medium II and Monochrome Medium I together. In order to get a certain base, you can make sure that one of the parents has a base with the same color and shade of the base you want. They also must have the same tier base or higher. Tier I breedings cannot produce Tier II bases and Tier II breedings cannot produce Tier III or Tier * bases. [This spreadsheet] allows you to input the base you want to receive information about what genetics you need to breed it.

How do I get heterochromia eyes?
Hetero eyes can appear rarely in breedings with the right colors. A breeding between White and Black eyes could produce Hetero White/Black or Hetero Black/White eyes, while a breeding between Brown and Blue eyes could produce Hetero Brown/Blue or Hetero Blue/Brown eyes. You can also get Hetero Black/White or Hetero White/Black eyes by breeding with Smoke eyes.

How can I tell how rare this marking is?
Unfortunately, Wolvden doesn't have a very effective way of telling how rare a marking is. Marking tiers are not reflective of rarity. You can check the [Wolf Customizer] to see the most common markings which don't have much value. Markings that appear on [Raffle Studs] and markings obtained from [Event Applicators] are generally rarer than other markings.

Generally, the newer the marking is, the more valuable it is. You can learn more about marking value in [this post].

Mutations

More detailed information about mutations can be found in our mutations guide, linked [here].

What are mutations?
Mutations are rare occurrences that change the appearance of a wolf. Some mutations are harmless and stay with the wolf their entire life. Other mutations are lethal and will cause a puppy to die before they reach adolescence. There are two different kinds of mutations, random and genetic. Genetic mutations can pass down in a family while random mutations will pop up without any warning!

Which mutations are lethal?
The current lethal mutations are Brachycephaly, Polymelia, Polycephaly, and Conjoined Twins. Of these, Brachycephaly is genetic and the rest are random mutations.

What if I want to keep a pup with a lethal mutation?
Unfortunately, pups with lethal mutations will not live past puphood. You can choose to remove a lethal mutation using a Osha, purchased at [Raccoon Wares]. Alternatively, you can freeze the pup using an immortal slot and a Jellyfish, which you can get from the [Grove] or from playing the [Slots]. Frozen pups will not age, but they also cannot be used for anything in the pack.

I have an immortal slot and a Jellyfish but I can't freeze this wolf, why?
If the wolf is a pup, make sure that they do not have a pupsitter and that they aren't currently being trained. If the wolf is an adult, they must be without a role, not pregnant, and not in a pair bond. Female wolves who aren't pregnant also have to have a 15-rollover breeding cooldown or less in order to be frozen. They cannot be frozen if they have a 16-rollover cooldown or longer.

How long do pups with lethal mutations live?
It depends on the mutation!

Brachycephaly: 1.5 months (3 rollovers)
Conjoined Twins: 4.5 months (9 rollovers)
Polycephaly: 2 months (4 rollovers)
Polymelia: 2.5 months (5 rollovers)

What does it mean for a mutation to be genetic?
Genetic mutations are determined by hidden genes present in some wolves. Hidden genes are always recessive, meaning that both genetic parents must have the hidden gene, and both genes must pass to the puppy in order for the puppy to develop a genetic mutation. You can't see hidden genes from the outside -- you won't know if your wolf carrying a gene unless they happen to be bred with another wolf with the same gene, and their puppy has a mutation. Alternatively, you may check the wolf for hidden genes at [Gene's Hollow]. Once a wolf has been gene checked at [Gene's Hollow], they will be given a Carrier Status Report, which can be viewed under the Looks section of the wolf's page.

Which mutations are genetic?
The current genetic mutations are Albinism, Melanism, and Brachycephaly.

Can a wolf be a carrier of multiple mutations?
Yes! Wolves can carry as many mutations as there are available. That means, right now, a wolf could carry Albinism, Melanism, and Brachycephaly all at the same time.

How often do carriers breed mutations?
Below are pass rates for genetic mutations. Non-carrier refers to a wolf which does not carrier that specific mutation.

Non-carrier x Non-carrier = 100% Non-carrier
Non-carrier x Carrier = 90% Non-carrier, 10% Carrier
Non-carrier x Mutation = 15% Carrier, 85% Non-carrier, 0% Mutation
Carrier x Carrier = 10% Carrier, 10% Mutation, 80% Non-carrier
Carrier x Mutation = 15% Carrier, 15% Mutation, 70% Non-carrier
Mutation x Mutation = 10% Carrier, 20% Mutation, 70% Non-carrier


What happens if I breed two carriers of different mutations together?
Genetic mutations do not interact with each other. For example, breeding a melanistic wolf with an albino wolf has the chance to produce carriers for both melanism and albinism, but cannot produce either mutations, as you need two carriers of the same mutation in order to produce a mutation. This same logic applies to breeding to any other carrier, such as an Albinism carrier with a Brachycephaly carrier. The breedings will be treated as breeding of Mutation/Carrier x Non-carrier.

Is there a way to increase my mutation chances?
Right now, there is no way to increase your chances of getting a random mutation other than through breeding wolves with lower fertilities, though this has not been official confirmed to increase your chances and is only hinted at during the tutorial. Genetics mutations always abide by the pass rates listed above and there is not a way to increase those pass rates.

If I chase a wolf with a mutation, will they keep the mutation?
No. Mutations and carrier statuses are wiped when a wolf is chased. You cannot find a wolf with a mutation while exploring. However, every chased wolf has their carrier status randomized. So, a wolf that was chased that previously wasn't a carrier could become a carrier if they are found, and the opposite can happen as well.

How do you get the piebald mutation?
Piebald is a mutation which can be applied using [applicators]. These applicators are rewardsΒ  for making purchases during the [Black Friday/Cyber Monday promotion]. Outside of that promotion, the only way to obtain them is through trading.

Is piebald a genetic mutation? Can it be carried? How does it pass?
Piebald is not a genetic mutation and it cannot be carried.

Piebald can only be passed if at least one of the parents has the mutation, and piebalds can only pass their own shape. For example, a Piebald [Torn] wolf cannot produce a Piebald [Uneven] pup. The chance for a piebald being born increases if you pair two wolves with the same type of piebald.

Puppies & Training

More detailed information about puppies and puppy training can be found in our lifespan guide, linked [here].

How do I assign a pupsitter to a pup?
To have a wolf protect a puppy, assign them the pupsitter role and then go to the pupsitter tab on their page. Once there, you can click Assign Puppies to move to the pupsitting menu.

How can I make sure my puppy won't die?
In order to ensure that a puppy will not randomly die at rollover, they must have 100% survival chance. Simply assigning them a pupsitter isn't enough if the pupsitter does not bring their survival chance to 100%.

My puppy died but they had 100% survival chance?
If a puppy has 100% survival chance, they won't die. It's possible that they weren't fully fed or played with at rollover and they therefore lost survival chance and died as a result of that. Additionally, if a pup's pupsitter dies or leaves at rollover, they could also die regardless of whether or not they had 100% survival chance going into the rollover.

What does puppy training do?
Pup training allows your puppies to gain stats as they learn from adult wolves.

When can I start puppy training?
The pup training area unlocked after you rollover five times.

When can I train my puppies?
In order to be eligible for training, a puppy must be weaned and younger than adolescence (at or between 2 1/2 months and 5 1/2 months.

How can I maximize the amount of stats my pup gets from training?
The maximum amount of stats a puppy can receive from training is 63. This can be achieved by completed all 3 hour lessons for each stat (+45), plus the one and two hour lessons for one the stats (+18). Alternatively, you could complete all the lessons for two of the stats (+54), as well as one other three hour lesson (+9). If you want to train your pup for a specific role rather than general stat increase, the latter option may be a better choice for you.

Why hasn't my pup gotten the stats from their training yet?
Puppies receive the stats from training as soon as they age into adulthood.

When do I unlock adolescent apprentices?
You can start adolescent apprenticeships after your 12th rollover.

Where do I train my adolescents?
There is not a central page for apprenticeships. Instead, you will find the option on all the normal pages for adult wolf roles, such as the hunting and herbalism pages.

What do adolescent apprenticeships do?
Apprenticeships give adolescents the opportunity to gain up to 20% proficiency in any role before they reach adulthood.

Wolf Roles

More information about different wolf roles can be found in the following guides: [Hunting], [Scouting], [Herbalism], [Pupsitting], [Mentoring]

How do I give a wolf a role?
In order to unlock roles for your wolves, you must complete the associated unique quests on the [Questing] page. After this, you can assign a wolf a role under the setting tab on their page.

Which roles can a wolf have?
Wolves can be assigned as a Hunter, Scout, Herbalist, Pupsitter, or Mentor. They can only be a Mentor if they are over the age of 5 years and if they are at least level 5.

What are the best stats for each role? Which role would be best for this wolf?
Pupsitters do not use any stats, so any wolf can be put in a pupsitter role.
Scouts use every stat, but if they are scouting the Glacier or Rainforest they must have 101 Wisdom or 101 Strength respectively.
Hunters require different stats based on their role in the hunting party. Stalkers use Smarts and Wisdom. Chasers use Agility and Speed. Finishers use Strength.
It's implied in the herbalism tutorial that Herbalists use Wisdom and Smarts, however it has not been discovered where these stats come into play in the role.
Mentors should have at least 50% more of the stat than the pups that are training have in order to avoid penalties from the training.

How many hunters/scouts/etc. can I have?
You can have a max of two scouts and one herbalist in your pack. There is no way to increase the amount of scouts or herbalists you can have. Hunters, mentors, and pupsitters are unlimited.

Why aren't my hunters catching any food?
Your hunters may have a difficult time catching food if they are just starting out. Pay attention to the percentage chance your hunters have to catch a certain prey. Increasing their stats, proficiency, and synergy can help increase their hunting percentage.

My hunting party is fighting, which personalities get along?
Romantic and Friendly personalities get along, and Aggressive and Stoic personalities get along. To ensure that your hunting party does not have any disputes, make sure the wolves are all either Romantic and Friendly or Aggressive and Stoic. You can view which personalities are a part of each disposition in [this guide]. You can also evaluate your hunting party's compatibility at the [Personality Snake].

Why does it say that I can't scout ____ biome?
More difficult biomes require your scouts to have higher proficiency or stats. In order to scout the Glacier, your scout must have at least 101 Wisdom. In order to scout the Rainforest, your scout must have at least 101 Strength. If you are unable to scout a biome, make sure you are trying with your scout at full energy and full proficiency. If this doesn't work, you must raise their stats by scouting other biomes or rescouting.

How do I unlock rescouting? What does it do for me?
Rescouting is unlocked after you fully discover the first three starter biomes (Mountains, Grasslands, and Deciduous Forest). After this, you can send a scout to rescout a biome you've already discovered at the bottom of that biome's page. Rescouting will bring back amusement items and grant the scout EXP and occasionally stats.

Why can't I access the Herbalist? How does it unlock?
The Herbalist unlocks after you complete a unique quest on your 4th rollover. Before your 4th rollover, you cannot have a herbalist or craft medicine, but your wolves also should not get ill.

Where can I find [this herb]?
Different herbs can be found in different biomes. You can refer to [this guide] to see which biomes can be found in each biome, through foraging as well as exploring. If you are looking for a particular herb, you can try exploring in the biome it can be found in. You can also exchange herbs at the bottom of the herbalist, trading three herbs for one herb that you need.

Why did I find [a herb] in the [biome the herb shouldn't be in]?
Certain encounters, such as the raven, have the chance to drop any herb, regardless of which biome you are in.

How do I get a new lead wolf?
You can only get a new lead wolf when your previous lead wolf retires. This will happen automatically when they are 8 years old, or you can retire them early using GC.

Can you pick any wolf to be your lead wolf?
Yes! You can pick any wolf in your pack to be your new lead wolf after your previous one retires, as long as they are not immortal. If you pick a puppy or adolescent, they will automatically be aged to one year old.

When I pick a new lead wolf will they retain their age, level, and stats?
Yes, everything about the wolf will stay the same when they are made your lead wolf. They will stay the same age (unless they are younger than 1 year old, in which case they will be aged up), keep the same level and stats, and keep the same appearance. There is not an option to keep any part of your previous lead wolf to transfer to your new one.
Mel 🏜️
#201

Posted 2023-01-05 22:23:56
Unique Quests

Exploring & Battling

More detailed information about battle opponents can be found [here], and explore encounters are listed [here].

How can I collect battle trophies?
In order to get a trophy from a battle, your lead wolf must be level 10 or higher and the opponent must be level 5 or higher. After you win the battle, there is a small chance that a trophy will drop! The chance for a trophy increases as your lead wolf level increases.

Events

More detailed information about events can be found in our [Lunar Event guide], [Cataclysms guide], and [Coigreach guide].

Does Wolvden have monthly events?
Wolvden does not have monthly events for every month just yet, but it does have the Lunar Event, a monthly recurring event that takes place during one week out of the month.

There are only two month-long events: Cataclysms in August and Coigreach in November.

Does event currency carry over to the next run of the event?
Yes! LT and LE that you do not use will be available again for the next month's Lunar Event. Unused Smoky Quartz and Cryptid Scales will carry over to the next year's runs of Cataclysms and Coigreach.

Will we have to unlock everything over again next time events come?
Pretty much. You will have to rediscover every cryptid and reform reputation in the Cataclysms event, and shop tiers for month-long events will also be reset.
Mel 🏜️
#201

Posted 2023-01-05 22:28:34
Community

Community

This section contains answers to questions relating to Wolvden's community.

What is "Raise and Chase"?
Raise and Chase, also known as R&C, is a community clan that involves raising wolves to adulthood and then chasing them in order to give other players the chance to find them as chased wolves. Their main forum topic can be found [here].

What does it mean if a wolf is IB/inbred?
If a wolf is inbred, this means that they have at least one instance of inbreeding in their family tree. You can see if a wolf has any instances of inbreeding by going to their Family page and checking the counters at the top of the page.

My wolf is inbred, but they don't have any instances of inbreeding counted?
The Instances of Inbreeding counter only tracks the first page of a wolf's family tree. If the inbreeding occurs past their great grandparents, it will not be counted by the game. Some players still do manually check for inbreeding across the entire family tree and may refer to a wolf as inbred, even if they don't have any official instances of inbreeding, due to this.

What is Coefficient of Inbreeding (COI)?
A wolf's inbreeding coefficient provides information on how related a wolf's parents are.

It is calculated by comparing the father's side of the family tree against the mother's side of the family tree. If wolves that appear in the father's side of the tree also appear in the mother's tree, then a rate of COI is present for the offspring.

A lower COI means that inbreeding is more distant, while a higher COI means that inbreeding is more recent.

A COI of 0% means that the mother and father are not related. However, this does not mean that the wolf is not completely inbreeding-free. If the mother is inbred, but does not share any common ancestors with the father, then the wolf's COI will still be 0%.

How is it that my wolf has instances of inbreeding but a 0% COI?
Coefficient of inbreeding (COI) simply tracks how related a wolf's parents are. If both parents are not related, the COI is 0%. It will increase if the parents share any relatives. Due to this, both parents could be inbred, but not share any ancestors, and COI could still be 0%.

Does inbreeding affect your wolves?
No, inbreeding has no in-game effect. The move to breed non-inbred wolves is purely player reference, and you do not have to avoid inbreeding if you do not want to.

Is there somewhere that I can make a suggestion for the game?
Yes, you can make game suggestions in the [Game Development] board of the forums!

What are Traveling Wolves?
Traveling Wolves are a forum game created by players, in which someone sends a wolf to another person's pack, and that person passes them on later, and the cycle continues. Each player of holds the wolf adds something to them, like some decor or lore. Eventually, the wolf makes their way back to the original player's pack.

How can I create a traveling wolf?
You can create your own traveling wolf by enabling the setting on your Profile page.

After this, navigate to the wolf you want to make a traveler, where you can then apply the secondary role to them in their Settings.

You can send travelers to other players through Gifts.

Where can I keep track of my travelers?
All of your traveling wolves are listed on the Travelers page, which you can find in the username dropdown menu at the top of the page.

What does it mean when a player has "Lights On/Off" in their name?
This means that they are participating in a player-made Trick-or-Treating game. If their name says Lights On, you can send them a message to "Trick-or-Treat", and they will gift you something. If their name says Lights Off, they are not participating at that moment.

This game lasts during October, and you can read more about it [here].

What is "Nobaby"?
Nobaby is a well-known bug that first appeared during Wolvden beta testing, but became prevalent during Early Access. Wolves that people went to befriend in explore would not load in properly, and would be defaulted to a pup with a brown base and missing features. Now, Nobaby can be seen as a lunar explore encounter.

You can read more about Nobaby in [our Lunar Event guide].
Mel 🏜️
#201

Posted 2023-01-05 22:28:57
Miscellaneous

Miscellaneous

This section contains answers to miscellaneous Wolvden-related questions.

How do I link to something in the chat?

Sending a link in the chat automatically converts it to [link] for you! The link has to start with http:// or https:// for this to work. If the link is longer than 150 characters, it will be cut off and won't work.

My wardrobe link is too long to share in the chat. How can I shorten it?

You can use a link shortener like TinyURL to shorten your wardrobe link, and then send it in the chat!

How do I ping someone in chat?

You can ping someone in chat by clicking the three dots "..." on their chat post and selecting Ping User. You can also ping them by typing @[123], replacing 123 with their user ID number.

How do I know how much I should price my trade at?

There are not set prices for items and wolves as the market is ever-changing. The best way to price check an item or wolf is by searching for other trades similar to the one you would be making. A good guide for price checking can be found [here]! You can also ask for price checks in chat or in the forums.

How do I decorate my den/profile page with different backgrounds and colors?

You can change the background, colors, and elements of your den and profile page by using CSS. You can find free CSS or commission CSS in [this forum board]. For help relating to HTML and CSS, including CSS guides, you can check out [this forum board].
Mel 🏜️
#201

Posted 2023-01-05 22:29:14
Glossary of Common Terms

Glossary of Common Terms

This section contains a list of common terms and abbreviations on Wolvden, including what they mean.

Gameplay

SC: Silver Cones, Wolvden's basic currency.
GC: Gold Cones, Wolvden's premium currency.
LT: Lunar Tears, a currency of the monthly [Lunar Event].
LE: Lunar Essence, a mechanic of the monthly [Lunar Event].
CS: Cryptid Scales, the currency of August's [Cataclysms event].
SQ: Smoky Quartz, the currency of November's [Coigreach event].
NBW: Newly Befriended Wolf. A wolf that you befriend while exploring.
T1/T2/T3/T*: Alternatively, TI/TII/TIII. The tier of base or marking that a wolf has. These are visible under the Looks and Markings sections of their page.
#M: i.e. 10m, 5m. Representing the amount of markings a wolf has. 5m means that the wolf has 5 markings.
Hetero, W/B, B/W, B/B, Het: Referring to the Hetero eye colors. Hetero Black/White, Hetero White/Black, Hetero Blue/Brown, and Hetero Brown/Blue.
Breed Only/BO: A term referring to a genetic attribute that can only be obtained through breeding. It cannot be obtained through applicators, NBWs, or any other means.
VLF: Very Low Fertility
ELF: Extremely Low Fertility
Brachy: Refers to Brachycephaly, a lethal mutation.
Poly: Either Polycephaly or Polymelia in the context of lethal mutations.
Spider/Spider Pup: Refers to a pup with Polymelia.
Mela: Refers to the Melanism mutation.
IPD: Instant Pup Delivery, an item available in the [Grove].
IBF: Instant Birth Feather, another term used to refer to the Instant Pup Delivery item. Carried over from Lioden, where the item is called this instead.
RMA: Random Marking Applicator, an item received from rolling over 28 days in a row or by purchasing it in the [Grove]. Applies a random marking to your wolf in a chosen slot.
Gl: Glacier.
Tu: Tundra.
Ta: Taiga.
CF: Coniferous Forest.
M: Mountains.
Gr: Grasslands.
DF: Deciduous Forest.
RW: Riparian Woodland.
P: Prairie.
De/D: Desert.
Sw/S: Swamp.
Rf/R: Rainforest.
BG: Background
FAPA: Feed All Play All, a service purchased from the [Grove].
RNG: Random Number Generator, representing how most of Wolvden's mechanics are based on random chance.

Community

Clean/NIB: The wolf is not inbred by the player's definition. There is not an official definition for this as it's purely based on player preference.
Dirty/IB: The wolf is inbred by the player's definition. This could mean that they has the same wolf multiple times in their lineage, or just in the first page of their lineage, or another definition according to the player.
G#: i.e. G1, G5, etc. The generation of the wolf. This usually represents how long their lineage is. For example, a G3 wolf only has parents and grandparents, two generations of wolves before them, making them the third generation. Some players use this to reflect a specific trait of the wolf. For example, a G3 Fox could be that this is the third Fox in this wolf's lineage.
Fodder: A wolf generally undesirable by the player's definitions, usually being sold for cheap.
RNC/Raise & Chase/R&C/RC: A community movement involving raising wolves to adulthood and then chasing them, in hopes that another player will find them later as a chased wolf.
Reverse Breeding/Reverse Studding: The selling of a female wolf's heat -- the buyer usually gets to choose who the female is bred to, and then keeps all the pups from the resulting litter.
Traditional Breeding: Instead of sending a normal stud request, the buyer sends their female to the stud's pack and the stud's owner breeds them, then sends them back.
LF: "Looking For", in reference to a trade. What the seller is looking for in exchange for what they are selling.
LTB: "Looking to Buy", in reference to a trade. What the buyer is looking for.
EA: Early Access, when the game released for early access in September 2020.
PA: Public Access, when the game released for everybody in October 2020.
AB: "Autobuy", in reference to sales, common in auctions. Allows the buyer to instantly purchase the asset without bidding.
CB: In reference to auctions, the Current Bid (current highest bid) on the asset.
MI: In reference to auctions, Minimum Increment. The minimum amount of currency the buyer must add on to the previous bid.
SB: In reference to auctions, the lowest amount of currency someone needs to start the auction.
YCH/YWH: In reference to art sales, "Your Character Here" or "Your Wolf Here". A type of art commission in which the artist uses a single base and recolors it to match your character.

Miscellaneous

Mel 🏜️
#201

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