|Important Bug Fix|
As a small announcement, it appears Selene breedings were malfunctioning and Selene was unpassable for a short period. This has been quickly identified and fixed, and the devs have run a script through all the Selene breedings that have happened on the game to check the chance of producing a Selene and adjusted puppies that should have inherited the base. Those users who have had their puppies switched over to Selene have been contacted to let them know. Unfortunately, we are unable to factor any puppies that got chased from this, but otherwise all puppies from eligible breedings have been run through the system.
Rates of Selene x non special should be very, very low to produce a Selene puppy, whereas Selene x Selene would have the highest chance of producing a Selene puppy.
Thank you for your understanding and thank you to the users that let us know!
|Posted 2 days ago|
|Lunar Event News|
You lie down, letting the moon bask your muzzle in its blue light. Closing your eyes, you begin to doze off, feeling your body slowly relaxing. You start to feel as though you're falling down, losing your grasp on gravity with the ground crumbling away beneath your body. With a startled gasp, you open your eyes, looking at everything around you. You feel hazy, and everything appears to be covered in blue fog, glowing lights, and dissolving darkness. Are you dreaming? What is this mystical world?
It's time for Wolvden's first event! This will be a week-long mini event that reoccurs every single month. We are a little late with launching it for February, but in future it will begin on the third Friday of every month and last until 11:59pm the following Thursday.
For example, the timetable for the next few months is as follows:
This month's Lunar event will begin on Saturday 27th February at 12am (00:00) and will end on Friday 5th March at 11:59pm.
You can access the event from the "Event" page on the main site navigation bar.
During the Day
In the day time, you will start to find strange glowing dust among your travels. You will passively collect this Lunar Essence, storing it up for night time in-game. You can collect up to 100 Lunar Essence at any one time, and up to 100 maximum from Explore per Rollover. On Rollover, you will automatically have gained 25 Lunar Essence which doesn't count towards your daily maximum. Lunar Essence can only be collected from explore when it isn't night time - from Dawn until Dusk.
Lunar Essence is used as a secondary resource which you will spend in place of Energy on explore steps in the Dreamlands, a different, lunar-touched world.
Note: Lunar Essence carries over if it is unused. If you end the day with 50 Lunar Essence, upon rollover, you will have 75 Lunar Essence (50 + the 25 bonus from rolling over). Carried-over Lunar Essence does not impact the 100 you can earn from exploring.
During the Night
At night time, the Dreamlands will become available. A banner on the Event page will light up and become available to use, or you can visit Explore and a button will appear in the top right hand corner which allows you to "Fall asleep...". This way you can enter the Dreamlands - a warped reality which is touched by Lunar powers.
In the Dreamlands, you will find a variety of new encounters with various creatures and experiences, as well as a large variety of Lunar opponents to battle! All of these encounters and battles will reward you with our first event currency - Lunar Tears - which can be used to purchase items from the Lunar Shoppe with a pair of brand new NPCs.
The enemies require normal Energy and HP to battle, but the Lunar encounters may heal you more often than normal Explore encounters! There are biome-specific enemies, though they all have the same level requirements: 1 to 20. In addition to this, there are also difficult "boss" opponents which appear only when you are a much higher level. These bosses, while extra difficult to battle against, will drop better rewards!
Note: The enemies will not drop trophies just yet. This is planned for a future update!
This world is painted in a subtle way as a humble start. We will slowly build upon this, though we intend this world to be the background for your own stories, your den lore, and your ideas. There may never be a true storyline or occurrences within this event, but you will get to experience how this world reacts to you, how it behaves when you aren't around, and how the local creatures function and face their struggles.
Sometimes, the local creatures will look almost normal. Other times, they may be twisted and unique. Whatever they look like, they all require the essence to live and thrive. The moon's influence is strong and it sets the rhythm for this world, with its pulsating light and waxing darkness. All of its lore is invented by us, not based on any mythology—we wanted a light, fun, and mystical fantasy world.
There are some unique, made-up designs and names that you may notice. Their preset themes are open to your interpretation for you to use within custom decors and your personal lore. The "canon" will give you outlines of the world you will explore.
Aggressive Pherris creatures come from the northern areas of the world. Their fur is long, and their reddish colour is based on iron, which they specialise in smithing by using lunar essence. Whenever the Dreamworld lights up, they venture out to claim more land. You may notice their battle paints and creations. The name comes from an English word for "iron" or "ruddy".
Volukros creatures specialise in stealth. They have feathered growths and darker tones, and they inhabit the warm tropical forests of the south. As the world gets warmer, they are able to wander further north to pillage new lands for lunar essence, thus clashing with the Pherris warriors. The name was inspired by French words for "flying" and "plunder".
Cnitharian creatures have jellyfish-like tendrils, pulsating patterns of light, veils, and other various mutations. These beings are peaceful and inhabit the entirety of the Dreamworld. They specialise in trade and enjoy dancing and music. The name was inspired by the Latin name for the phylum of these strange aquatic creatures that inspired the designs.
Eventually, dreams turn into nightmares, and some dreams go even deeper. We will expand this in future and the lore will keep growing.
As this is our first event, it's filled with content which we will aim to expand on in future. We plan to start small and gradually increase content month-by-month, year-by-year: encounters, Lunar Shoppe rewards, and so much more. The Lunar event is an experimental monthly "mini" event which we've never done before even on our sister game Lioden, but fear not—we do still plan to add in full month-long events, with the Lunar mini event running alongside them.
We are releasing the very first Special base on Wolvden in the Lunar Shoppe: Selene!
Selene is a light blue base that has Special genetics. There are also claw, nose, and skin applicators: Selenite!
The way that the applicator mechanic is set up is separated into two-month phases. A new base will come out every two Lunar phases (or every two Lunar events). The first month, we will release a base and themed claw, nose, and skin applicators. The next month, that set will still be available, but an applicator with matching markings will appear!
Afterwards, the base and its set will be retired from the Lunar Shoppe, and a new set will be released the next month, making the previous applicators unavailable to obtain besides trading with other players.
But. Every time a special, rare, moon-related event in the real world happens (like a blue moon or a lunar eclipse, such as one occurring on 16th May, 2022), all applicator sets we have released so far will appear in the Lunar Shoppe all at once that month! We will pick out the dates in advance and, of course, announce them within development updates in order to give everyone a fair heads up.
New eye applicators will come out every month, then be retired immediately after. We are starting with Violet.
Special Information: Sometimes, when a very special moon-related event occurs in the real world, we will also release special Lunar Variant applicators in the Lunar Shoppe. This will have to match with our Variant release plans. Be sure to study those astronomy calendars!
Lunar Event News Recap (TL;DR)
|Posted 2021-02-26 23:58:56|
To keep you updated: for those of you who also play Lioden, you may notice a news post that went out today that informed players that due to the bereavement of a close family member of one of the developers, the event update for March on Lioden has been delayed.
The first mini event for Wolvden, however, is still scheduled to go ahead for this month. The content is complete and in testing phases currently, and we aim to have it released by Saturday 27th Feb. We'll keep you updated if this changes.
Love to all of you,
|Posted 2021-02-25 11:02:21|
|Development Update #6.1|
Well! A few things we wanted to just quickly clear up from tonight's news post, which can be found here!
We heard the feedback from some of you after Gene's Hollow was released. It was somewhat different from what we expected. This feature was added in part due to the large volume of reports we were receiving on "carrier" trades going wrong, but also to provide a simple and safe way to verify carrier status, with pricing based around average scries per pairing, per mutation. Other factors included how it makes selecting puppies to raise easier, as you can check them for mutations right away, if that's what you're specifically breeding for - something which isn't possible with the Scrying Stone.
Regardless, our devs have worked very hard this evening to get this secondary 'patch' update out to you as fast as possible, and we have added an extra option to Gene's Hollow:
* You can now ask Gene to check specific mutations on a wolf, rather than all of them at once. Each mutation costs 50 SC to check.
* You can still check all of them at once as before.
* All results will now display in a 'Carrier Report' linked directly from the wolf's page. This will list all the recessive mutations in the game, and whether a wolf has been tested for it, and if so, what their carrier status is.
We have also added 3 new FAQ questions under the Breeding tab for more clarity on what it means for a wolf to be a 'Carrier' of a mutation.
We hope this will satisfy you guys a little more!
And to recap from the last post on a ruling change:
Given the nature of this change, members may only advertise wolves as "potential" or "possible" (or any alternative) mutation carriers if they descend from a mutated parent or a parent with a confirmed carrier status. If a wolf does not have at least one mutated or confirmed parent, they cannot be advertised as a "potential carrier". On a similar note, NBWs may only be advertised as carriers if their status has been checked with Gene.
All players have one week from today to adjust their advertisements accordingly. If your wolf does not descend from a mutated or confirmed parent, or you have not checked them with Gene, please be sure to update your advertisement by February 17th, 2021.
And finally, since we forgot to specify in the last news post - stay tuned for the release of our first mini event later this month!
|Posted 2021-02-10 15:22:43|