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[Grouse House Guide] Genetics

[Grouse House Guide] Genetics
Posted 2021-09-02 14:52:55 (edited)
Genetics

Genetics

This guide goes into detail on how every aspect of Wolvden's genetics system works, including bases, eyes, and everything else!


You can navigate this post quickly by using the table of contents below.

This guide was last updated August 4, 2023.

Table of Contents

1. Base Genetics 2. Eye Genetics
  • Basics & Passing
  • Every Eye with Fails & Obtention
3. Marking Genetics
  • Tiers & Rarity
  • Marking Pass Rates
  • Combo Markings
  • Every Marking with Tiers & Obtention
4. Nose, Skin, & Claw Genetics
  • Every Nose, Skin, & Claw
5. Mutations
  • Mutation Basics
  • Hidden Genes & Genetic Mutations
  • Random Mutations
  • Lethal Mutations
  • Every Mutation with Details
Credits/Contact Us
fridaySnack (#1729) Valentine (#2873) Mel (#201) Lily (#3016)

Find links to all of our other guides and resources in our directory post, linked [here].

Search Tags
These tags make the guide easier to find with the forum search.

Bases · Genetics  · Cool · Warm · Muted · Monochrome · Special · Tier · Light · Medium · Dark · Rarity · Pass Rate · Combo · Customisation · Eyes · Heterochromia · Markings · Raffle · NBW · Event · RMA · Opacity · Nose · Skin · Claw · Leathers · Mutations · Hidden · Genes · Carrier · Mela · Albino · Primary · Secondary · Random · Lethal · Recessive · Lifespan

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Mel 🏜️
#201

Posted 2021-09-02 14:53:00 (edited)
Base Genetics

Base Genetics

Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, under the Looks section.

Base Genetics Section
The base genetics section of a wolf's page.

"Monochrome Medium II" is the base genetics of the base displayed above, Chert. These are the three categories that the base was assigned, and they can be read in the order of "Colour Shade Rarity".

The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.46% of all wolves in the game have the Chert base.

Colour Groups

There are four main colour groups which most bases will be assigned -- Cool, Muted, Warm, and Monochrome. The categorization is based on the general appearance of the base. There are also Special colour bases, which are categorized as such due to their extra rarity rather than their colour. More details about Special bases are available later in this guide. Breeding similar colours together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee that all pups from the breeding will also have Cool bases.

Shades

There are three different shades -- Light, Medium, and Dark. This is based on how "bright" the base appears.

Tiers/Rarities

The final categorization, rarity, will be either I, II, III. This value shows how difficult the base is to obtain. A rarity of I means that it is very common, while a rarity of III means that it is very rare. Special bases do not have rarities in genetics, so their rarity is instead represented by *. Tier I bases are the easiest to breed, and Tier III bases are the most difficult to breed.

Base Pass Rates

When considering the pass rates of bases, it's important to note that base genetics is not a matter of "this base x this base = that base". Rather, the bases that are produced from a breeding are determined by the genetics of the base (the colour group, shade, and rarity) instead of the base itself.

Breeding Bases with Differing Categories

When crossed, some colour groups are less compatible with each other, and end up producing less predictable outcomes. If you would like to have a guaranteed chance to get a certain colour group or shade, make sure to pair wolves together that will produce only those categories.

Below are outlines of the possible outcomes of certain category combos. The separate categories do not affect each other and are all calculated separately. For example, having a Warm base will not affect what shade of base will outcome. These tables do not include specific probabilities of getting each outcome because specifics have not been revealed by developers.

Colour
Cool + Cool Cool
Cool + Muted Cool, Muted, Monochrome
Cool + Warm Cool, Muted, Warm, Monochrome
Cool + Monochrome Cool, Monochrome
Muted + Muted Cool, Muted, Warm, Monochrome
Muted + Warm Muted, Warm, Monochrome
Muted + Monochrome Muted, Monochrome
Warm + Warm Warm
Warm + Monochrome Muted, Warm, Monochrome
Monochrome + Monochrome Monochrome


Shades
Light + Light Light
Light + Medium Light, Medium
Light + Dark Light, Medium, Dark
Medium + Medium Light, Medium, Dark
Medium + Dark Medium, Dark
Dark + Dark Dark


Rarities
I + I I
I + II I, II
I + III I, II, III
II + II I, II
II + III I, II, III
III + III I, II, III

Special Circumstances


Breeding Bases with Matching Categories

On top of the chances presented with normal genetics, breeding bases with matching categories -- being the same colour group, shade, or rarity -- result in those bases having an additional 25% chance of passing directly to the pup. If the bases bred have the same colour group and shade, but not the same rarity, the additional chance drops based on how far the rarities are apart. If the rarities are one step apart, the additional chance will be 5%, while if the rarities are two steps apart, the chance will be dropped to 0.5%.

For example, if you breed a Warm Medium I base to a Warm Medium III base, there will be an additional 0.5% chance on top of normal pass rates that the pup produced will have the same base as one of their parents. If you breed a Warm Medium II base to a Warm Medium III base, there will be an additional 5% chance for either base to pass directly to the pup. Finally, if you breed two Warm Medium IIIs together, there is an additional 25% chance for the pup to get either of the parents' bases.

This information was originally detailed in a Wolvden Tumblr post about genetics.

Special Bases

Unlike other bases, Special bases can only be obtained through breeding if one of the parents has the same specific Special base. A wolf with a Special base cannot produce any Special base other than its own. Do note that Special bases do not have a rarity, and are not a tier, hence their tier being represented by a *. When this guide refers to "any tier", Special bases are excluded from this. Special bases are completely separate from each other and do not share any overall tier category.

Breeding two different Special bases together has the chance to fail to any colour group and rarity, though the shades of the Special bases are taken into consideration when determining which bases can be produced.

A Special base bred to a base of a different colour group has the chance to either produce that Special base, or any base within the colour group of the other parent. For example, a Special x Cool pairing will fail to Cool bases only.

Below are some other examples of Special base breedings that are possible.
  • Special Light (Selene) x Special Light (Selene) = Any Light base (any tier or colour), or Selene
  • Special Light (Selene) x Special Dark (Losna) = Any base (any tier, shade, or colour), or Selene or Losna
  • Special Light (Selene) x Warm Light III = Any Warm Light base or Selene
  • Special Medium (Luna) x any Tier I or Tier II base = Any Tier base from the non-special base's colour group, or Luna
You cannot breed any normal bases together to get a Special base. For example, you cannot breed two Tier III bases together to get a Special base. In order to breed a specific Special base, one of the parents must have that specific base.

The only Special bases currently available are obtainable using applicators purchased or obtained during events.

Special base
Losna, a Special base.

Mel 🏜️
#201

Posted 2021-09-02 14:53:02 (edited)
Base Catalogue

Base Catalogue

The following section lists every single base in the game, including the genetics of the base as well as how the bases are obtained.

Current Base Total: 177

An important note: Every base in the game can be obtained through breeding the right bases together. Just because it doesn't say "Breeding" in this list does not mean it cannot be bred.

If you'd like to see what you need to breed in order to get a certain base, or what may result from a breeding of two bases, check out this Base Calculator.

Detailed explanations of the obtention tags are below.

Customisation: This base can be obtained through Base Changers or the Wolf Customiser.
NBW: This base can be found on basic befriended wolves.
Starter Wolf Creator: This base can be applied to your starter wolves with the starter wolf creator, or added to a rerolled lead wolf.
Breed Only: This base can only be obtained through breeding.
Special NBW: This base can be found on rated befriended wolves.
Crafted Applicator: This base can be applied using a specific applicator obtained through crafting.
Lunar Event Applicator: This base can be applied using a specific applicator obtained from the monthly Lunar Event.
Matchmaker Applicator: This base can be applied using a specific applicator obtained from February's Matchmaker Event.
Cataclysms Applicator: This base can be applied using a specific applicator obtained from August's Cataclysms Event.
Coigreach Applicator: This base can be applied using a specific applicator obtained from November's Coigreach Event.


Cool
Light I

Aquamarine

Glaucous

Honeydew
Breed Only Customisation, NBW, Starter Wolf Creator Customisation
Light II

Chrysoberyl

Lavender

Pale

Sky
Breed Only Breed Only Customisation Special NBW
Light III

Larimar

Opal

Squid
Breed Only Breed Only Breed Only
Medium I

Beryl

Blue

Khaki
Breed Only Customisation Customisation, NBW, Starter Wolf Creator
Medium II

Diorite

Galena

Malachite

Maltese
Special NBW Customisation Breed Only Breed Only
Medium III

Grulla

Megalodon

Topaz
Breed Only Breed Only Breed Only
Dark I

Diopside

Marengo

Skarn
Breed Only Customisation, NBW, Starter Wolf Creator Customisation
Dark II

Coot

Denim

Lilac

Nocturne
Breed Only Breed Only Customisation Special NBW
Dark III

Apex

Blueschist

Serpentine
Breed Only Breed Only Breed Only


Muted
Light I

Apricot

Aspen

Beige

Cream Lighter
Customisation Breed Only Customisation, NBW, Starter Wolf Creator Customisation, NBW, Starter Wolf Creator

Shell
Breed Only
Light II

Almond

Buff

Feldspar

Greisen
Customisation Customisation Special NBW Breed Only

Isabel

Peach
Breed Only Breed Only
Light III

Teardrop

Zircon
Breed Only Breed Only
Medium I

Cream

Cream Darker

Fawn

Honey
Customisation, NBW, Starter Wolf Creator Customisation, NBW, Starter Wolf Creator Breed Only Customisation

Willow
Breed Only
Medium II

Antler

Blonde

Corrosion

Sandy
Breed Only Breed Only Breed Only Customisation

Tuff

Vanilla
Special NBW Customisation
Medium III

Badger

Lily

Pearl
Crafted Applicator Breed Only Breed Only
Dark I

Caramel

Chestnut

Chocolate

Dark Brown
Customisation, NBW, Starter Wolf Creator Breed Only Customisation Customisation, NBW, Starter Wolf Creator

Dark Fawn
Breed Only
Dark II

Cocoa

Ebony

Lupin

Oroide
Breed Only Special NBW Breed Only Customisation

Pecan

Sepia
Customisation Breed Only
Dark III

Bronze

Hornfels

Seal
Breed Only Breed Only Breed Only
Mel 🏜️
#201

Posted 2021-09-02 14:53:04 (edited)
Base Catalogue

Warm
Light I

Coquina

Gold Lighter

Goldenrod

Magnolia
Breed Only Customisation, NBW, Starter Wolf Creator Customisation, NBW, Starter Wolf Creator Customisation

Tumbleweed
Breed Only
Light II

Arkose

Calcite

Ducat

Grossular
Breed Only Customisation Customisation Breed Only

Jacinthe

Yellow
Breed Only Special NBW
Light III

Piasa

Tombac
Breed Only Breed Only
Medium I

Brass

Cedar

Gold

Gold Darker
Breed Only Breed Only Customisation, NBW, Starter Wolf Creator Customisation, NBW, Starter Wolf Creator

Red
Customisation
Medium II

Doubloon

Rust

Saffron

Sulphur
Breed Only Special NBW Breed Only Customisation

Tawny

Xanthic
Customisation Breed Only
Medium III

Fox

Mojave

Wulfenite
Crafted Applicator Breed Only Breed Only
Dark I

Amber

Brown

Henna

Liver
Customisation, NBW, Starter Wolf Creator Customisation, NBW, Starter Wolf Creator Breed Only Customisation

Walnut
Breed Only
Dark II

Auburn

Dinar

Dravite

Rufous
Breed Only Customisation Special NBW Breed Only

Russet

Sarder
Customisation Breed Only
Dark III

Corrundum

Pyrope

Realgar
Breed Only Breed Only Breed Only


Monochrome
Light I

Dust

Mineral

Quartz

Snow
Customisation Breed Only Breed Only Customisation, NBW, Starter Wolf Creator

White
Customisation, NBW, Starter Wolf Creator
Light II

Melchior

Nepheline

Rime

Salt
Breed Only Special NBW Breed Only Breed Only

Siqoq

Titanium
Customisation Breed Only
Light III

Argent

Chromium
Breed Only Breed Only
Medium I

Ashen

Birch

Gravel

Gray Lighter
Customisation, NBW, Starter Wolf Creator Customisation, NBW, Starter Wolf Creator Breed Only Breed Only

Howlite
Customisation
Medium II

Acanthite

Chert

Marble

Silver
Breed Only Customisation Breed Only Breed Only

Steele

Sterling
Breed Only Special NBW
Medium III

Flint

Striped Flint
Breed Only Breed Only
Mel 🏜️
#201

Posted 2021-09-02 14:53:06 (edited)
Base Catalogue

Monochrome
Dark I

Black

Gray

Gray Darker

Jet
Customisation, NBW, Starter Wolf Creator Customisation, NBW, Starter Wolf Creator Breed Only Customisation

Pumice
Breed Only
Dark II

Bedrock

Biotite

Obsidian

Onyx
Breed Only Special NBW Breed Only Customisation

Pewter

Sphalerite
Customisation Breed Only
Dark III

Iridium

Iron

Slate
Breed Only Breed Only Breed Only

Special
Light

Diana

Nightchill

Selene

Turquoise
Lunar Event Applicator Lunar Event Applicator Lunar Event Applicator Lunar Event Applicator

Wisp
Coigreach Applicator
Medium
Amor Biform Caelum
Clover
Matchmaker Applicator Lunar Event Applicator Lunar Event Applicator Coigreach Applicator
Kin
Luna

Merged

Moonlight
Cataclysms Applicator Lunar Event Applicator Cataclysms Applicator Lunar Event Applicator

Penumbra

Storm
Lunar Event Applicator Cataclysms Applicator
Dark

Abomination

Airglow

Annwn

Artemis
Cataclysms Applicator Lunar Event Applicator Coigreach Applicator Lunar Event Applicator

Beast

Cynthia

Hydrangea

Losna
Cataclysms Applicator Lunar Event Applicator Matchmaker Applicator Lunar Event Applicator

Moss

Tempest
Coigreach Applicator Cataclysms Applicator
Mel 🏜️
#201

Posted 2021-09-02 14:53:08 (edited)
Eye Genetics

Eye Genetics

Basics & Pass Rates

Eye genetics are much simpler than base genetics.

In a breeding, eyes can either pass directly from the genetic parents, or produce one of several "fail" colours. There seems to be an even 50/50 chance for a puppy to get either a fail colour or an inherited colour. If it's determined that the pup will get one of the parent's eye colours, there seems to be a 50/50 chance for which parent's eye colour it will be. These are estimated rates based off of scried data.

For example, when breeding Ice eyes and Indigo eyes together, there is a 50% chance that the pup will get either Ice or Indigo eyes. There is a 50% chance that the pup will get a fail colour of Ice or Indigo.

There is a small chance that a breeding of either Black x White or Blue x Brown eyes will produce a pup with Heterochromia eyes in those colours. No other combinations of colors could produce these eyes. For example, Glass x Brown does not have the ability to produce Hetero Blue & Green. However, some eye colors can fail into Hetero colors, even if the parent does not have Hetero eyes or either of the colors required.

The table below lists every eye colour, their possible fails, and how they can be obtained. Note that not all of the fail colours listed here are confirmed, and some may be missing.

Current Eye Total: 81

Amber Astrum Azure Bioluminescent Blue
Amber Astrum Azure Bioluminescent Blue
Customisation Lunar Event Applicator Lunar Event Applicator Lunar Event Applicator
Can fail to: Brown, Hazel, Orange, and Yellow Can fail to: Black, Blue, Ice, and Red Can fail to: Blue and Ice Can fail to: Black and Blue


Bioluminescent Indigo Bioluminescent Teal Black Blend
Bioluminescent Indigo Bioluminescent Teal Black Blend
Lunar Event Applicator Lunar Event Applicator Customisation Cataclysms Applicator
Can fail to: Black, Blue, Indigo, and Red Can fail to: Blue, Green, and Ice Can fail to: Gray, Red, and White Can fail to: Green, Hazel, and Olive


Bloodhound Blue Blue Moon Bone
Bloodhound Blue Blue Moon Bone
Raffle Stud NBWs, Customisation Lunar Event Applicator Crafted Applicator
Can fail to: Red and White Can fail to: Gray and Olive Can fail to: Black, Blue, Ice, and White Can fail to: Amber, Brown, White, and Yellow


Brown Carapace Cetacean Chestnut Brown
Brown Carapace Cetacean Chestnut Brown
NBWs, Customisation Crafted Applicator Crafted Applicator Special NBWs
Can fail to: Orange and Yellow Can fail to: Amber, Brown, and Orange Can fail to: Black and Red Can fail to: Amber, Black, and Brown


Clay Cold Copper Crotalus
Clay Cold Copper Crotalus
Customisation Lunar Event Applicator Special NBWs Crafted Applicator
Can fail to: Amber, Brown, Orange, and White Can fail to: Azure, Blue, and Ice Can fail to: Amber, Brown, and Orange Can fail to: Brown, Clay, Gray, and White


Cryptid Dark Hazel Dust Electric Blue
Cryptid Dark Hazel DustElectric Blue
Cataclysms Applicator Raffle Stud Raffle Stud Lunar Event Applicator
Can fail to: Black and Red Can fail to: Black, Brown, Hazel, and Olive Can fail to: Black, Brown, Gray, and Orange Can fail to: Blue and Ice


Electric Green Electric Pink Electric White Fae
Electric Green Electric Pink Electric White Fae
Lunar Event Applicator Lunar Event Applicator Lunar Event Applicator Coigreach Applicator
Can fail to: Green and Olive Can fail to: Blue, Purple, and Red Can fail to: White and Gray Can fail to: Green, Hazel, and Red


Fearsome Fox Frost Glass
Fearsome Fox Frost Glass
Cataclysms Applicator Crafted Applicator Lunar Event Applicator Special NBWs
Can fail to: Black and Red Can fail to: Amber, Brown, Hazel, and Orange Can fail to: Blue, Ice, and White Can fail to: Blue, Brown, and Green


Gray Green Hazel Hetero Black & White
Gray Green Hazel Hetero Black & White
NBWs, Customisation Customisation Customisation Breed Only
Can fail to: Blue and Olive Can fail to: Blue, Hazel, Gray, and Olive Can fail to: Amber, Brown, Green, and Orange Can fail to: Black and White
Mel 🏜️
#201

Posted 2021-09-02 14:53:10 (edited)
Hetero Blue & Brown Hetero Brown & Blue Hetero White & Black Holly
Hetero Blue & Brown Hetero Brown & Blue Hetero White & Black Holly
Breed Only Breed Only Breed Only Raffle Stud
Can fail to: Blue and Brown Can fail to: Blue and Brown Can fail to: Black and White Can fail to: Green, Red, and Olive


Honey Hurricane Husky Ice
Honey Hurricane Husky Ice
Special NBWs Cataclysms Applicator Raffle Stud Customisation
Can fail to: Amber, Brown, and Orange Can fail to: Blue, Gray, and Red Can fail to: Blue, Ice, and White Can fail to: Blue, Gray, and White


Indigo Insomnium Lumino Lunisolar
Indigo Insomnium Lumino Lunisolar
Lunar Event Applicator Lunar Event Applicator Lunar Event Applicator Lunar Event Applicator
Can fail to: Blue and Red Can fail to: Blue, Green, and Red Can fail to: Blue, Green, Ice, and Olive Can fail to: Blue, Gray, Red, and Violet


Lux Mercury Moonglow Moonlight
Lux Mercury MoonglowMoonlight
Lunar Event Applicator Special NBWs Lunar Event Applicator Lunar Event Applicator
Can fail to: Black and Blue Can fail to: Clay, Gray, and Orange Can fail to: Blue, Red, and Yellow Can fail to: Blue, Black, Ice, and White

Moonshine Nightglow Novus Nox
Moonshine Nightglow Novus Nox
Lunar Event Applicator Lunar Event Applicator Raffle Stud Lunar Event Applicator
Can fail to: Amber, Blue, Black, and Yellow Can fail to: Blue and Ice Can fail to: Blue, Dust, and Storm Can fail to: Black, Blue, and Red

Olive Orange Passion Puma
Olive Orange Passion Puma
NBWs, Customisation NBWs, Customisation Matchmaker Applicator Crafted Applicator
Can fail to: Blue and Gray Can fail to: Brown and Yellow Can fail to: Blue, Green, Ice, and Red Can fail to: Green, Hazel, and Olive

Purple Red Rose Saeculorum
Purple Red Rose Saeculorum
Lunar Event Applicator Customisation Matchmaker Applicator Lunar Event Applicator
Can fail to: Blue and Red Can fail to: Amber, Black, and Brown Can fail to: Clay, Red, and White Can fail to: Black, Blue, and Red

Sapphire Saros Scallop Selenelion
Sapphire Saros Scallop Selenelion
Lunar Event Applicator Lunar Event Applicator Crafted Applicator Lunar Event Applicator
Can fail to: Blue and Red Can fail to: Blue, Green, and Red Can fail to: Amber, Brown, Orange, and White Can fail to: Blue, Gray, and Red

Serene Smoke Somnium Steel Blue
Serene Smoke Somnium Steel Blue
Cataclysms Applicator Raffle Stud Lunar Event Applicator Raffle Stud
Can fail to: Gray and Green Can fail to: Black, Gray, Hetero Black & White, Hetero White & Black, and White Can fail to: Blue, Ice, and Red Can fail to: Black, Blue, and Gray

Storm Total Eclipse Tranquil Violet
Storm Total Eclipse Tranquil Violet
Raffle Stud Lunar Event Applicator Cataclysms Applicator Lunar Event Applicator
Can fail to: Black, Blue, and Gray Can fail to: Blue, Indigo, and Red Can fail to: Brown, Gray, Hazel, and White Can fail to: Blue and Red

Warm Gray White Wisp Yagou
Warm Gray White Wisp Yagou
Special NBWs Customisation Coigreach Applicator Crafted Applicator
Can fail to: Black, Clay, Gray, and White Can fail to: Black, Gray, and Ice Can fail to: Green, Hazel, Olive, and Yellow Can fail to: Amber, Green, Olive, and Yellow
Mel 🏜️
#201

Posted 2021-09-02 14:53:12 (edited)
Yellow
Yellow
NBWs, Customisation
Can fail to: Brown and Orange

Marking Genetics

Marking Genetics

Marking Categories & Rarities

Markings are sorted similarly to bases in that they have a colour and rarity. An additional category is added to reflect marking shapes.

The colour of the marking is very straightforward and is representative of the hue of the marking. The colour of the marking will be important if you're interested in breeding combo markings.

There are currently 28 different marking colors to choose from.

Wolves have a dedicated section on their pages for Markings. Here, you can see the color and shape of each marking they have. Wolves can have up to ten markings.

Markings Section
The Markings section of a wolf's page.

The number in parenthesis next to each marking is the marking's opacity. The opacity represents the vibrancy or transparency of the marking -- how much is stands out or blends into other markings.

Every marking is sorted into a category based on the way it is obtained. These "tiers" are not representative of how rare a marking is. Rather, they simply define where the marking comes from. Certain categories of markings define what a marking is able to do. For example, Tier 0 and Tier 1 markings are able to mutate into similar shapes, but no other tier of marking can.

T0 - Basic NBW Markings
T1 - Custom
T2 - Raffle/Rare
T3 - Applicator
T4 - [ Empty Category ]
T5 - Placeholder/'Unreleased' (Markings are placed in this category if they are not meant to be RMA-able, like raffle stud markings before the raffle is pulled, and lunar event markings until after their debut event is over)
T6 - Combo Markings & Some Deviations
T7 - RMA
T8 - Rare NBW

Every marking, regardless of these tiers, has a chance to drop from a Random Marking Applicator!

Pass Rates

Markings
If both parents have a marking in a specific slot, there is an estimated 60% chance that the pup will get a marking in that slot in general. Once it's decided that the pup will get a marking in the slot, it is a 50/50 chance for which parent's marking they will receive. Identical markings that are bred in the same slot (both parents have the exact same marking in the same slot) have a 75% chance of passing directly onto the pup, rather than a 60% chance.

If only one parent has a marking in a specific slot, the puppies have a 50% chance to obtain that marking.

Special thanks to Nika (#10475) and Mossfoot (#23226) for these calculations!

Opacities
The opacities of the parents' markings will affect what opacity the pup's marking will have. The opacity does not affect the pass rate of the actual marking. The pup's marking will be the average of the two parent's opacities in that slot, give or take about 10%. This could be represented by the formula below.

(mother's opacity + father's opacity)/2 ± 10%

If one parent does not have a marking in that slot, their opacity is 0%. So, if only one parent has a marking in that slot and the pup inherits that marking, the opacity will be 1/2 of the one parent's opacity, also with 10% wiggle room.

Special thanks to Coal (#476) for the formula and tips!

Marking Deviations
Some marking shapes may produce deviations, or mutations, from breeding.

There is a small chance that certain marking shapes will mutate into different shapes within the same tier, but only if the original marking is a Tier 0 or Tier 1 marking. Markings will most likely only be able to mutate into a different marking with a similar name. For example, Cape mutating into Cape Ticking.

Markings which don't belong in Tier 0 or Tier 1 will not have the chance to mutate. So, the Wings Heavy marking could not mutate into the Wings marking.

Combo Markings
Combo markings are another marking mechanics that is rolled during genetics calculations.

Some marking colour combinations will produce combo colours. To produce a combo marking, the wolves that are bred must have the compatible colours in the same marking slots. The marking shapes do not have to be the same as each other, but one of the shapes must also have a version in the combo colour. So, if one parent has a White Cross marking and the other parent has a Black Dilution marking in the same slot, the pup would have a chance to get Silver Cross or Silver Dilution.

Combo markings will pass in a normal breeding just like any normal marking. For example, if wolf has Silver Cape, a combo marking, the puppies can inherit Silver Cape directly without the need for Black or White markings.

The following table lists every combo colour and the combinations used to get them.

Possible Combo Colours and Combinations to Get Them
Auburn Black + Red
Deira Beige + Honey
Dinar Honey + Brown
Doubloon Honey + Yellow
Ducat Yellow + White
Sepia Brown + Yellow
Silver Black + White
Sterling Silver + Black
Tuff Silver + Cream
Zircon Red + Cream

Detailed Marking Reference

The guide linked below contained detailed information about every marking, marking tier, and marking mechanic. Every marking in the game is also listed, sorted into categories based on how to get them!

[Detailed Marking Reference Guide]

You can also view an abridged marking reference in [this spreadsheet].
Mel 🏜️
#201

Posted 2021-09-02 14:53:14 (edited)
Leather and Claw Genetics

The genetics of leathers (noses and skins) and claws are all the same and are very simple. They will always pass at a 50% chance for either of their parents' colours. So, if you bred two wolves together, one with a black nose and one with a pink nose, the pups will have a 50% chance for a black nose and a 50% chance for a pink nose.

Noses, skins, and claws can be obtained in multiple different ways, though they are not divided by tiers or rarities and every feature has the same pass rate.

Basic
These noses, skins, and claws can be obtained on NBWs. They can also be applied using the [Customiser] or a [Grove] applicator.

Noses

Bistre

Black

Brown

Dark

Dark Brown

Fallow

Gray

Light

Light Brown

Oxblood

Tan


Skins

Bistre

Black

Brown

Dark

Dark Brown

Fallow

Gray

Light

Light Brown

Oxblood

Tan


Claws

Bistre

Black

Bone

Brown

Dark

Gray

Light

Oxblood

Root

Sandy

White


Custom
These noses, skins, and claws can be applied through customisation with the [Customizer] or [Grove] applicators.

Noses

Blue

Marbled

Pale

Pallid

Pink


Skins

Blue

Marbled

Pale

Pallid

Pink


Claws
All claws which can be customised can also be found on NBWs.

Applicator
These noses, skins, and claws can be applied using event applicators.

Noses


Apollo


Blend


Chill


Conflux


Corrupt


Cynthius


Dius


Duorum


Fern


Fey


Grime


Lunar


Lusxnei


Moonbow


Mud


Noctiluca


Penumbral


Rouge


Sacer


Selenite


Verdigris


Wild


Skins


Apollo


Blend


Chill


Conflux


Corrupt


Cynthius


Dius


Duorum


Fern


Fey


Grime


Lunar


Lusxnei


Moonbow


Mud


Noctiluca


Penumbral


Rouge


Sacer


Selenite


Verdigris


Wild


Claws


Apollo


Blend


Chill


Conflux


Corrupt


Cynthius


Dius


Duorum


Fern


Fey


Grime


Lunar


Lusxnei


Moonbow


Mud


Noctiluca


Penumbral


Rouge


Sacer


Selenite


Verdigris


Wild
Mel 🏜️
#201

Posted 2021-09-02 14:53:16 (edited)
Mutations

Mutation Basics

Mutations are a rare part of a wolf's genetics that make them unique! Not all wolves have mutations, but those that do can be more valuable or more visually distinct than other wolves.

On each wolf, there are two slots available for mutations. This means that two mutations can be bred onto the same wolf. However, not all mutations can be doubled up. Some mutations, like Brachycephaly, are always primary, so they always taken up the main mutation slot and cannot be paired with other primary mutations. Some mutations, like Albinism or Melanism, will always take up the secondary mutations slot. This means that a wolf might have no primary mutations, but can have a secondary mutation present.

In general, large, drastic mutations with lineart changes will take up the primary mutation slot while smaller changes like albinism will take up the secondary mutation slot.

Mutation Slots



Wolves with mutations will also have icons next to the mutation name of their wolf page. These icons reflect what kind of mutation the wolf has. More information about these different kinds of mutations is available further down in this guide.

Random Mutation Icon Random Chance Mutation
Recessive Mutation Icon Recessive Genetic Mutation
Lethal Mutation Icon Lethal Mutation
Applicator Mutation Icon Applicator Mutation



Art of the concept of secondary mutations from Wolvden's [Tumblr].


Random Mutations

Some mutations have the chance to show up randomly in any breeding. However, the chance is very low. All current random mutations are lethal. So, in order to keep a wolf with a random mutations, you must immortalize them.

Lower fertilities increase the chance for a random mutation in a breeding, as per the breeding tutorial quest.

Other than breeding wolves with lower fertilities, there is nothing you can do to increase your chances of getting a random mutation.

The currently available random mutations are listed below.
  • Conjoined Twins
  • Deafness
  • Polycephaly
  • Polymelia
  • Spontaneous Blindness

Genetic Mutations

Some mutations are determined by hidden genes present in some wolves. Hidden genes are always recessive, meaning that both genetic parents must have the hidden gene, and both genes must pass to the puppy in order for the puppy to develop a mutation. You can't see hidden genes from the outside -- you won't know if your wolf carrying a gene unless they happen to be bred with another wolf with the same gene, and their puppy has a mutation. Alternatively, you may check the wolf for hidden genes at [Gene's Hollow].

Once a wolf has been gene checked at [Gene's Hollow], they will be given a Carrier Status Report, which can be viewed under the Looks section of the wolf's page.

The report lists all the current recessive mutations and whether or not the wolf is a carrier for said mutation.

The report could include four different icons, explained below.
Wolf has not been tested.
Wolf is not a carrier of the mutation.
Wolf is a carrier of the mutation.
Wolf has the mutation.
Wolves are able to be a carrier of multiple hidden genes at the same time. You could breed one line of mutation carriers that carry every hidden gene in the game, if you would like to.

Any wolf that's newly generated has a small chance of having a hidden gene. This means NBWs, new lead wolves, and new customised wolves can all have hidden genes.

Every recessive genetic mutation has the same gene pass rates. These pass rates are listed below and were last confirmed shortly before beta testing ended in September 2020.

Non-carrier x Non-carrier = 100% Non-carrier
Non-carrier x Carrier = 90% Non-carrier, 10% Carrier
Non-carrier x Mutation = 15% Carrier, 85% Non-carrier, 0% Mutation
Carrier x Carrier = 10% Carrier, 10% Mutation, 80% Non-carrier
Carrier x Mutation = 15% Carrier, 15% Mutation, 70% Non-carrier
Mutation x Mutation = 10% Carrier, 20% Mutation, 70% Non-carrier


Another thing to note is that recessive mutations do not interact with each other. This can be represented by an example breeding between a wolf with Albinism and a wolf with Melanism. If you breed these two wolves together, it is treated like a breeding between a Mutation x Non-carrier because neither wolf carries the other's mutation. This breeding will not give you the chance for an Albinism or Melanism pup unless either wolf is actually a carrier of the other's mutation.

The currently available genetic mutations are listed below.
  • Albinism
  • Brachycephaly
  • Hereditary Cataracts
  • Melanism

Applicator Mutations

Applicator mutations are mutations which can be obtained either through breeding or applying them directly to your wolf using a Mutie on Demand applicator.

Mutie on Demand applicators can be used on any wolf who doesn't already have a secondary mutation. It is not possible to find a NBW who has this type of mutation.

Besides being applied using applicators, Applicator mutations also have a small chance of passing to pups through breeding. These are not genetic/recessive mutations. Applicator mutations cannot be carried or passed recessively through generations. A pup will only have a chance of getting the mutation if one of their direct parents has the mutation.

The chance of the mutation passing is currently unknown, but is specified as being "small". Breeding two wolves with the same applicator mutation together will increase the chances of a pup getting that mutation.

Applicator mutations, like genetic mutations, also do not interact with each other. A wolf with Piebald: Torn, for example, cannot produce a pup with Piebald: Uneven.

The currently available applicator mutations are listed below.
  • Piebald: Torn
  • Piebald: Uneven

Lethal Mutations

Lethal mutations are mutations which will kill your wolf after a certain number of rollovers. Right now, the only lethal mutations are visible from birth and will kill before your wolf reaches adolescence.

When a pup with a lethal deformity is born in your pack, you will receive a message in your daily rollover summary about an "Unusual Puppy". Most lethal mutations are random, while one is genetic.

There is no way to prevent a pup with a lethal mutation from dying. You can, however, immortalize them with a Jellyfish and an immortal slot, but this means they will never age and they will not be able to be used for anything in the future.

The currently available lethal mutations are listed below.
  • Brachycephaly
  • Conjoined Twins
  • Polycephaly
  • Polymelia

List of Mutations

Want to learn about every mutation in detail? Check out this guide's companion post below!

[Grouse House Guide] Genetics | Mutations In-Depth

Mel 🏜️
#201

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