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Reduced Reliance on RNG (from the perspective of a game maker)

Posted 2022-11-25 22:32:06 (edited)
After spending 3 FULL energy bars at night today that I waited to refill and got only one cave, I'm so sick of the overwhelming RNG reliance. It kills passion. Echo to every single point in this thread, even if I could afford it I would never spend USD due to the RNG issues.
icewyn
#72135

Posted 2023-02-15 05:02:41 (edited)
I feel like the Herbalist thing must have been patched in the time I was away because I'm pretty sure my Herbalist hasn't failed once. Hopefully I don't jinx myself.

Battle RNG and hunting RNG is pretty cursed, though. I just go after the critters because they have a high success rate, I don't have many wolves, and food is more efficient in WD than it is in LD. It's worth noting my wolves are also all pretty weak.

RNG in general is a pretty bad issue in both games to make things artificially "difficult", especially regarding bases/markings in LD. I have mentioned before many times on Lioden that reliance on RNG isn't difficulty, it's just tedium. Not sure how bad it is in WD, I think it is less bad as far as I know? Regardless, as far as battles go, something 10+ levels under you shouldn't be able to win ever. The point of going after low level enemies is that it's an easy win, but you also don't get much reward; sometimes none at all depending on the game, though I don't recommend going down that route.

(Speaking of which, why are the levels all over the place? Why am I running into level 16+ enemies???)

I didn't know there were talents now. Putting some points into those helped a little with combat but it's still pretty bad. It is very amusing to me that the "Medium" quest I keep getting is "kill 2 enemies higher level than you", but my Hard quest is... submit 4 fish. :p

All that said, I'm still enjoying WD a bit so far after coming back to it.

Thalath
#2575

Posted 2023-03-08 09:15:51 (edited)
I'm also going to kindly oppose to the general sentiment regarding hunting & foraging. As for battling, I can't really say anything to that since I do battle but I don't really care nor notice when I loose.

Hunting is where it's especially easy for me. I have so much food it rots before I get the chance to use it all. I have to sell food all the time. I can forget to hunt for days and still have enough to feed my whole pack. Not only that, I was R&C for a long time about 30-40 pups at a time and still had enough to feed them and my entire pack. With the hunting update, I only hunt in grassland or any starting biomes and I always get a 100% chance to succeed any hunt. My wolves aren't so strong I had to spend money on them either. Yes they're better than NBW but I think leveling up and breeding your wolves to have better stats should be part of the game.

To me the game's challenge is just where it should be : not too easy but not incredibly difficult either. If RNG is lowered for battling I wouldn't have any problems though but I prefer it stays the same for other parts of the game. Like yes it'd be pretty cool if most enemies you encountered would be your level or around it but I'd still want higher enemies or lower.

Flavien⭐Bouchard
#52221

Posted 2023-09-01 09:26:01
Full support from me. RNG is always a nightmare for me whenever it's involved. Dunno who I pissed off, but any game, anywhere, even in my RL where 'odds' are important, or chance circumstance, I'm chronically a low roller. The less RNG, and the more something can rely on my abilities and skill, the happier I am.

[♰] Yharnam
#43420

Posted 2023-10-27 10:42:15 (edited)
I'd consider myself quite skilled and knowledgeable when it comes to battle tactics, and my lead has been level 20 for ages, yet there are some enemies that routinely kick my ass. I do think the battle system needs a little tweaking. For example, I keep coming across level 18-20 Corrupted polar bears and I just click past them because even at level 20 there's still no point in even trying. Like... really? So many Charged/Corrupted enemies are just insanely OP

mercurie
#35270

Posted 2023-11-06 08:34:25
Whats really crazy is that as a level 20, 1800 stat lead, I get my ass kicked by level 10-15 fox/bobcat, but I can take on and wallop a level 20 grizzley.

Its completely illogical.

Mustang 🐎
#3314

Posted 2023-11-25 06:45:59
Don't touch anything in battling, it's the best designed aspect of this game at this moment. Sure, can be better I guess, like there's a stat ceiling where you can't raise your odds of winning with further stat gain, but tweaking it might feel displeasing most likely, especially that according to the feedback here the expectation is on level or total stat dependency and I don't want the battles to be dependent on level or total stat.

Dżanek
#24018

Posted 2024-06-26 06:12:33
Im trying out my first NBW stud (Ive had a few 400+ studs in the past) and I have to say, what Dżanek said is utterly wrong.  By their own admission, they agree battling has got issues.  So saying they should not touch battling, while in the same breath saying it could be better, is an oxymoron. 

Don't touch anything in battling, it's the best designed aspect of this game at this moment. Sure, can be better I guess, like there's a stat ceiling where you can't raise your odds of winning with further stat gain, but tweaking it might feel displeasing most likely, especially that according to the feedback here the expectation is on level or total stat dependency and I don't want the battles to be dependent on level or total stat.


I don't want the battles to be dependent on level or total stat.
  This is an opinion.  Yet feedback here shows a strong desire for the opposite.

Ive run stat leaders before 1500+ leads that would win 99% of battles.  I won 99% of my battles.  Stat gais DOES MATTER.  The stat ceiling only seems to be working with lower stat leads, anything below 1000. 

My current lead loses, all the time, at level 16 with 500+ stats to level 8 beasts, whether its from absurdly high bleeds or impossibly high crits.  Im currently losing battles on a regular basis with beasts 3-5 levels below mine.  This should not be happening so frequently and its clear RNG is skewed against the player.  Its understandable if losses are against any mob that is withing a few levels above or below, but it should not be so often with levels 5 levels below.  Game makers know this.  Popular MMOs are popular because stats matter and levels matter.  If the leading MMO games were chaotic, fewer and fewer people would play.  This is also not D&D, there is no story line to follow and no alternative to actions when encountering the world.  Locked in actions limit results and when those results are limited again behind RNG, it creates an air of frustration.

The RNG is allowing for insane results in battles.  Completely chaotic, and therefor disheartening.  Anyone who has a lower level lead is hamstrung in the Lunar Event with a massive handicap due to the RNG and battling system.  They win fewer battles so therefore lose on event currency vs those with 1K stat leads.  I know, Ive played both sides and its BLATANTLY obvious. 

Because of the throttled stat gains and the heritage bottlenecks, the game is becoming stale and a poor investment of time.  Ive spoken to many stat leaders about their 3k stat leads and they say its a huge waste.  Not only is it ultra difficult to get them up there, but the return is significantly less. 

Then there is the saturation of the higher stat studs in heritages and after about 200 wolves have them in their heritage, its destroys the value rather quickly.

Then there is the RNG making general enjoyment of leveling and grinding stats a complete nightmare.

The lack of beasts that are of the same level as a lead while exploring also makes the game feel empty.  I can use an entire energy bar/guarana and not encounter a single mob that is worth fighting to gain XP or stats.  This should not be a problem.  Encounters should ALWAYS offer a mob that is within 2 levels below or above the current level.  This would allow people to actually find value and time well spent in the game.

Some might say "Dont play so much then if you feel burned out!"  I log in once a week for the Lunar Event.  I get burned out from RNG chaos and uncertainty. I only log in during Lunar because Im sick of the RNG.  Once I get this lead levelled, Im not sure what I'll do next.

If Wolvden Devs felt believe that people will spend loads of money in the game if they want to make stat leads, I think they need to revisit their game model.  While its good to have challenge, gating stat gains then rolling RNG on top of that is not natural challenge.  Its artificial.  The game has been out for a long time and there are still the same number of players each time I log in, every day.  Maybe thats because they make actually enjoying having a lead a real chore rather than a joy?

Mustang 🐎
#3314

Posted 2024-06-26 11:35:44
Mustang, I don't think I could've said that any better. Kudos!

I don't think Wolvden devs quite realize how much revenue they are losing out on for this reason… But hey, I'm just a random player.

Ninkasi [Rolling Fayre]
#67111

Posted 2024-07-24 04:36:18 (edited)
I came here to make sure this wasn't just a "me" thing, bc when you roll a 1 five times in a row and get out-bitten (not out-bled, it was literally a biting match where my lead consistently did 2 damage while they got away with 4) by a fox 8 levels below you, you start questioning just about everything in this game
4everwolf
#142039

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