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Swapping the Chase and Send Away Mechanic

Posted 2023-11-05 15:43:21
I'm afraid I don't support this suggestion, in fact, I strongly oppose it.

I'm a large scale R&Cer, it's one of my pack's main purposes. I've always taken joy in it, and try to chase good wolves, many of them T3. R&Cing is already a pretty big drain on my resources: stud fees to get interesting pups, and food and amusement up to a certain age. If you added an energy cost to it too... I dunno, it'd be really discouraging to me. I can't be online all day and my energy bars are precious (especially during events, as you said).

If this were to be implemented it would really take the wind out of my sails. In fact, I suspect it'd cause a lot of casual and pro R&Cers alike to reduce the scope of their chasing, so sure, you'd get less potato wolves, but I suspect you'd also get a much, much smaller pool of chased wolves, too.

I'd be in favour of scrapping the energy cost altogether. Let people make their choice, no 'punishment'or cost for it.

Iona
#22199

Posted 2023-11-05 17:35:06
The way it's set up now, people are essentially paying a fee to delete a wolf. It makes more sense for there to be a fee to put a wolf in the pool than just simply trying to get rid of it, no?

It doesn't benefit anybody to delete a wolf, it's purely removing something from the game. But chasing a good T3 has a chance to add, and not only add, but to make that addition more valuable than it previously was. Chasing affects the game in a way that sending away doesn't.

I'm just confused why those who are just trying to clear out wolves from their den should have to 'pay,' but those who are optionally chasing don't. I'm more confused why either has to cost energy, but I don't think they're going to change that unfortunately. At the end of the day, people will still chase because why would they pay to get rid of something? It'd be like if we had to pay to throw out items. It's silly.

Whirligig
#11137

Posted 2023-11-05 19:39:03
I think some important context is that the equivalent feature was originally implemented in Lioden for the purpose of allowing players to keep their breeding projects private (via allowing them to delete the parents they're done with easily). That's why it has a cost - to incentivize players to chase their cool-but-unwanted animals rather than delete them completely. (It also plays into the karma system and the energy balances it so you can't have infinite karma gains/losses, but that's irrelevant on Wolvden right now)

That being said, I don't oppose making it free, since it seems a lot of the desire for this feature here is to not put NBWs into the Chased pool.

I do oppose making Chasing cost energy. With the fact there is no incentive to befriend NBWs other than quests, the majority of the time, Chasing is a selfless act of gifting an interesting wolf to a random player. That shouldn't be disincentivized.

Before
#8638

Posted 2023-11-05 20:19:29 (edited)
Original post:
I oppose the fact of switching them, as a pretty big contributer to R&C that would simply take too much energy from my lead AND my friends leads (I do breed and chase THAT many right now with my stud being new I try not to keep my studs kids until later in life, so I tend to R&C a LOT of raffle eye wolves with nicer marks).

What I DO like is having neither cost energy! That would encourage people to not enter poor quality wolves into the chase pool and allow the R&C community to he unhindered in their ability to bring really cool wolves back into the system!


Edit:
With the new post by Mad Hyena #7152, they make an EXCELLENT point. It will 100% drop the number of wolves chased (which will not solve the problem that Send Away was implemented for in the first place) and the free choice being the one you have no controll over makes a lot of sense! I do wish there was a way to have a higher chance a wolf makes it into the pool, like them being fed and amused 100% before being chased could give a small boost or something.

It is discouraging and in MY opinion confusing that so many people are concerned about wolf prices and R&C being no good for the market of wolves, but then they only want low gens? Seems a little counterproductive to me to advocate for something that could overall lower the unique way people do breeding projects or try to bring a really cool wolf into the group of no heritage wolves.

⚔️Ren⚔️
#87527

Posted 2023-11-06 16:40:55 (edited)
I actually support this. I chase 2-25 wolves a day. The wolves I chase may not be everyone's cup of tea, but I think they're pretty decent quality wolves. If the mechanic were swapped it would cost me up to a full energy bar or even a bit more on a big Chase day.

It would be great if neither option cost energy but if one does need to cost energy, then logically it seems like it would the one with the higher "reward" possibility. It sure isn't rewarding to come across a game generated NBW that's been chased. Having it cost energy for the option that sends wolves into the Chased pool might make me break into a cold sweat thinking about what it would cost me personally in energy, but it's also intriguing to think that it might make someone pause who is chasing a potato wolf that didn't sell or a game generated NBW that didn't turn out to be a carrier, before sending that wolf out to potentially show up on my Befriend screen.

Do I think that it may result in a smaller pool of Chased wolves? Potentially. As it's been mentioned, it's no small feat to R&C. Obtaining breeding wolves with the desired traits and the food/amusement/stud fees to breed and maintain R&C pups until they age up to adults can be costly. For some the extra cost of energy would be too much. It may also discourage newbies who are just getting into the concept from Chasing entirely. It wouldn't stop me if the mechanic were swapped, but if I'm 100% honest it might would eventually result in a slight scaling back. Could the number of good chased sent out to the void in hopes they'll make it into the Chased Pool be reduced? In all probability. But I wonder if the Chased Pool would actually end up with a greater amount of R&C Chased wolves to be found if there were less game generated wolves there taking up space?

Carrie
#45194

Posted 2023-11-06 17:45:47
I know I already replied to this thread, but i have seen a few people reply saying that ideally, it would be great to not have it require any energy to chase OR send away. It used to not require any energy to chase wolves. But I don't really see that being an option now since theres the "send away" option added. I think one of the main reasons why alot of us want it to require some energy, is so people are a little more cautious of what they are putting into the NBW pool.  As carrie said, it might make the pool of chased wolves smaller which would kinda suck, but it would make finding chases that much more exciting.

I have seen people boast about purposely rechasing wolves that arent worth anything just to annoy the people who actually enjoy doing raise and chase... and i know that it costing energy wouldn't completely eliminate that problem, but for people like myself who often do raise and chase right in the morning before I goto work, it wouldn't be a problem because you go on with your day while energy regenerates, and with the energy boost when feeding your lead to 100% each day, it really isn't all that bad.

𝐄 𝐢 𝐫 𝐚
#74278

Posted 2023-11-08 05:52:35 (edited)
Players can remove their adult wolves from the pack without entering the chasing pool by starving them out which takes a few rollovers of not feeding. "Send Away" button was implemented as an alternative for those players to remove the wolves much quicker, as long as the lead wolf energy is not used up for other purposes like battling, searching for chased wolves, event grinding. It seemed fine to have such an option and no further step needs to be taken at this point. Unlike sending away, there's no alternative for chasing than clicking the proper button that is suggested to cost energy instead of being free.

Whether "Send Away" or "Chase Wolf" option is the free one determines the default choice of wolf removal for most players (who don't care about the chasing pool) - they prefer to remove a wolf from their pack for free rather than paying 5% energy to remove the wolf. I strongly doubt that the change will influence the decision to intentionally chase plain and undesirable NBWs as Hidatsu expects - players who intend to put such wolves into the pool will do so regardless whether it costs no energy or 5% energy each.

I prefer the default option for most users to chase unwanted wolves more than guaranteed removal of the wolf look from the game. Every player in the game should be a potential participant of what other players get in the explore rather than mainly players dedicated for chasing wolves, where the pool would consist of wolves mainly chased by R&C communities and those who wanna put some plain wolves. It would mean that every chased encounter we would get would be intentional; plain wolves would be met with even more anger as there would seem to be no grey area of "they preferred the free option so put this into chase pool". I'm aware part of players who secretly chase plain wolves aren't just to be spiteful - they might care about NBW market, trying to keep desirable NBWs as highly valuable as possible, which is caused by clogging the pool with undesirable wolves.

And to note, Abbey once said that the amount of wolves in the chased pool influences the chance of putting another wolf there which means that the amount of R&C wolves would indeed increase in the pool if the default option would be complete wolf removal. 20% of chased wolves being desirable seems to be much better than 80% of chased wolves for those who care about their value.

Also, the idea of making both options free - it would confuse most players who don't care about the chasing pool since they would met with an option to remove their wolf from the pack and to remove their wolf from the pack, feeling like unneeded complexity was part of the game - it's better if they can feel that one option is better than the other (free better than 5% energy cost) so they unambiguously get an idea where to click to remove their wolf from the pack.

Dżanek
#24018

Posted 2023-11-13 10:10:57 (edited)
I strongly oppose this - less people will be chasing their wolves if chasing was taking 5% energy per each wolf. It will impact the amount of wolves in the chased pool negatively and make less people want to chase their wolves, at all. Why waste energy, if there's only a chance it will end in the chased pool? More people will then simply delete their wolves, thus making there be less wolves to be found in chased pool. It will NOT make people chase better wolves, it will do the opposite - people will stop chasing wolves at all ("Why waste 5% energy, for a possibility it never makes it into explore? Better just delete."), and less chased wolves will be in the pool at all. Its utopian thinking people will they chase better wolves if it will take 5% energy, they most certainly WONT.

5% fee for Send Away is perfectly justified because its a fee for deciding what happens with the wolf. When chasing, you give the wolf up to the random chance - if it will make it into chased pool or not, if it will be found by someone or just skipped until it is deleted, if the person who finds it will breed it or never breed it, or sell it, it is all out of your hands, it is Chance. That's why this option is Free. However 5% energy is paid if you want to be 100% sure the wolf is deleted and will not be found and used by anyone else. Its a privelege to be in full control what happens to the wolf over entrusting it to a random chance, that's why it only makes sense delete takes 5% energy and chase takes none.

So, absolutely NO support.
Mad Hyena
#7152

Posted 2023-12-09 07:13:10
I would strongly prefer NEITHER be punished, but if one must be, then i support this suggestion— there are wayyyy too many wolves and to me that issue outweighs the importance of decreasing the amt of nice chased wolves (although again, i'd prefer neither have a cost)

Sneep
#20313

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