Skip to main content
Main Content

Battle Enemy Stat Spreadsheet - MORE BATTLES NEEDED!

Battle Enemy Stat Spreadsheet - MORE BATTLES NEEDED!
Posted 2022-09-17 09:58:24 (edited)
We Need You!
As you may have noticed, there's still a lot to update in the sheets. The quantity of helpers is important here because we need as many perspectives as possible to provide more and more precise stat ranges - more varied leads, no matter if battles are won frequently or not. We're mainly interested in text displayed on the dice icons like this:


If you want to help us, participate in battles and post the content here. We need from you the following:
  • Battle content - the simplest way would be copy/pasting the battle report and this is all about this point. Numbers in square brackets must be included! If you want to share the content in more advanced way, hover over dice icons and read stat modifiers for the first 2 turns in the battle, latching attempt, fleeing and eventually other stat related modifiers you may find, share the modifier info here instead of pasting the whole report. Don't forget to point out the first turn.
  • Your lead's stats - the stats that your lead had during the battle. If you gained a stat, subtract the gained point.
  • The enemy's level - share information about the enemy and its level.
Example of advanced info shared:
Strength 240, Speed 161, Agility 208, Wisdom 146, Smarts 241
Level 11 Cougar
No Starting Modifier (Speed)
Enemy Lunge: High Agility
Latch/Crush: High Strength


You don't need to follow the exact pattern, just make it readable.

If you have questions or want to discuss theories, you can post here too.


Enemy Stat
While exploring, we can encounter enemies which we can fight. In every battle, our lead will rely on its stats to boost or hinder chances of successful roll for certain moves. This thread is focused on displaying which stat range our lead has to fit in to fight with base chances of successful roll depending on the enemy, its level and starting modifier. Lead's stat below/above the range will hinder/boost the chance of successful roll by 17%, respectively.

The data is in progress and actively updated. It'd require a lot of tedious work with editing if this was displayed on the site so I allowed myself to leave it in the spreadsheet which link can be found above. Further details and explanations can be found on the first sheet and below the credits.

Credits
The spreadsheet couldn't reach this greatness without help of other players who fought varied enemies to provide data and filled me with courage to publish it. Many thanks to: I'm also grateful for the Moderator Team who confirmed certain mechanics that allowed me to broadly update the spreadsheet as well as another guide and spreadsheet which helped me construct the sheets for enemy stat data:

Starting Modifier / Primary Stats
Every battle is initiated by the opponent's attempt to win the starting move. The attempt relies on either of 4 stats: strength, speed, agility or smarts (confirm bug: Growth Beaver relies on wisdom too?). The stat chosen for the attempt is defined as primary stat which also indicates the enemy's highest stat.

Every enemy has its own pool of stats, one of which is randomly selected as the primary stat throughout the battle. Individual wolf enemies rely on 4 possible stats: strength, speed, agility and smarts. Other enemies, including wolf packs and wandering Tala (except for Growth Beavers due to the bug) have the pool limited to 1 or 2 stats (for example, fox enemies rely on agility and smarts).

To learn the enemy's primary stat used during the battle, you have to read the first turn of the battle. You can learn by hovering over the dice icon if there's a stat modifier unless the stat modifier is neutral, which is not displayed on the dice and then you'd have to only rely on the flavor text.

The enemy's primary stat is strength if the following text is displayed in the first turn:
  • The  tries to overcome you with brute strength but you stand your ground. You make the first move.
  • The 's overwhelming strength makes you take a step back. Your opponent moves first.
The enemy's primary stat is speed if the following text is displayed in the first turn:
  • The  tries to run but you catch up to it. You start first.
  • The  tries to run and is clearly faster. You still have a chance but you missed the opening move.
The enemy's primary stat is agility if the following text is displayed in the first turn:
  • The  tries to dash away but you react quickly and stop it. You start first.
  • The  makes a swift dash before you can react. Your opponent has the first move.
The enemy's primary stat is smarts if the following text is displayed in the first turn:
  • The  tries to slip away unnoticed, but you act quickly and stop it. You start first.
  • The  anticipated your attack and outsmarted you. They have the initiative.
  • The  tries to surround you but you manage to outsmart it and start first.
  • You find yourself helpless as  surrounds you. They take the first move.
  • The  tries to group up to keep you out of reach of weaker individuals, but you manage to pick one out. You start first.
  • The  groups up and manages to keep you out of reach of its weaker members. They start first.
Enemies may drop stat depending on the potential primary stat pool plus wisdom which has slighter chance of dropping from any enemy.

Other Stat Related Moves
Except for the starting modifier / first turn mentioned above, there are more moves during the battle which rely on stats.

Strength:
  • Lead's move button: Latch
  • Lead's move button (when latching): Crush
  • Lead's move button (when locked): Snap
  • Lead's move button (when locked): Escape (anaconda, confirm: all individual enemies capable of locking?)
  • Enemy trying to free itself from being locked
  • Enemy trying to inflict poison (confirm: every poisonous enemy?)
Speed:
  • Lead's move button (successful first turn): Lunge
  • Lead's move button (successful first turn): Chase
  • Lead's move button: Flee
  • Failed first turn: enemy trying to tire lead out by running away
Agility:
  • Lead's move button (talent): Tumble
  • Failed first turn: enemy trying to inflict damage by lunging/charging
  • Individual enemy trying to lock the lead (confirm: every individual enemy?)
Smarts:
  • Lead's move button (successful first turn): Focus
  • Lead's move button (when locked): Escape (confirm: group enemies exclusively?)
  • Group enemy trying to lock the lead (confirm: every group enemy?

How to Read Data
  • Sheets divide enemies normally encountered during explore into individual wolf enemies and the rest (miscellaneous). Event enemies are put in separate sheets.
  • Row groups (4 or 5 rows long) represent the enemy and its primary stat in brackets (explained above).
  • Columns represent the enemy's level.
  • Single rows represent the stat that is put for modifier when a move related to this stat is performed.
  • Numbered cells display confirmed stat range for which a stat related move will be performed with neutral stat modifier (no modifier displayed). Greater-than sign shows the highest number that is confirmed for this stat related move to result in -1 Low stat modifier. Lower-than sign shows the lowest number that is confirmed for this stat related move to result in +1 High stat modifier. Question marks shows numbers put under question due to battle related bugs.
Examples? Let's say while exploring you found level 15 Red Fox enemy and prepare to fight. What can you expect? Let's look at the data from the spreadsheet, which can be found in "Miscellaneous" sheet under the proper row group and column:


It looks like the primary stat will be randomly selected between (agility) and (smarts). We gotta read the first turn content and match to the proper primary stat. If the first turn is agility based, we gotta look at the data with agility in the brackets. Let's say that our lead has 230 of every stat. It means that:
  • with 230 strength, our lead with fight with +1 High Strength modifier on strength based moves such as latching and crushing because the data confirms that at least 216 strength is enough to have high chance of successfully performing strength based moves,
  • with 230 speed, we have no idea what speed modifier we'll get during the battle as the data only reveals that at least 270 speed is enough to fight with +1 Speed Modifier and nothing else for lower numbers so we gotta perform speed related move such as lunging, chasing or fleeing to find out,
  • with 230 agility, we'll either start the first turn with -1 Low Agility modifier or no modifier as the data above only reveals that at most 154 agility can result in -1 Low Agility and 241 agility will result in no modifier but no information about the stat between,
  • with 230 smarts, our lead fits within the range and if we decide to focus, we can be certain it'll result in no stat modifier affecting this move.
For enemies with more than 2 potential primary stats such as wolves, some stats can overlap and the stat modifiers can change between battles despite fighting the same enemy with the same selected primary stat such as in the example below:


As you may see, fighting level 15 Alaskan Tundra Wolf which primary stat turns out to be (speed), you may get no agility modifier for agility based moves (tumble, defending a starting attack) throughout the battle if your agility fits in range 216-228 but you can find another battle where you'll fight with +1 High Agility modifier despite the enemy's primary stat and your agility not changing.

You can also estimate the range and your stat modifiers by reading data from different levels. The spreadsheet contains data that has been submitted and assumes stat scaling with level and primary stat being the highest.


Dżanek
#24018

Posted 2022-09-19 06:00:42
Strength49
Speed52
Agility50
Wisdom56
Smarts59
Enemy levels 4-10

Level 7 ball-tailed cat
Starting modifer: low smarts
Enemy lunge: low agility
Latch: no modifiers
Flee: no modifiers

Level 6 beast of busco
Starting modifier: low smarts
Enemy lunge: n/a
Latch: low strength
Flee: n/a

Level 8 beast of busco
Starting modifier: low smarts
Enemy lunge: low agility
Latch: low strength

Level 9 beast of busco
Starting modifier: low smarts
Enemy lunge: low agility
Latch: low strength
Flee: low speed

Level 10 beast of busco
Starting modifier: low smarts
Enemy lunge: low agility
Latch: low strength
Flee: low speed

Level 6 celofay
Starting modifier: low agility
Focus: N/A
Latch: N/A
Flee: N/A

Level 6 celofay
Starting modifier: n/a - smarts
Focus: N/A
Latch: N/A
Flee: N/A

Level 7 celofay
Starting modifier: low agility
Latch: no modifiers
Flee: no modifiers

Level 7 celofay
Starting modifier: low agility
Focus: low smarts
Latch: no modifiers
Flee: no modifiers

Level 9 celofay
Starting modifier: low agility
Latch: low strength
Flee: low speed

Level 9 celofay
Starting modifier: low smarts
Enemy lunge: low agility
Latch: low strength
Flee: low speed

Level 6 champ
Starting modifier: N/A - smarts
Focus: N/A
Latch: N/A
Flee: N/A

Level 6 champ
Starting modifier: low strength
Enemy lunge: n/a
Latch: low strength
Flee: n/a

Level 9 champ
Starting modifier: low smarts
Focus: low smarts
Latch: low strength
Flee: low speed

Level 4 Cheupecabra
Starting modifier: n/a - strength
Focus: n/a
Flee: n/a

Level 4 Cheupecabra
Starting modifier: n/a - strength
Enemy lunge: n/a
Latch: n/a
Flee: n/a

Level 6 Cheupecabra
Starting modifier: low speed
Enemy lunge: n/a
Latch: n/a

Level 7 Cheupecabra
Starting modifier: low strength
Focus: n/a
Latch: n/a
Flee: low speed

Level 8 Cheupecabra
Starting modifier: low strength
Flee: low speed

Level 8 Cheupecabra
Starting modifier: low strength
Enemy lunge: n/a
Flee: low speed

Level 9 Cheupecabra
Startinf modifier: low strength
Enemy lunge: low agility
Flee: low speed

Level 10 Cheupecabra
Starting modifer: low strength
Enemy lunge: low agility
Flee: low speed

Level 6 dark watchers
Starting modifier: n/a - smarts
Enemy lunge: n/a
Latch: n/a
Flee: n/a

Level 6 dover demon
Starting modifier: n/a - speed
Enemy lunge: no modifier
Latch: no modifier
Flee: no modifier

Level 6 enfield monster
Starting modifier: low strength
Enemy run: n/a
Latch: low strength
Flee: n/a

Level 9 enfield monster
Starting modifier: low strength
Focus: low smarts
Latch: low strength
Flee: low speed

Level 6 enfield monster
Starting modifier: low strength
Enemy run: n/a
Latch: low strength
Flee: n/a

Level 6 glawackus
Starting modifier: low smarts
Lunge: no modifiers
Latch: no modifiers
Flee: no modifiers

Level 6 goat sucker
Starting modifier: N/A - agility
Enemy lunge: n/a
Latch: N/A
Flee: n/a

Level 6 goat sucker
Starting modifier: low strength
Enemy lunge: n/a
Flee: n/a

Level 9 goat sucker
Starting modifier: low agility
Focus: n/a
Latch: low strength
Flee: low speed

Level 10 goat sucker
Starting modifier: low strength
Focus: low smarts
Latch: low strength
Flee: low speed

Level 8 grassman
Starting modifier: low agility
Focus: low smarts
Latch: n/a
Flee: n/a

Level 7 horned beast
Starting modifier: low strength
Focus: low smarts
Latch: low strength
Flee: n/a

Level 9 jackalope
Starting modifier: low speed
Enemy charge: no modifiers
Latch: no modifiers

Level 4 kipsy
Starting modifier - n/a - smarts
Enemy lunge: n/a
Latch: n/a
Flee: n/a

Level 4 michigan dogman
Starting modifier - N/A - strength
Flee: n/a

Level 5 Michigan dogman
Starting Modifier - N/A - speed
Enemy Lunge: n/a
Latch: n/a

Level 5 Michigan dogman
Starting Modifier - N/A - strength
Enemy Lunge: n/a
Latch: n/a
Flee: n/a

Level 7 michigan dogman
Starting modifier: low speed
Enemy lunge: n/a
Latch: low strength
Flee: low speed

Level 10 michigan dogman
Starting modifier: low strength
Enemy lunge: low agility
Latch: low strength
Flee: low speed

Level 10 michigan dogman
Starting modifier: low strength
Focus: low smarts
Latch: low strength
Flee: low speed

Level 9 ozark howler
Starting modifier: low strength
Enemy charge: low agility
Flee: low speed

Level 4 pope lick monster
Starting modifier - n/a - strength
Enemy charge: n/a
Latch: n/a
Flee: n/a

Level 4 pope lick monster
Starting modifier - n/a - strength
Enemy run: n/a
Latch: n/a
Flee: n/a

Level 9 pope lick monster
Starting modifier: low agility
Enemy charge: low agility
Latch: low strength
Flee: low speed

Level 6 Shagamaw
Starting Modifier: Low Strength
Enemy Charge: No Modifiers
Flee: No Modifiers

Level 9 Shagamaw
Starting modifier: low smarts
Enemy charge: no modifiers
Latch: low strength
Flee: low speed

Level 4 sidehill gouger
Starting modifier: N/A: speed
Focus: n/a
Latch: n/a
Flee: n/a

Level 5 sidehill gouger
Starting modifier: N/A: speed
Focus: n/a
Latch: n/a
Flee: n/a

Level 7 sidehill gouger
Starting modifier: low speed
Enemy charge: n/a
Latch: n/a
Flee: low speed

Level 8 Sidehill gouger
Starting modifier: low agility
Latch: low strength
Flee: low speed

Level 10 sidehill gouger
Starting modifier: low speed
Enemy charge: low agility
Latch: low strength
Flee: low speed

Level 4 snallygaster
Starting modifer: n/a - strength

Level 5 snallygaster
Starting modifier: n/a - strength
Enemy lunge: no modifier
Flee: no modifier

Level 6 snallygaster
Starting modifier: low strength
Focus: n/a
Flee: n/a

Level 6 Snallygaster
Starting modifier: low strength
Enemy lunge: n/a
Flee: n/a

Level 6 Snallygaster
Starting modifier: low strength
Enemy lunge: n/a
Flee: n/a

Level 9 Tailypo
Starting modifier: low speed
Focus: n/a
Latch: low strength
Flee: low speed

Level 6 Wisconsin Werewolf
Starting modifier: low strength
Enemy lunge: no modifier
Flee: no modifier

Lily
#3016

Posted 2022-09-19 07:15:21
The spreadsheet has been updated with all the data above. Thanks!

Dżanek
#24018

Posted 2022-10-03 20:49:51
If I entered something incorrectly, PM me.

Strength 439, Speed 182, Agility 329, Wisdom 203, Smarts 241
Level 25 Alaskan Tundra Wolf
Starting Modifier: No Modifier (Strength)
Focus: Low Smarts
Latch/Crush: No Modifier

Full Battle Report (Read from bottom)

Total energy used: 11.

The Alaskan Tundra Wolf succumbs to its wounds. You have won this fight.

You got +862 EXP for winning!

You got  1x Meat Chunks [Large]!

The Alaskan Tundra Wolf is bleeding profusely and has lost 4 HP.

[Rolled 5 + 3] You watch your opponent and wait.

The Alaskan Tundra Wolf is bleeding profusely and has lost 4 HP.

[Rolled 3 + 3] You watch your opponent and wait.

The Alaskan Tundra Wolf is bleeding profusely and has lost 4 HP.

[Rolled 5 + 3] You watch your opponent and wait.

The Alaskan Tundra Wolf is badly wounded and has lost 3 HP.

[Rolled 3 + 3] You wait as your opponent is struggling.

The Alaskan Tundra Wolf is badly wounded and has lost 4 HP.

[Rolled 5 + 3] You watch your opponent and wait.

The Alaskan Tundra Wolf is badly wounded and has lost 4 HP.

[Rolled 5 + 3] You watch your opponent and wait.

The Alaskan Tundra Wolf is bleeding profusely and has lost 3 HP.

[Rolled 4 + 3] You wait as your opponent is struggling.

The Alaskan Tundra Wolf is badly wounded and has lost 3 HP.

[Rolled 4 + 3] You rest a bit and recover 3 HP.

The Alaskan Tundra Wolf is badly wounded and has lost 4 HP.

[Rolled 3 + 0] The Alaskan Tundra Wolf has broken free from your grasp!

[Rolled 5 + 0] You crush the Alaskan Tundra Wolf with your teeth for 6 damage. You can feel something breaking under the pressure.

The Alaskan Tundra Wolf is bleeding and has lost 3 HP.

[Rolled 5 + 0] You bite the Alaskan Tundra Wolf for 1 damage and lock your jaw on it.

The Alaskan Tundra Wolf is bleeding and has lost 3 HP.

[Rolled 2 + 0] The Alaskan Tundra Wolf has broken free from your grasp!

[Rolled 6 + 0] You crush the Alaskan Tundra Wolf with your teeth for 7 damage. You can feel something breaking under the pressure.

[Rolled 6 + 0] You bite the Alaskan Tundra Wolf for 4 damage and lock your jaw on it.

The Alaskan Tundra Wolf bites you for 4 damage.

[Rolled 3 + 0] You try to bite the Alaskan Tundra Wolf but miss.

The Alaskan Tundra Wolf bites you for 7 damage.

[Rolled 2 + 0] You try to bite the Alaskan Tundra Wolf but miss.

[Rolled 6 – 1] You focus on your opponent, observing its movements.

[Rolled 5 + 0] The Alaskan Tundra Wolf tries to overcome you with brute strength but you stand your ground. You make the first move.

Whirligig (Active: Event)
#11137

Posted 2022-10-06 01:01:19
That was exactly what I was looking for. Thanks! Spreadsheet has been updated.

Dżanek
#24018

Posted 2023-01-15 09:17:35 (edited)
Stats: 209 smr 152 wis 127 agi 117 spd 462 str
Level 20 polar bear
Starting modifier: high strength
Snarl: no modifier (fearless opponent)
Latch/crush: high strength

Was happy to see this as those str modifiers have been eluding me on lvl 20 polar bears. Seems I was lucky this time.

𓆗𓆙 FreyaTheWolf 𓆙𓆗
#44955

Posted 2023-01-25 02:43:04
Updated the spreadsheet. Thank you, Freya.

Dżanek
#24018

Posted 2023-03-27 08:18:24
My Lead Stats: Str 141, Spd 161, Agi 127, Wis 127, Smt 94 | His level is 15.
Bad guy fought: Red Fox in Tundra lvl 15


Total energy used: 5 (1 recovered).

The Red Fox has lost a lot of blood and can no longer fight. You win.

You got +458 EXP for winning!

You got +2 SC!

You recovered a trophy item: 1x Recipe: Base Applicator [Fox]!

The Red Fox is wounded and has lost 4 HP.

[Rolled 4 + 1] You watch your opponent and wait.

The Red Fox is wounded and has lost 4 HP.

The Red Fox bites you for 5 damage.

[Rolled 2 + 1] You wait but the Red Fox rushes at you and attacks for 2 damage!

The Red Fox is bleeding and has lost 5 HP.

[Rolled 4 + 1] You wait as your opponent is struggling.

The Red Fox is wounded and has lost 3 HP.

[Rolled 6 + 1] You wait as your opponent is struggling.

The Red Fox is bleeding and has lost 4 HP.

[Rolled 4 + 1] You wait as your opponent is struggling.

The Red Fox is wounded and has lost 3 HP.

The Red Fox bites you for 4 damage.

[Rolled 1 + 1] You wait but the Red Fox rushes at you and attacks for 2 damage!

The Red Fox is wounded and has lost 4 HP.

[Rolled 5 + 1] You watch your opponent and wait.

The Red Fox is bleeding and has lost 3 HP.

[Rolled 4 + 1] You rest a bit and recover 3 HP and 1 energy.

The Red Fox is bleeding and has lost 3 HP.

The Red Fox bites you for 2 damage.

[Rolled 3 – 1] You bite the Red Fox for 2 damage.

The Red Fox is bleeding and has lost 3 HP.

[Rolled 2 + 0] The Red Fox hits you for 1 damage and breaks free!

[Rolled 4 + 0] You crush the Red Fox with your teeth for 5 damage. You can feel something breaking under the pressure.

[Rolled 6 + 0] You bite the opponent and lock your jaw on it.

[Rolled 2 + 0] You snarl at your opponent, but fail to make an impression.

[Rolled 5 – 1] The Red Fox tries to slip away unnoticed, but you act quickly and stop it. You start first.
SteelAsh
#10724

Posted 2023-03-27 08:21:46
Spreadsheet updated. Thank you, Ash.

Dżanek
#24018

Posted 2023-03-27 09:47:41 (edited)
No problem! I had meant to toss some in a bit ago. Sorry I don't shorten it. I worry about making a mistake haha.
My Lead Stats: Str 141, Spd 161, Agi 127, Wis 127, Smt 94 | His level is 15.

A level 20 enemy Grizzly Bear in Tundra
Total energy used: 3 (1 recovered).

The Grizzly Bear has lost a lot of blood and can no longer fight. You win.

You got +516 EXP for winning!

You got 1x Meat Chunks [Large]!

You gained +1 strength!

Lucky Foot has expired.

The Grizzly Bear is bleeding and has lost 5 HP.

[Rolled 3 + 2] You watch your opponent and wait.

The Grizzly Bear is wounded and has lost 5 HP.

[Rolled 3 + 2] You wait as your opponent is struggling.

The Grizzly Bear is wounded and has lost 4 HP.

[Rolled 2 + 2] You watch your opponent and wait.

The Grizzly Bear is bleeding and has lost 4 HP.

[Rolled 6 + 2] You watch your opponent and wait.

The Grizzly Bear is bleeding and has lost 4 HP.

[Rolled 6 + 2] You wait as your opponent is struggling.

The Grizzly Bear is wounded and has lost 4 HP.

[Rolled 6 + 2] You wait as your opponent is struggling.

The Grizzly Bear is wounded and has lost 4 HP.

[Rolled 2 + 2] You wait as your opponent is struggling.

The Grizzly Bear is wounded and has lost 4 HP.

[Rolled 2 + 2] You wait as your opponent is struggling.

The Grizzly Bear is wounded and has lost 4 HP.

[Rolled 3 + 2] You wait as your opponent is struggling.

The Grizzly Bear is wounded and has lost 4 HP.

[Rolled 6 + 2] You wait as your opponent is struggling.

The Grizzly Bear is wounded and has lost 3 HP.

[Rolled 3 + 2] You watch your opponent and wait.

The Grizzly Bear is bleeding and has lost 3 HP.

[Rolled 2 + 2] You wait as your opponent is struggling.

The Grizzly Bear is wounded and has lost 4 HP.

[Rolled 2 + 2] You wait as your opponent is struggling.

The Grizzly Bear is bleeding and has lost 3 HP.

[Rolled 3 + 2] You rest a bit and recover 4 HP and 1 energy. You feel better!

You are bleeding and have lost 2 HP.

The Grizzly Bear is wounded and has lost 4 HP.

The Grizzly Bear rends your side for 6 damage.

[Rolled 5 + 0] You bite the Grizzly Bear for 2 damage. It writhes in pain.

You are wounded and have lost 2 HP.

The Grizzly Bear crushes you for 7 damage.

[Rolled 2 + 0] You bite the Grizzly Bear for 2 damage.

Used a Lucky Foot!

You are bleeding and have lost 3 HP.

[Rolled 2 – 1] The Grizzly Bear charges and swings their paw with full force for 8 damage. You are wounded.

[Rolled 3 – 1] The Grizzly Bear's overwhelming strength makes you take a step back. Your opponent moves first.


Did another!
My Lead Stats: Str 142, Spd 161, Agi 127, Wis 127, Smt 94 | His level is 15.



Total energy used: 5 (1 recovered).

The Muskox Herd has lost a lot of blood and can no longer fight. You win.

You got +488 EXP for winning!

You got +9 SC!

Lucky Foot has expired.

The Muskox Herd are wounded and have lost 5 HP.

[Rolled 5 + 3] You wait as your opponent is struggling.

The Muskox Herd are bleeding and have lost 4 HP.

[Rolled 2 + 3] You watch your opponent and wait.

The Muskox Herd are wounded and have lost 4 HP.

[Rolled 5 + 3] You wait as your opponent is struggling.

The Muskox Herd are wounded and have lost 5 HP.

[Rolled 4 + 3] You watch your opponent and wait.

The Muskox Herd are bleeding and have lost 4 HP.

[Rolled 3 + 3] You wait as your opponent is struggling.

The Muskox Herd are bleeding and have lost 4 HP.

[Rolled 6 + 3] You watch your opponent and wait.

The Muskox Herd are bleeding and have lost 4 HP.

[Rolled 2 + 3] You wait as your opponent is struggling.

One Muskox is down! The Muskox Herd scatters!

The Muskox Herd are bleeding and have lost 3 HP.

[Rolled 2 + 3] You watch your opponent and wait.

The Muskox Herd are bleeding and have lost 3 HP.

[Rolled 3 + 3] You watch your opponent and wait.

The Muskox Herd are bleeding and have lost 4 HP.

[Rolled 1 + 3] You rest a bit and recover 5 HP and 1 energy.

The Muskox Herd are wounded and have lost 3 HP.

The Muskox Herd swings at you with its horns for 6 damage.

[Rolled 3 + 0] You bite one Muskox for 4 damage.

The Muskox Herd are wounded and have lost 4 HP.

The Muskox Herd tramples you for 3 damage.

[Rolled 6 + 0] You managed to escape the encirclement of the Muskox Herd!

The Muskox Herd are bleeding and have lost 4 HP.

The Muskox Herd attacks you for 6 damage.

[Rolled 1 + 0] Failure! The Muskox Herd won't let you escape easily.

The Muskox Herd are wounded and have lost 3 HP.

[Rolled 4 – 1] The Muskox Herd forms a tight formation. You cannot fight normally!

[Rolled 4 + 0] You bite one Muskox for 1 damage. It writhes in pain.

Used a Lucky Foot!

[Rolled 2 – 1] The Muskox Herd tries to run away! You catch up to it, but run out of stamina.

[Rolled 2 – 1] The Muskox Herd groups up and manages to keep you out of reach of its weaker members. They start first.
SteelAsh
#10724

Search Topic