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Discussion: Clans

Posted 2021-09-20 10:03:04
I'm completely fine without the battle system honestly. I think thats a little complicated, and takes away content from players who don't want to be in clans. I would just like to see a more formalized system of the many communities that already exist within the discussion threads. Alliances is an excellent name for this system!
I would love to see private forums, discounted studding and custom decor, raffles, and maybe exclusive themed banners, badges, or decor.
I do not like the idea of limiting members, to me this is just a more formal system of the communities that already exist, as I said before.
I'm also on lioden, and I think the clans there are a little uninteresting, so having a few more community-based features would be nice.

Starstag
#27850

Posted 2021-09-21 19:04:42
Totally love this and the features list is perfect but what if there were like roles in the clans like "Clan Hunter" for food based clans?? Or like custom titles that could be given by the leader or something.
Lyn.x13 (Lights ON)
#47460

Posted 2021-09-23 10:15:07
I had a suggestion I've been thinking about for quite some time that I posted that would be for "Hunter Games" with teams from each biome competing in a weekly hunting competition. Maybe this would be able to tie in with the clans? Biome clans you could only join if you are in that biome. If you move you could no longer be in that one. Anyway I did make a suggestion on that if anyone else thinks it would be a fun idea as well. my suggestion if interested

Other than something along those lines I'm not really into the social aspect alone for clans. They have to be doing something. I'm in a couple on Lioden, but really most of the interaction is limited and not very frequent unless you are in a Discord which I dont care to do.
Snowcat13 🌞
#3716

Posted 2021-09-24 06:17:43
I love the idea of it being like a social community page, and I honestly would love it if we can have a /poll system for clans, like if we're making a big decision or to see what people think of certain things related to it.


I really do hope you guys don't have trouble implementing this in!
Lilademon
#6339

Posted 2021-09-24 06:28:50 (edited)
After reading Websteak's criticizm regading my idea, which I mostly agree with, I think we can provide this upgrading system to the alliance type of clan. It's been stated that clans will have different types. The social based one can be for social purposes and there shouldn't by any costs (except for creating a clan). If you want to create an alliance with initially really limited number of member slots, you can set up a social clan for members you'd like to have an alliance with then build up the alliance until you have slots for enough members.

Dżanek
#24018

Posted 2021-09-25 15:18:39
As long as these sorts of groups can be feasibly moderated for toxic behavior and the like, I like the idea of clans based on niche interests
Cerulean_Soul
#18714

Posted 2021-09-28 11:37:34 (edited)
I also play Lioden, and based on my experience there, I'd like to suggest the following for clans/alliances here:
Allow admins/owners of the clans to set a limit on "inactivity" for their members. Also, allow admins/owners to automatically kick members that have permanently suspended or deleted accounts. For example, automatically kick members that have been inactive for 5+ months, or have been banned/deleted their account. This will allow for more member slots to open up and saves on the clan currency that has to be spent on expanding the number of slots.
I know that one of the big draws of clans in Lioden is how large of a clan membership you have, so many clan owners might not care to make use of a feature like this, but it would be a benefit for myself. Ideally this feature would be a toggle-able feature where you can choose if you'd like to make use of it or not, and set your own time limit of inactivity.

These are the current pros I'd see of this type of feature:
1. Save clan currency from expanding slots and could instead be used for clan raffles/events.
2. Frees up more member slots that can be filled with active members.
3. If a clan message system is implemented, it makes it easier for clan messages to be sent to active members instead of a bunch of dead accounts that haven't rolled in months/years. (It also allows for more active members to receive messages - I've had issues on Lioden where not all members in the clan will receive the clan message because the page has timed out before all members are cycled through)
4. Saves a lot of time for admins/owners that would manually go through and remove inactive members.


Cons:
1. Clan members might feel like they're being forced to roll to maintain their place in the clan. This would hopefully be avoided by setting the limit to several months of inactivity.


I'd love to hear any criticism or feedback on this idea!!

Jez
#1127

Posted 2021-09-28 11:54:29
I love Jez's idea of an ability to auto-kick members for inactivity! It's very frustrating when limited clan-spots are taken by inactive accounts. Admins can look through the list manually, but that's not very feasible for large groups. 

It would also be nice for the same inactivity limit applied to owners/admins. This may be hard to implement, but it can be frustrating when an owner leaves the site, and the admins are left with an inactive account listed as owner. Maybe if the owner is kicked for inactivity, one of the admins is automatically designated as "Owner"?  However, that might feel like a hostile takeover, and may not be well received.

Keycatt
#1226

Posted 2021-09-28 12:01:05 (edited)
^That's a good point Keycatt!
I've been in several clans where the clan owner goes inactive for a while and the admins are left trying to keep things going without all of the power they should have.
Perhaps instead of automatically choosing an admin to take over, maybe there can be an option for clan owners to select someone that would take over as owner if they've been inactive for a certain amount of time? So then it's the owner's decision who takes over, and understands what decision they are making.
It would allow the owners the autonomy to choose who their successor would be, in the event that they can't get online anymore, or they're inactive, and it would make sure the clan doesn't go stagnant or have to be re-created.

Or, if that isn't well-received, perhaps there can be an option for 2 owners, or a primary owner and secondary owner, and the secondary (or primary) can decide to remove the other inactive owner to get someone else in, if that makes sense? Then there's always someone to act as backup in case one of the owners goes on hiatus or cannot get on for a long time.

Jez
#1127

Posted 2021-10-01 21:09:09 (edited)
The word "clan" reminds me of Warrior Cats. I think the word "club" is a much better option, seeing as they are supposed to be community-oriented.

I say this in response to Michael's clarification; "When proposing this topic, it was more in line with 'social groups' or communities. This would allow you to join multiple groups with a focus on different activities, interests, or subjects. For example: art/artists, breeding projects, roleplaying, specific play styles, or just a place for a group of friends to hang out together on the site."
wolfwyrm
#18541