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Reduced Reliance on RNG (from the perspective of a game maker)

Posted 2022-08-07 09:38:00
Level 5 Vulture just owned me.  I had plenty of energy too, but a level 5 just won a VERY short battle with a level 19 wolf.

For the love of all that is good in this world, please fix this!!!

Mustang 🐎
#3314

Posted 2022-08-07 12:41:44 (edited)
Major support.

--

While training my new lead to level 10, battling felt very random. For example:

Defeated a level 16 cougar at level 8, then nearly taken down by a level 8 badger (had to flee) and actually defeated by a level 10 one. I could take down level 12+ cougars multiple times, but not badgers at my level, I guess.

Fled from a level 12 wolverine at level 9, then defeated a level 12 wolverine (still at 9) with minimal difficulty this morning.

If the randomness can't be solved, then at least allow us a way to counter bleeding. There's no point in fighting once an enemy injures you.

--

Also, illnesses feel so random and irritating. Up until this week, I'd rarely had any sick wolves and lots of extra medicine, and now suddenly I'm burning through my stash. I swear I've had at least one wolf catch something every day this week, including my lead. Hunting rolls, battling rolls, rollover rolls... a little something for everybody to use up my medicine stash with.

Mrnnki
#46396

Posted 2022-08-13 12:59:58 (edited)
Level 11 badger, destroyed my level 20, wasnt even a contest. 

This is getting sickening.

Log:

Lost a battle against a level 11 American Badger. Total energy used: 17. New HP after fight: 0. 2022-08-13 12:59:01

Mustang 🐎
#3314

Posted 2022-08-13 13:13:44
@Mustang, did you latch and crush the badger? Your lead has a decent strength, you're supposed to win majority of fights this way even when your lead bleeds.

Dżanek
#24018

Posted 2022-08-13 13:30:53 (edited)
Yeah, focus, latch, but latch failed EVERY. SINGLE. TIME.

Most fights I start with focus, then latch then crush until finished.

Mustang 🐎
#3314

Posted 2022-08-13 14:10:32 (edited)
I will say this. Once you learn the bleed/wait method, almost every enemy in the game is defeatable with the stats of a Generation 1 wolf. And yes, I currently have a "high stat" wolf as my lead. But I'd quickly like to say this wolf has only been my lead for 3 days. Before that, I had a NBW lead that never got beyond 800 stats - proof. And before that a 3rd generation wolf with 695 stats. And before that my original wolf, who had 725 stats.

(I don't use latch. It fails a lot for me. I always Focus + Bite + Bite + Lucky if failing + Bite til bleed + Rest + Wait. And the most important part, if you are bleeding, and the rest does not heal it, RUN)

I think Dżanek is right. One of the biggest issues is not the reliance on RNG when it comes to battling, it's that people aren't properly educated on how to battle. Whenever I tell people about bleed + wait, things suddenly become way easier. And it can become even easier if you understand how to read and use dice rolls to your advantage.

Do some enemies still defeat you? Yes. Here's my ratio to clearly show I do lose sometimes.

Won a Battle - 106 Pages
Lost a Battle - 6 Pages
Fled a Battle - 14 Pages

(Log only goes back to Nov 8th, 2020. Just wanted to note that since there are 2 missing months of data that would probably add more losses as I was learning the game in Sept/Oct)



If we take a look at the Level Lost per enemy, it weighs extremely high in favor of the high-level enemies. About half of my losses were level 16+. Over 85% of my losses were level 10+. This doesn't feel random. It shows a pattern that the bigger the enemy, the stronger they are.

And even considering my lower level losses, MOST of these were American badgers. These are considered to be one of the hardest enemies in the game. They have an extremely high chance of getting a bleed on you, but we tend to battle them a lot because we want to get their items for the Badger Base. So it makes sense we would battle them a lot, bleed or lose a lot, and feel like there's a pattern happening. I barely had any losses against easier enemies.

I'm not saying the game is perfect. I am VERY excited to see Skill Trees implemented. I think it's due for this game and I know the developers are working hard on it. This plans to add "skills, abilities, and battle moves". I imagine this will spice up battling big time, and might remove some of the frustration other players are experiencing. This could also be the chance to implement a "Battle Tutorial Type Quest".

But this isn't really RNG. Some enemies have abilities that can do a lot of damage to you if the roll happens to hit, but it's important to remember the smallest bug can damage animals in real life. Poison and bleeding type abilities are real. Strength can help you kill easier. And speed and agility can help you dodge, but it makes sense to have a small amount of enemies that are a pain in the ass to beat. That's the reason I ALWAYS avoid the snakes and bears unless necessary for a quest. There's a certain amount of learning what is within your wolf's ability and which enemies just aren't worth your time.

TLDR: Wolvden does need better education when it comes to battle AND the skill tree update will eventually do a lot to improve the battling system, but with bleed + wait, most enemies are killable. Some are just harder than others.

Slothie
#2938

Posted 2022-08-13 14:24:44
Well stated thoughts.

The User Log tracks battles fled. The search term Retreat brought up 59 pages of Retreats from Battle for me, for example.

Zeraki
#26932

Posted 2022-08-13 14:26:58
Oh thank you! In that case I have 14 fled battle pages! <3

Slothie
#2938

Posted 2022-08-13 14:30:13
Hmm to be honest I'd never go back to a NBW lead as things currently stand, I know the battle mechanics well enough, but even with a high up LB wolf, there are some enemies that still require lucky feet when they get an early bleed, which in itself is fine. Though if it's a low level enemy it's a bit ridiculous, but whatever. However, it's much worse when you don't have a super high stat lead.

A NBW lead where you can't rely on latch? Nope. Not doing that again. A lot of enemies will get in an early bleed and then you have a high chance of losing even if you part with those lucky feet, and in light of event battles I think that's VERY discouraging to new players and tedious for many more experienced ones.

The thing about bleeding is that if you have a high stat/high strength lead it's incredible and eventually you will barely ever lose (as long as you use a lucky feet here and there), but otherwise it unfortunately also works the other way around.

I feel it's a bit like with hunting before the update, as in, when you invest a long time into those stats, it's all good and you just end up wishing there were some more challenges and rewards (or at least I do). But if you don't have the stats and interest, you end up unable to do basic things (in this case especially event battles) and frustrated. You need to use a LOT of lucky feet and salves and will still lose regularly thanks to rng/being bled early. I personally find it annoying but if you don't have many feet (and salves) to spare then even if you understand the battle mechanics well, a low-ish stat lvl 20 lead will still lose a lot of battles due to bleed to the point where it's just not fun.

Normally I'd agree it's fine to have some enemies that are just awful opponents, but with how often they show up in Lunar battles I feel it's unfortunate since you lose out on 1-2 LT every time. Event battles are the main reason I don't wanna go back to a NBW lead, it just doesn't feel worth it in light of the rng issue with bleed.

But yeah also excited for skill trees.

🐾Alymiell🐾
#18317

Posted 2022-08-13 14:50:00
The Lunar Battles are different though. They have boss enemies at higher levels, meaning they are extremely hard to defeat. But Lunar battles reward you with 2 lunar tiers per enemies over 15+. It's meant to reward players that have been around for over a month, while still giving out enough lunar tears for newer players to get items if they skip enemies.

It would be extremely tedious to go through all my lunar tear pages, but based on the last day July 21, I got 82 LT from Exploring, 20 from 1 LT Battles, and 14 from 2 LT Battles (7 Enemies). And that was with a NBW Lead (At Level 20). That's 82 explore encounters (75% of LT) and 27 enemies (Other 25% + 7 Bonus LT).

80 * 7 = 560 (Enough for a base applicator, 2 marking apps, or even 56 GC at the rate of 1:10)

Events can't really be held to the same standards when they have bosses and are meant to be an occasional break from the norm. There's no way you could please everyone in the game, but there has to be some challenges from time to time for the experienced players, as long as they are balanced enough that the newer players can also reap rewards. The Lunar Event is very well balanced to make sure everyone can get a good fair amount of LT.

Slothie
#2938

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