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Tweak Trophy Hunting Quest - new suggestions

Posted 2021-09-15 17:26:42
I agree with Lionel. Just getting 1 trophy in a 2 trophy hard quest is hard to get, at least for me. I just got the trophy hard quest today and I gave up after defeating over 20 enemies around my level and higher and got no trophy. I don't bother with those trophy quests anymore after that.

🦊Trolljan
#3269

Posted 2021-09-16 10:23:58
I got the 2 trophy in hard quest again today and managed it in about 4 bars of energy. I sure cant do that every day, but today I got lucky. Still no support for any changes to that at all other than they should be in hard category.

The one I struggle more with and thankfully have only got once is complete 2 large trail hunts. I haven't even seen one in the Tundra yet, let alone 2. I was in the desert and Tiaga for awhile and getting them all the time so this one is definitely more difficult to me than the trophy one. I wasn't able to complete that one, but I dont expect to do every one of them every day.
Snowcat13 🌞
#3716

Posted 2021-09-19 19:42:00 (edited)
I hope this post makes sense, sorry if it doesn't. But I said it before and I'll quote it again:

'The problem isn't hard quests being hard. If something requires nonstop grinding and may still take days on end to achieve due to being purely RNG-based, that isn't difficulty, it's just...  frustrating. Needlessly finicky RNG doesn't equal appropriate difficulty.'

The important part is that last sentence. WD in general has issues with over-reliance on RNG, and this quest is riddled with it. It's extremely unbalanced compared to other hard quests since luck is the only way to complete it. But RNG and difficulty aren't the same thing.

Here's an analogy to make it more clear why a RNG-focused quest is a bad thing and should be heavily avoided.

Oh, you want the nice reward that this complicated jump puzzle gives? You need to learn how to perfectly time each jump without falling off and needing to restart, which takes practice and repetition. But you can do it, and when you do, you get that chest at the end. You get your reward for the struggle you put in to get it, and so does everyone else who puts in the work like you did. That's what real difficulty is.

This quest is like finishing that jump puzzle after hours of practice and memorization and finding oops, there's no actual chest at the end. Turns out the reward had a chance at showing up, not a guarantee. Some players did it too, doing the exact same thing you did, except the chest was there for them. It's not that you did something wrong that you can improve upon. You just weren't lucky enough. Sorry bud, better luck next time! Hope all that effort you put in didn't feel like a waste.

That's my main issue with this quest. Other quests simply don't compare, even the ones I hate like the breeding one. I got the 2 trophy one again today and don't think I'll be able to finish it this time, it's refusing to give me anything no matter who I fight. Cool I guess. I still don't like the singular trophy quest, but if it gave the reward the hard one does, then I could deal somewhat. The hard one though needs to go. So Suggestion 4 is my most preferred, but 1, 3, and 6 are okay too, in that order.

I feel so awful for all the people getting it multiple times in a row. RIP.

Whirligig (Active: Event)
#11137

Posted 2021-09-20 03:25:37
I have noticed that I am only able to finish the trophy quest during the lunar event because U am constantly fighting enemies to get LT but also for some reason, the enemies in the lunar event seems to have better RNG for a trophy to be dropped. I don't get how that is possible when exploring without the lunar event and fighting every enemy doesn't have a trophy drop as easy as it is in the lunar event, as if RNG is very different between the event and normal exploration with normal enemies. Why?? I never get trophies when fighting normal enemies, and yet, fighting lunar enemies gets me a drop almost every time. I don't get it??

🦊Trolljan
#3269

Posted 2021-09-20 04:27:50
@Trolljan Same thing here, it's strange.

Stefanie 🦌
#8113

Posted 2021-09-20 13:18:48
Yeh, I've noticed the same. Some might say it's because there are more trophies with Lunar enemies, but that shouldn't affect the overall odds of getting one. Pretty odd.

Whirligig (Active: Event)
#11137

Posted 2021-09-20 14:53:55
It makes sense that lunar enemies drop seamingly more, because you can actually fight way more than for the regular energy. On the energy bar, you can fight about 5 enemies, if you're lucky to get some. With the energy spent looking for enemies and the actual fighting, you're unable to do much. Yes, it refills, but slowly and people with smaller amount of time won't do that much fighting.

Meanwhile, lunar event doesn't actually require you to spend any other energy than the one you've spent looking for the essence. Then, you have 100+25 chances to approach a fighting encounter, from which my wild guess is you will get at least 30+ enemies to fight, in almost a quick succession. So, on top of the usual energy, you have extra 125 chances to fight. You don't really need the regular energy to win the fights, even though it makes it easier.

Since normally you don't get so many enemies in a row, it looks like the trophies drop way less, but in fact, it's the same luck, you're just fighting let's say 15 enemies in a row, not only barely 5 you would normally do on your energy bar. So, your chances of actually getting a trophy are way higher than on the regular day, which makes the quest of course easier.

I don't really mind the quest during the Lunar event, for that very reason. But outside of it, it's a pure frustration and for me, I just skip the quest because it makes me feel anxious, instead of excited that I'm gonna finish all my quests. With the others, there is something I can actively do to finish the quest and make sure I will, with this one, sometimes you can do your best, but still won't finish.

Mima
#6900

Posted 2021-09-22 08:53:48
TL;DR: Read the last paragraph.

I changed the lead and starting from level 16, I don't see much of a change in the trophy drop rate except for the first 25 battles when I didn't get any trophy. However, I could still get 2 trophies mostly within 6 hours in 4 of 5 days (in the remaining day I got within 8 hours), disregarding lunar enemies, and all the first 2 enemies of the day I got trophies from happened to be level 15+ even though I fought these lower ones. I think Rainforest really helps in completing this trophy quest as I was stuck there.

However, after long thought, I must acknowledge that trophy quest is a really difficult type of quest compared to other quests, you are unlikely to casually complete this, you have to spend a lot of time or guarana to succeed or buy a snake skull to skip or ignore this quest to accept failure. Even though you might know some tricks how to easily complete this quest, not everywolf knows the tricks and you can't teach most of the players. I'll make a few of assumptions that you may agree with (let me know if you don't):
  • trophy quests are the most difficult type of quest,
  • trophy quests make player miss the greatest chunk of SC rewards,
  • a group of players struggling with trophy quests is the majority,
  • the remaining group of players don't have trouble with trophy quests and they're the minority.

And although I initially had some mixed feelings regarding trophy quest adjustments and tried proposing alternatives, due to the recent experience and the aforementioned acknowledgement I'm more convinced that the community won't be happy with what will result from either of the suggestions.

I'll start from the minor arguments regarding specific suggestions which may sound nitpicky. Imagine you're a player in the minority, who gathers at least 2 trophies on a daily basis so completing these trophy quests is just a free reward for you. Suggestions 1, 2 and 4 say about removing trophy quests, which means players are more likely to get other quests. Being capable of completing trophy quests doesn't mean being capable of completing all kinds of quests. You can get trophies easily but you can't barely find trails of certain size during hunting or certain kind of enemies when you're stuck in one biome with a new lead (that can be capable of receiving trophies anyway). Guarana spenders can get trophies on instant while finding it time consuming to complete scouting missions, complete hunts, craft medicine or submit fish. Some quests require you to submit certain items of decent value which is an expense taken from the reward, including the subject of suggestion 2 - why would you pay to complete a quest instead of a free trophy quest? You're more likely to be assigned a more worrying quest as replacement of removed trophy quest. Suggestion 5 says about increasing the trophy drop rate, which means trophies are more common thus they lose some value. The rate has been increased once, don't make it another time because of the side aspect of the game which the trophy quest is.

Now, to the main point! The general purpose of all the suggestions here is to make this the most difficult type of quest easier to increase the sum of daily earnings by some of the greatest chunk of SC that the majority is missing disregarding the minority. And the effect will be that the majority will earn more SC daily on average if they have this bothering quest adjusted according to either of these suggestions. Since the latest Development Update I've listened to a great amount of negative feedback in the chat that GC prices have increased rapidly. The community dislikes SC inflation and this is what these suggestions lead to. The easier the questing is made, the greater SC inflation will occur. It punishes the minority for being skilled in doing trophy quests, who gaining nothing from these suggestions will have to purchase assets in the TC for higher prices, so as a result they can afford less assets.

Dżanek
#24018

Posted 2021-10-02 22:19:44
Full support, personally I like suggestion 3 best! That way it's a little more forgiving because rewards during battles are still not super common but tropies specifically are super difficult sometimes. This gives it an easy way to make the quests more lenient without changing trophy rates or getting rid of any of the quests

🌈Zetonna❄️(they/them)🐉
#23322

Posted 2021-11-02 17:38:20
Bumping this because I went on hiatus and forgot this quest existed and so had the misfortune of being reminded of its presence today.

I can hardly find reasonable enemies above level 15... And besides, doesn't matter if I do, because I keep getting my ass kicked by level 5-10s anyway, with a level 19 mind you, so I can't even win the fight to roll the CHANCE to get a trophy. It's using all my energy that I could be using to get SQ and I don't even have anything to show for it.

I hate it with every fiber of my being, please please get rid of it or change it to be less harsh. There's no reason it should be so unforgiving when a quest of equal difficulty is literally FISHING.

Whirligig (Active: Event)
#11137

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