Skip to main content
Main Content

Tweak Trophy Hunting Quest - new suggestions

Posted 2021-09-01 01:37:13
Support.

I had this quest once during lunar event. It was fairly easy, for the obvious reason of lunar enemies dropping trophies as well, meaning more tries.

I've got it again yesterday, and for the first time ever, I failed a quest. I've managed to get only one trophy, out of the 16 enemies that were level 15+ I could find. It was the most frustrating quest I've ever tried to do. The "complete two large hunts" one I've got today is a joke compared to it.

Now frustration aside, I do agree with there being only gain 1 trophy as a hard quest. It is supposed to be hard, but not completely luck based, as trophies are. I feel like there is a good chance you gonna find one, but two, not so much.

Mima
#6900

Posted 2021-09-01 01:55:04
If the quest is changed to only need one trophy, it will still be completely luck-based though.

The main complaint here is it being luck-based, but the proposed solution doesn't fix it being luck-based, but it needing an unreasonable amount of time to be reasonably sure to complete (what is "an unreasonable amount of time" depends heavily on how much time each individual player has available).

Fal - semi hiatus
#43456

Posted 2021-09-01 02:12:02
It will still be luck based, that I agree with. I'd rather be chasing 2 hooved preys or something like that for sure, even though, that is kind of a luck thing as well, as you may not meet the enemy in a few energy bars. I don't mind the quest itself much as I had fun with it during Lunar event, but outside of it, you are right, it does take unreasonable amount of time on top of that.

Getting one trophy is still heavily luck based, but spread throughout the day, I feel like that is something possible to do, without nervously checking the time if your energy is already regained because otherwise you don't even have a chance.

Alternatively, the solution could be "Get an item from battle". If that would include trophies, meat chunks and whatever you can get from the enemy, the difficulty itself would be a bit lower and more doable, as for example the meat chunk drops seem to be more common than trophies.

Mima
#6900

Posted 2021-09-02 07:38:22 (edited)
It can't be said that I'm lucky when I get enough trophies everyday. I'm an active player, this is true, but I still can get much more trophies than the minimum. The trophy drop chance for lower levels can be put into question if it was nerfed since the trophy drop chance adjustment. Before buffing the chance, I failed to get 2 trophies daily once or twice a week, which is still quite uncommon, even though the drop was around the level range, not 5+ for all levels.

Some players seem to have issues during battles, believing it's purely luck-based on dice rolls when it's not - common practices is randomly attacking enemies and not resting, wasting unneeded energy that could be spent for more exploring, which is a suboptimal way of fighting - some players still don't know how dice roll modifiers work, for example that they will never roll "6" when biting with lucky feet. There's difference between shearing and crushing, depending on kind of the enemy we battle. And so on. I don't think the questing should be adjusted due to the player's own inexperience.

Also, not sure if the frequency of battles depends on biomes we explore. I explore in Rainforest mainly and Swamp when Rainforest is re-scouted - this way, I may encounter more enemies than in other biomes. Also, Rainforest has 3 green button encounters which lead to battle with an enemy that can drop a trophy - I haven't seen such many encounters in other biomes.

About balancing issue, the last Development Update has the following note:
Quest difficulties have been assigned based on how long it would take a player to acquire the specific requirements if they are starting with nothing.  For instance, if you happen to have the exact items the snake wants for a hard quest - it will seem very easy to just hand it in, but for someone who doesn't have the items it may be more tricky.


As everywolf has stored so many items and wolves, I guess everywolf finds it easy to scout, craft or give items regardless of quest difficulty. Once I had a hard quest to give 2 herbs of Guaiacum and in logs I see I collect much less Guaiacum than trophies (even though I explore mainly in Rainforest and forage in Rainforest, where this herb can be found). So starting with nothing, this herb quest would be much more difficult. Similarly with selling items in the Raccoon Wares or scouting/hunting when we have no wolves in the pack. This is all luck-based to find a proper herb, the amount of items or a wolf to scout/hunt certain amount of times. Balancing-wise, trophy quest is not too hard, other quests are too easy.

Tbh the trophy quest could be balanced to other quests if we were asked to give trophy items to the snake or if instead of giving certain items to the snake, we were asked to find them by exploring or doing other actions.

Dżanek
#24018

Posted 2021-09-02 09:11:47 (edited)
@Dżanek

I mean I know how to battle correctly and I have been struggling to get trophies aswell?
You say you are an active player meaning you are on here really quite often and therefore can use much more energy, most of us cannot be here through out the day using our energy as it comes. This is what we are saying here we cannot be here all day battling and your leads stats are significantly higher than the rest of ours which does make a difference in battles aswell.

As for the herb bit you can just trade what else you have to get the herb you need, send your herbalist out a few times with minimal effort swap it out bang done your quest and all you had to do was check every few hours, you cannot trade to get a trophy to drop.

Scouting: Pop in every 2ish hours reset then leave- 30secs
Herb- Pop in every hour reset then leave - 30sec
Hunts: Pop in every 30 mins reset then leave - 60 secs
vs
explore + battle taking hours of time a day for some people and taking 5-10 mins of active doing to get through your energy if you are also battling.

Hard quests should be hard for sure and they dont have to be completed everyday but when people are constantly having issues completing it even if it's not 'impossible' something needs changing we need to create a middle ground for people like yourself who are here all day with a level 20 lead and those who are only able to be here for bits and pieces  with lower level leads.

I do agree with the handing in trophies could be better though? people can then hoard them, buy them of trade or do swaps should they wish but it still should not be a med quest imo...
Aavinox / Roamingtundra
#13656

Posted 2021-09-02 09:45:13
I haven't seen the trophy one as a medium-has it been for someone else? The 3 in a row I got were to get 2 trophies and were in the hard category. Yeah if it's in medium for anyone that's not the place for it.
I battled all day yesterday and wasn't getting hardly any level 15+ to even be able to try to get a trophy and I know I won a lot of the ones I did find to battle, but didn't get any at all. I definitely didn't complete that 3rd one to get them, but the 2 before I was able to so not impossible. I imagine those higher stats would be helpful. Mine isn't very high even though level 20 since it's gen 1.
Maybe I should put one of my higher stats in lead next time to see if that helps.
Snowcat13 🌞
#3716

Posted 2021-09-02 10:12:28
@ Dżanek #24018 I don't think you realise how many players don't have the time to explore all day or grind, we're by far in the minority ^ ^"

I'd say I'm not far off the same level of commitment as you and go through about 5-6 full energy bars a day when not grindng for the trophy quest. I have a good understanding of the battle system and a chonky lv 20 lead, and except for the Lunar events they rarely hit 0 HP. I battle many enemies, but I still struggled to find trophies the second time because the RNG wasn't playing nice even though I was purposefully grinding for them. There's just too much of it left to luck and not having a high level lead makes that worse.

Casual players aren't complaining about the quests being too easy- in fact I see more often in chat that people are happy it's easier to get SC now as it's now easier to buy territory, items from the raccoon, and get back adols/wolves who left due to overcrowding or neglect. I agree there's still tweaking needing to be done for the harder quests, but we don't want the devs to boost the difficulty just for veteran or high level players and instead keep it accessable to newer players too.

I do like the idea of being able to submit trophies instead of having to gather them yourself though! I'm going to be adding a few of the suggestions that have come up to the main post and that's one I'd like to include. I can think of a few downsides (like trophy prices going up due to demmand, rather than them becoming more accessable for crafting due to an over abundance of them) but I still think it has a lot of merit and would help curb the issues caused by bad RNG. I know I'd prefer that option to the one we have currently as I'm able to grind for my own trophies anyway and not have to spend currency to buy them, and for players not having great luck they can still complete the quest if they have the SC/GC to. If they don't... well I still say it shouldn't be a medium quest, but not every quest is completeable, especially to newer players. It'd just be nice not to have to battle RNG at the same time haha

Embers
#3501

Posted 2021-09-02 10:37:04 (edited)
@Snowcat13

Yes it is a medium quest aswell I have personally had and seen it myself. Medium is 1 trophy and hard 2.

Level 20 lead has the best chance for a trophy to drop and from what I understand and have seen stats are used in battle for certain things (Mostly used for your level and below to test who goes first, if you land a attack etc) Higher stats are a factor in battles but not going to get you a win everytime if you don't battle correctly! and more useful for levels below you so a level 20 is again going to get the best chance in battle against almost every enemy.
Aavinox / Roamingtundra
#13656

Posted 2021-09-02 10:42:11 (edited)
When I talked about battling inexperience, I mainly meant answering to this post (if I correctly understood of the meaning of dice roll as it goes during battle) and this post. Sorry, I should have pointed this out. There's a lot of casual players who don't know this because it's a hidden info behind hovering over the dice tag, not easy to find out by oneself.

I can't unequivocally compare my way of gathering trophies to yours. On one paw, I am mostly active but reading my logs I can see that it takes 4-6 hours currently to gather 2 trophies which requires moderate activity and approximately 5 energy bars. But also I have higher level lead which makes the most chance to get trophies and high strength (this stat matters the most as it's easier to latch and crush) which also makes me easier to win. Also where we look for battles might make difference. On the other paw, I don't fight 5-14 level enemies which you can take for your advantage to earn trophies even quicker as it's wider range and these enemies are supposed to be easier to fight than those of higher level. When I change my lead to one of lower level, I might get more accurate feedback about this.

Dżanek
#24018

Posted 2021-09-02 14:52:35
Allowing to submit trophies is in theory a good idea, as it encourages collaboration and you can just buy your quest like you do for food, herbs, and absolutely everything else that's result-based (give me this specific item, for example) instead of action-based (start this action, wait, then collect whatever the results are), but it has a huge flaw: a hard quest gives you about 150sc, while most trophies cost several GC. So nobody in their right mind (except those who care about quest leaderboards, don't have a lot of time, and have a lot of money) would actually use this?
The very nice thing about asking us to collect trophies is that we get to keep them.

I second what RoamingTundra said: 5 times 5-10 minutes, spaced 1 hour, is a much bigger investment than the fishing 4 times 30s spaced 10 minutes, or the hunting 4 times 5s spaced half an hour (I expect the devs to have locked the hunting quests to the possession of at least one hunting team, so I'm not taking into account the time to make a hunting team).

Fal - semi hiatus
#43456

Search Topic