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please don’t integrate karma! (addendum: at least not how exists in LD)

Posted 2023-07-21 15:11:16
I would much rather see all the man hours for a project like this go into something else that is more needed or more interesting/exciting. Wolvden is pretty well fleshed-out overall, but still has a ton of room for improvement, changes and upgrades - new events, new minigames, changes to the custom decor system and to the stat ceiling, the list goes on - I'm sure others would agree that there more pressing issues than introducing a karma system that most people don't want.

mercurie
#35270

Posted 2023-07-27 18:15:39
Full support!

I feel the karma system differentiates the games in a creative way. It makes them feel less cookie-cutter. It's not "the wolf game" and "the lion game" at present, but would feel that way if they shared too many similarities.

Paw
#112093

Posted 2023-08-16 10:20:04
Full support from me !


Karma system just doesn't fit here. Spend that time developing something new and interesting.
Don't make Wolvden Lioden !

8 Point Buck
#113195

Posted 2023-08-16 10:24:06
Full support from me.

Karma system, as it was on lioden, does not fit the overall tone of this game. Lioden's karma-based encounter writing was atrocious. I don't want my wolf to be a death lord or a goody-two-shoe angel king, you know? I just want him to be a cool wolf doing wolf things.

I like that wolvden has been quite naturalistic (note: naturalistic, not realistic) in comparison to Lioden in a sense, that acting like a wolf would in nature (for example, killing an injured animal) is not punished as an evil act.
Elzu
#112037

Posted 2023-10-19 16:44:40
If it's inevitable to have karma system, I wish it wasn't as simple as wolves being "good" and "bad" but split into multiple pairs (or even trios if possible) of polarized between each other characteristics like "brave" and "cowardly", "generous" and "skimpy", "docile" and "stubborn", etc.

Dżanek
#24018

Posted 2023-10-19 17:01:39
As I mentioned earlier in this post thread (February 2021, my god) I am really skeptical about the possible karma system. I'm concerned that it will end up vilifying my lead wolf for things like killing an ailing deer or whatever, while my hunters are given carte blanche to absolutely demolish every animal they come across.

In addition to that potential problem, the other is, as I mentioned before, that moral choice systems pretty commonly devolve into "be super bad or super good only" because middle ground is just useless. This time I'll directly quote Yahtzee Croshaw, from his Zero Punctuation review of Infamous 2: "as always, the best rewards are reserved for only the biggest saints or the biggest cocks, so altering your attitude is pointless, and they might as well ask you at the start of the game if you're going for a saint or cock run and stop nagging us with the same choice every five minutes"

Katie
#28191

Posted 2023-10-19 17:04:34
SUPPORT It seems pretty official now but i am not looking forward to it

Yup[Rat]nikᘛ⁐̤ᕐᐶ
#91893

Posted 2023-10-19 18:25:30
Yep, unfortunately they are deadset on adding it despite the community overall despising the idea for some twisted reason. Like, listen to your community, 99% of players DO NOT want a karma system !

8 Point Buck
#113195

Posted 2023-10-19 19:13:10
I don't come from LD so I dont have anything to compare it to, but I've been seeing things like this around often lately and I think it could be beneficial to take a different approach on the karma system on Wolvden. I liked the idea of utilizing the pack rather than explore! I'm not sure how that would be integrated but it sounds more ambiguous.

༺⛧𝔸𝕖𝕟𝕠𝕔𝕪𝕠𝕟⛧༻
#65468

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