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Shred non remnant Items.

Shred non remnant Items.
Posted 2022-08-05 14:13:37 (edited)
Current.

"Only items that have a Remnant component can be shredded You will get the equivalent number of uses of Food or Amusement in Meat Scraps or Amusement Scraps, as well as the remnant."

New
(Above text)
"If you wish to shred any non-remnant Amusement or Food Item Click the box" [ ]
"Note this may eat up items that could potentially be valuable In the future, We only suggest shredding common Items"

Why?, Why not! I want to be able to shred my common amusement Items so I can group everything into amusement scraps, I do not care about getting remnants but the shredding feature Is super handy and more items should be accessible when It comes to items.

Another thing Is Food! While bison carcasses are nice I would love to shred 10+ Carcasses and use meat scraps, But sadly at the moment "Meat scraps" are useless as you can only get them from a select few carcasses/eggs, Muskrat is currently the largest item that can be shred only providing four scraps.

Why would I click on my 10 meat scraps when I could eat from 28 use bison carcasses?
But If I could shred those bison carcasses my feeding would go much quicker as I would have a 100+ stack of food!





I currently have over 4000 amusement that Is "Useless" as the introduction of remnants have made people only buy amusement scraps!

SolarDeer
#26758

Posted 2022-08-09 23:29:25
Before saying anything, I decided to read Feeding & Care Changes discussion to remind myself what was the thought about processing consumables. Admins wanted to implement a feature allowing us to process food so we could feed the pack with only one item type instead of roaming between carcasses. There's been numerous answers, including mine, that we didn't want carcasses to be become unusable and the processed food to be the only item to feed the wolves. There were also comments stating that some users wouldn't like to eat processed food. So in the end, we've got a feature allowing us to shred food only if it would drop a remnant.

However, I don't think it was supposed to stop the plans of making all the food processable. Moreover, I feel even more convinced to agree with this idea. While those who apply carcass-only diet might not mind this change since it would be optional, it would be much of convenience to other users. I'd be happy to see how the food market would behave, where meat scraps would be commonly sold and carcasses could be considered premium food. Food sellers might consider more approaches to how they sell food - in meat scraps or carcasses. It would make carcasses less common in the TC but it might feel more rewarding to hunt for and eat carcasses as they consume something that not everywolf is worthy of eating.

And also, it would help converting those tiny carcasses into something of higher number of uses, as it was mentioned here. Why would you put on trade 100 items of 4-use critter carcasses if you can shred the food into 40 items and also put other 60 items?

Dżanek
#24018

Posted 2022-08-10 01:17:09
I forgot to note about amusement scraps. You mentioned only those are bought among toys. I seem not to sell anything beside amusement scrap now but on April-May I sold owl talons and bones in bulk of 100 items as well as amusement scrap. Both amusement scrap and 5-use amusement items got bought evenly. I tried to sell Whale Rib Bones as well but no one seemed to buy them for months and these got bought only once. Maybe no one wants amusement that can't be shredded into remnants? Or maybe it feels more at ease to purchase 500 uses or 1000 uses over 800 uses?

Dżanek
#24018

Posted 2022-08-10 01:29:22 (edited)
The big Item trades still do relatively well, But single Item why buy say... a 2 use mollusc shell when you could buy 10 use scraps?

Not to mention with the amount of amusement scraps now while effectively being the same thing there a bit saturated in the market (to a degre) and are usually priced a bit cheaper.

Weirdly yesterday I went to list some amusement trades and was surprised to see only 3 pages of trades up what Is quite low for how much amusement some people are hoarding now, Like I myself have over 14000.

SolarDeer
#26758

Posted 2022-08-11 11:17:03
Adding on to what Dżanek said, there were some mildly annoyed people when the food uses were changed for numerous carcesses: stoat from 1 to 3, dall sheep / elk cow from 12/16 to 17, BUT mostly the swine carcass / seal pup from 10 to 9.

The numbers are mostly weird to the human brain. I know it's not really that hard to add them up, but when trying to list your food to the TC in neat 50/100/200 bundles, it is a pain to sit there and try to do the math.

Adding all carcasses to scaps would allow people to make neat bundles of Meat Scraps and sell food much easier, without really affecting gameplay or the market. It might bring on some more sellers if the process is made easier, but I can't see that being enough to affect the market prices dramatically.

Slothie
#2938

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