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[ADDED] Allow More Biomes To Be Kept Open When Lead Passes

[ADDED] Allow More Biomes To Be Kept Open When Lead Passes
Posted 2021-10-14 21:27:16 (edited)
Hi,

My last lead passed away a good while ago, but I have been in an amusement deffecit ever since because all of the biomes are locked again. Re-unlocking the biomes is a pain and during this process I cannot rescout for amusement because I need the high difficulty biomes for best amusement chances. My idea to fix this is to have two (maybe more) biomes kept open when a lead passes, which would ease the stress of scouting everything again. By having these biomes open, it means that there is less to scout overall and re-opening the map can be completed slightly faster which eases how long amusement deffecits can last in switching leads. This can be done in one of three ways:

Option 1 has two parts, limited and not limited. The idea is the same but they entail different aspects. Both have the constraint that the biomes need to have been scouted before the map resets.
Limited means that you can only pick biomes that are your home biome challenge rationg and below. Example, your lead dies in the glacier, you can keep the RF and any one other biome on the map open. If your lead dies in the deciduous forest, you can only chose the other two starter biomes.
Not limited still has limits (to keep it slightly fairer than unlimited, which is why I didn't use that word), just not the same as limited. For limited you can pick any scouted biome on the map, but you can only chose one per difficulty. This means someone who doesn't have their lead die in RF or Glacier cannot restart the map with both of those biomes open, but they can have one open as long as it was scouted.

Option 2 is that the game randomly choses to keep one or two biomes open regardless of difficulty as long as it was unlocked before your lead died. An example would be you live in the mountains, your lead died and you check the map. You already have the tundra and the prarie open. This one is a bit weird because of the normal progression of scouting but it felt right to add as an option

Option 3 is that two biomes around your home biome are kept open. This is still sort of randomised if you live around the starter biomes because of how many biomes are clustered around there. An example of this would be you live in the grasslands, your lead dies and when you look at the map you have  two of the four biomes around the grasslands open, like prarie and deciduous, mountains and conif etc.

In order to add this, I think all that needs to be added is coding? I'm not a master on game dev but I think that's all that needs to be changed

Thank you for considering this and I look foward to hearing feedback!

Breezy [Hiatus]
#4307

Posted 2021-10-14 21:31:41
I honestly feel like scouting as a whole needs a rework. Having to re-unlock biomes at all is annoying, makes little sense from any kind of lore standpoint, and just seems like a gimmick to make scouts seem more "useful"/extend the time required for that aspect of the game.

Severance
#3395

Posted 2021-10-14 21:34:27
A scouting re-work would have to be a seperate post, this is an idea regarding how to make scouting everything again easier using the current system by changing how many biomes are left open

Breezy [Hiatus]
#4307

Posted 2021-10-17 18:00:10
I really like the first option..yes it would only have the other 2 biomes..but i think it will be helpful and alot faster with scouting so you dont have to worry about expanding the map fully..even though you have to, at least you ahve the other 2 biomes that would be there for more exploring opertunities as your new lead! :) I recently lost my lead and its a little hard getting everything back..so i really think this will be helpful..also sorry if i explained this weirdly q3q

Super_Nova (he/they)
#41414

Posted 2021-10-17 18:00:10
Option 3 feels like the most natural choice, imho, as arguably wolves in the pack would be most familiar with lands bordering their home territories. I would be in full support of something like that!
Lore ✨
#16175

Posted 2021-10-24 13:08:56
I dont support - sorry. I actually like the Biomes resetting. It's fun to explore and open them all up again. Keeps the game fresh.
I just made a new lead 6 days ago and have 6 open now. It's not that long of time to wait until they all are open, and it's fun opening them back up again.
Snowcat13 🌞
#3716

Posted 2021-10-25 05:34:25
I think Option 3 would be great. If you reset in Glacier or Rainforest, it would make sense to have one neighbouring biome, Tundra or Swamp open to you. I think it might be interesting if instead of being completely open, you still had to scout neighbouring biomes but only 50% or so. I remember resetting in Glacier was pretty rough ^^"

foehn
#3596

Posted 2021-10-31 09:36:14
Normally we have leads for over 5 months, during this time we're capable to get two 100% proficient scouts. Assuming we start from the starting biome, we need to send the scouts with full energy around 145 times in total to fully discover all zones. Once-per-day active players with 2 scouting missions daily can discover all zones in less than 3 months. Decently active player with 6 scouting missions daily can discover all zones in 3½ weeks. Starting from more challenging zones they may decrease the amount of scouting missions needed even by 20%, which means completion in less than 3 weeks. And this is a small part compared to the lead's lifespan.

As Snowcat13 mentioned, opening all the biomes from the start is really fun. The scouts are intended to open new areas. I always considered gathering amusement items by scouts as a filler to make them somehow still useful when all the biomes are fully scouted. Most of amusement items are gathered by leads exploring. And this filler part takes over 80% of gameplay. EXP boost is the major thing there. I wish scouts were somewhat more useful than it.

You suggest to make two more biomes to be kept open. If we live in difficult biomes, it means we have 40% less scouting missions and access to medium zones, which can be fully scouted with 2-4 tries each. With decent activity you can fully scout 2 biomes daily, then spend the whole week to take the most challenging biome on the edge of the map. I think the suggested solution would bring even more problems about how distant these difficulties are, that you have only this one, most difficult biome, very concerning one instead of two which are not that concerning because you can relate one of them to the other.

The biome difficulty doesn't determine how great amusement items you get. You don't have to discover all areas, you can scout two adjacent easy biomes within a day and continue re-scouting for toys.

Dżanek
#24018

Posted 2021-10-31 18:10:09 (edited)
@Dzanek I understand whilst that is something I could do, I also still want to gain stats for my wolves. This means I rotate my scouts pretty often and I do not have 100% proficiency scouts that haven't already joined a hunting team. Also, before my last lead died I had no reason to be scouting the rainforest so I had no scouts with 100% proficiency even remotely capable of touching the RF. The glacier, a hard biome, is arguably the best place on the map to get amusement and since I do not have the stats to survive the glacier it's not an option for me to live in it. A lot of my amusement does come from explore admittedly, but because of the size of my pack it is not enough long term for me to get all the amusement I need. By being able to keep the glacier open (Option 1) I could at least stave off the strain of not having two wolves dedicated to rescouting with the enounters that give whale rib bones which is 8 uses of amusement compared to the max 5-7 you can get from some explore encounters excluding the owl one that only appears at night and gives 12 uses of amusement. Scouting everything again is fun, but the joy is lost on me because of these factors. And no, I will not buy from the TC because prices 10SC per use at best, and I am not willing to spend that every RO just to keep my wolves happy.

Breezy [Hiatus]
#4307

Posted 2021-11-07 19:55:31
I like the idea of option 3 and are in support of this keeping biomes idea
HowlingDeath
#27499