Fleas should give the plague
Posted 2020-11-17 13:36:43
Added some additional stuff to the post! |
LucidZenith #6523 |
Posted 2020-11-17 13:54:19 (edited)
I wanted to read your first-post tweaks since people have been offering suggestions as well, and you've improved upon the initial idea. I actually got nervous to say anything considering I'm seeing people get heated over medicinal prices in-game, but your 'immune-booster' idea does I think fix that! 'An apple a day keeps the doctor away' but a wolf equivalent for new players sounds great, if supposedly existing diseases getting rebalanced happens. I actually wasn't aware of a 'flea exploit' until this thread, and I was more just excited in parasites causing worse problems for the reason that they can, and do often irl. So I thought of fleas/ticks/parasites have a percentage chance to carry a next-stage disease or cause anemia (anemia if left untreated for a couple RO or three), and the Herbalist has to have high enough Wisdom or Smarts to research cures for these next-stage diseases!
(also semi-related I have anemia irl and I struggle with it a lot; a wolf with Anemia would be Weak, Dizzied, Pale Gums in symptoms and absolutely should not Scout, Explore, or Hunt, locked at 0% energy with maybe a low chance to recover at RO provided they are fed to 100%(gotta get that iron from them MEATS)--again, just imo, more musing for fun!) EDIT: In considering a way for new players/new wolves to avoid parasites and their next tier diseases, I think a low cost solution would be finding a Mud Puddle in Explore! Like the drinking puddle, you have two options to Roll In It or Dig; the first option may coat your lead wolf in a protective layer of mud to ward off exterior parasites for a -limited time- and the second option gives the chance to bring home a Mud Ball item which can be |
🌾Greentusk🐗 #1635 |
Posted 2020-11-17 18:02:36 (edited)
@ [1635] |
LucidZenith #6523 |
Posted 2020-11-17 20:23:15
@6523 thank you for understanding! I was very confused as to whether or not 'is this its own suggestion or not, because it's inspired by someone else's specific suggestion' so I think I'll start another thread in the morning with a link-back to yours, as its obviously related! |
🌾Greentusk🐗 #1635 |
Posted 2020-11-19 00:13:06
No support. With the way the system currently works, there's bad diseases and then more minor ones. I do not agree with the idea of having to make every illness a potential pain in the ass just for the sake of fixing a loophole. If not fleas- oh just adjust the other easy ones so people dont use them... no. That just makes all diseases more obnoxious. There are adjustments that can be made but I'd rather keep a mix of hard and easy illnesses rather than trying to make all of them more brutal just because people found a way to work around the illness. Rebalance the system, not the illness. |
Lesbirds #13679 |
Posted 2020-11-19 00:25:06
^^^ agree so much with lesbirds. i was gonna post here before but i couldnt articulate my reasons behind not supporting. making diseases more annoying and obnoxious hurts everyone in the end |
Syllabub #6154 |
Posted 2020-11-19 00:41:02
Of course a potentially simpler solution (depending on how the game is coded, idk), would be just to make it so that wolves can have multiple illnesses at once. Keep fleas pretty innocuous but have it give no protection from flu or distemper. |
Coal #476 |
Posted 2020-11-19 07:04:22 (edited)
I support this, not so much for realism but more to prevent abusing the illness system. If anything, fleas should lead to tapeworms if not treated for a while, as tapeworms aren't lethal, but will cause more hunger, meaning more resources will be necessary to feed them. I think the plague could be a good addition, though I've never personally knew of an animal, wild or domestic, contracting the plague, so I can't comment on how common it really is. I think it should be a gamble. Fleas for X amount of days can cause plague or tapeworms. |
LittlePuppy #2787 |
Posted 2020-11-19 08:03:33
I support this, because you shouldn't have to exploit the game for the game to be easier. Illnesses personally have never been a problem for me, but reading through this thread, it does seem like there's a pretty good reason that people are exploiting this, so something definitely needs to change. I think others have put it into better words than I can though :) |
Kayla #4656 |
Posted 2020-11-19 09:17:29
Everybody's saying 'support for realism' but is it realistic for wolves to get sick every 2 weeks or get mange from stoats they didn't even catch /j But on a serious note, I don't support except if illness gets a serious nerf. I don't use this because my pack is relatively small, but still. Getting 2 open wounds and mange in what's supposed to be 2 weeks in-game (which has happened to me before) is absolutely ridiculous. The immune booster suggested sounds like a good idea, but only if it doesn't cost a ridiculous amount of herbs like cure-for-all. Dealing with illness is stressful enough as it is, especially considering what's going on in the world right now. And the devs have already said they have an enormous backlog of things to add and aren't accepting suggestions period. |
Seasplash(Chatmurder) #9202 |