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Reduced Reliance on RNG (from the perspective of a game maker)

Posted 2020-11-13 22:55:54

Yes, absolutely, complete support from me!

I'm not one to care for stats- its a cool bonus, but it's not my main focus and probably never will be. I understand the developers were probably trying to avoid a situation like in LD where stat-breeding made it so there were some absolutely insanely stated lions that would obliterate their enemies with a sneeze. At that point, there should just be a cap on how high a cub (well, pup, for wolvden) can be born with and it would avoid that problem entirely. Im not saying to cap it at something low, especially with how the enemies currently are plus people who do go through the process,time, and spend money for those stat breedings should be rewarded with strong pups!

I stop actively battling at level 10, because by then my lead is competent enough to not get knocked over by a strong wind. After that, once I built up a decent herb stock, maybe I'll go out and fight something but frankly...the system just isnt rewarding. The risk isnt worth it. I only fight when forced to by the snake quests- which, if Im being forced to fight certain animals, can the game not increase them for the duration of the quest?? Ive had to fight weasels and it took me nearly 2 days to run into ONE badger, and I looked in the biomes theyre common in. This difficulty doesnt make the completion rewarding, it makes it tedious and stressful. 


Mady
#2742

Posted 2020-11-13 23:11:57

@Mady I don't think a cap would make as much sense as just increasing the baseline of enemies stats as your lead gets over a certain threshold, you could possibly make the rewards from battle higher too. Either the cap would be so high it'd be innefective or low enough for players to be hitting it and wanting more.

I would like to see more control when exploring honestly. Maybe even a North, East, South, West/Left, right, onwards, go back kind of thing. Exploring seems a bit aimless right now. I'd also like more choices as a general when interacting during explore. Just having 1 or 2 options makes it predictable very quickly.


xXDruidXx
#2778

Posted 2020-11-13 23:15:42

Too add to my previous post...

The option of going onwards/going back could also increase the overall difficulty of creatures and increase your chance of coming across large competitors and increase the reward for beating them! Sort of like a dungeon run/climb the tower. You can try delve deeper and deeper into the wilderness, the stronger you are the further you'll get. Maybe once you're over a certain level or stat threshold you can begin at a further in point?


xXDruidXx
#2778

Posted 2020-11-14 04:33:00

Yes, I fully support revisiting the RNG-based battle system. My wolf is only level 16 and I’ve been playing since the first day of early access. I’m already looking ahead to future lead wolves, and wondering if this slog to level 20 is worth it. I realize level 20 should require some dedication, but the battles themselves can be very frustrating.


Wolfsmirk
#1626

Posted 2020-11-14 06:57:25

Support this! Latch has such a low chance of success, even with a lucky foot, that I actually wind up mashing bite until my wolf faints or the enemy dies. 


Chaosprincess
#16877

Posted 2020-11-14 16:07:11

Yes, thank you for this post! Absolutely support!

Sasquatch
#415

Posted 2020-11-14 16:46:38

100% support this! I am new to this kind of pet sim game, and the RNG here is awful compared to any other game I play.  With hunting especially I see it, as I have a fully leveled up and 100% proficient team and it seems very similar to when that team was new. 


biscotti 🌿
#5274

Posted 2020-11-14 23:15:10

I support this completely! I am dying for more engagement, I want so badly to love this game but stm it feels like it lacks engagement, and with that, lacks depth


VehementRed
#1248

Posted 2020-11-15 07:39:53

Yes.  The battle system is brutal.  I use 2-3 healing salves per battle.  There's no point in battling enemies below my level because not only do they give minimal experience (which is fine), but I'm still likely to die.  

Mynah
#19474

Posted 2020-11-15 09:26:24

Yes please, as another game developer. Players having so little influence over what happens is completely disheartening.

finnfinite
#21205

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