Reduced Reliance on RNG (from the perspective of a game maker)
Posted 2021-12-13 06:27:45
I do think that RNG could still be tweaked even with better displays for chances and affecting factors. I do think that levels should matter more than (mostly) just health. It does still feel bad to lose to a lvl 5 fox as a lvl 20 wolf - just because it managed to bleed you, you can't get rid of the bleed (fail or unable to rest successfully), and you miss enough of your attempts to just fail. |
![]() Ihmislehma #1850 |
Posted 2021-12-16 08:27:22
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![]() Wicked--Fang #16364 |
Posted 2021-12-16 18:33:29
it'd be nice if stats at least provided a modifier to some rolls, although i think i'd like to see something a lil more in-depth than that. |
MozarteanChaos #53223 |
Posted 2021-12-19 20:30:11
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![]() ❄️Meteorstar ❄️ #11545 |
Posted 2021-12-22 20:46:37
Either way, I don't battle outside snake quests at this point, and I'm already above level 10 so I'm getting chased NBWs and trophies, I have access to the perks I want, I don't need to level anymore imo. Fck leveling and fck battling if it's gonna stay like this. I'm honestly just gonna resort to working on my pack and lore building since at least that's less frustrating. |
Emerald #5398 |
Posted 2022-01-07 18:09:33
it'd be nice if stats at least provided a modifier to some rolls, although i think i'd like to see something a lil more in-depth than that. Stats do provide modifiers to a lot of rolls. For instance, this excellent post by Dzanek is a guide to fighting bears and explains how stats factor into every stage of combat. Some examples: - The initial roll that determines whether you or the enemy goes first is subject to a stat modifier (the exact stat varies by enemy). - If you go first, the different opening moves function off different stats. Snarl has no modifiers; focus has a smarts modifier; lunge/chase have a speed modifier. So you have to consider your lead's stats. My lead has high smarts, which means that focus is generally his optimal starting move. - Latch is subject to a strength modifier, while bite gets no stat modifiers and an automatic -1 penalty. So if you're wondering "should I latch or bite?" it depends on your strength versus the enemy's strength. I'm not saying it's the greatest battle system, but it's much more stat-based than it seems. Having good stats and knowing the mechanics will allow you to mitigate RNG in the majority of battles. You still won't win every battle, but it helps a ton. |
![]() Lionel #34199 |
Posted 2022-01-07 19:44:47
Anything which is not typically etted by wolves (cougar, birds, et cetera) does not have Prey Opponent modifier, meaning it is harder to defeat them, in general. There is also +1 Slow Opponent for some, which again, we would have to know to hover/hold tap to find. I know it is on certain snakes, and even the bears (they're another story entirely due to Fearless -1 and high Strength breakpoints, but it is a bear, for Tala's sake... as in, I don't expect to down every single bear without much experience and preparation like Lucky Feet). They've also stated Wolvden is meant to be played over time. This means there is an expectation for combat to feel... difficult until we get to a certain point (stat breakpoints for example). However, let it not be said I do not feel frustrated at times, too. Often, it's something akin to Wounded status inflicted on first turn. We don't quite get the same thing, though a successful Lunge on birds (7 damage, "stunned" = 'free' damage) - and sometimes other critters can feel impactful, if you get that first turn, anyway. ![]() |
![]() Zeraki #26932 |
Posted 2022-01-07 19:52:14
(but now I know why: it's because my lead has comparatively poor agility. this doesn't help me beat that bear, but it does help me feel better about the whole thing, somehow) |
![]() Lionel #34199 |
Posted 2022-01-08 08:18:44 (edited)
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MozarteanChaos #53223 |
Posted 2022-02-01 08:33:59
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![]() lixue #57093 |