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Petrichor #129115



Hello, I am Petrichor! (One of five Petrichors here on Wolvden last time I checked, haha) I would love to be referred to with gender neutral pronouns, specifically they/them!

I am trying out a realistic style wolf pack with the Lupine Tip pack. I was heavily inspired by Morbid and her Alhavenlan Pack, check her out here: link. You can also find out about the base Wolvelocke challenge here: link!
On top of that I am collecting wolves that fit the theme for the fears in the podcast The Magnus Archives. You can find these wolves in the Fifteen Fears cave.


My Wolvlocke Rules
(Last updated: 1.05.2024)

General & Other
- The Game Assigned Lead should have the talent Strong Bonds to compliment the rules around amusement items
- The talents Den Parent and Natural Hunter are not allowed as they influence pup survivability and hunting success
- There are no punishments for breaking the rules, don't worry about it

Hunting
- Each pack has one biome that they hunt in and they generally do not leave it to hunt elsewhere. The pack can switch biomes though, but only when that year's pups are adolescents (they are otherwise too small to travel)
- Hunting teams can only be made up of pack members. They can be organised based on personality if the pack has enough wolves for that
- Each hunting team is only allowed to hunt twice per rollover
- Food is only able to be eaten on the day it was hunted
- Wolves are only allowed to eat one piece of food at a time (though the hoard) in order of highest to lowest stats; this includes pups
- Food and amusement items that are found by the wolf and given the the Game Assigned Lead Wolf may be used by the wolf who found them (also applies to pups)
- Adolescents may come along on hunts and train in any position but only with their natal pack (if the hunting teams have already hunted twice then adolescents have to wait until next rollover)

Amusement
- Pups and adolescents can play with amusement items at any time without having had to find them themselves (fun-loving pups!)
- Adult wolves are only allowed to play with items that they find themselves no matter their mood percentage
- Mood is, other than through toys, gained by socialising with pack members (This is why it is recomended that the Game Assigned Lead has the talent Strong Bonds to lose 5% less mood every rollover)
- If a pairbond is broken the remaining wolf may be helped with any amusement item available. If you want you can give them just enough not to run away until they find their own items

Illness
- Deadly illnesses are always fatal; wolves are not allowed to be cured of these (Distemper, Poison, Infection, Heatstroke; Pox for pups)
- Non fatal illnesses have different chances of being cured depending in the age of the wolf. Roll every rollover after contraction to see if they can be cured (table below)

Non-lethal illness recovery rate by age
0-5 months - 1 in 4
6-11 months - 1 in 3
1 year - 1 in 2
2 years - 1 in 2
3 years - 1 in 2
4 years - 1 in 3
5 years - 1 in 3
6 years - 1 in 4
7 years - 1 in 5

- Any illness, whether contracted during rollover or while hunting has to wait until the next rollover to have the chance to be diagnosed and healed. Basically it can't be healed immediately.
- If a wolf drops to 0 HP it dies and must be chased or sent away from the pack. However, if a wolf gets an open wound they can be healed using one healing salve the rollover after they got injured (not immediately). If their HP reaches 0 again after the healing salve has been applied they die and must be removed from the pack.

Aesthetics
- Breeders should preferably have yellow, amber, brown, hazel, orange or clay eyes (purely for reasons of personal taste are blue eyes not allowed)
- Unnatural/fantasy eye colours are not allowed on breeders
- Breeders should look as close to real wolves as possible
(- All heirs must have a black tail tip marking in any slot. Preferably with a strong percentage.)

Packs, Breeding and Dispersal
- Wolves can only breed in late winter and have pups in the spring. If their heat does not align with the season there are three options for dealing with this:
1. An elk heart is used in late winter to immediately induce a heat
2. The wolf is bred on the last possible day to slowly shift the time of heat forward through the year. This is done until it comes at the right time (get pregnant in winter, 4 days until season change, and the pups will be born on the first day of spring)
3. Don't rollover for the amount of days needed to have the heat come in winter (the seasons shift even when you're not here)
- Wolves are not allowed to breed until they are around two years old
- Wolves can start dispersing from their natal pack at 1 year and 6 months old but is more common around the ages 3 years and 6 months to 5 years and 6 months
- The probability of dispersal is 0,07 for females and 0,23 for males each year
- Dispersal in the wild happens mostly around the late autumn to early spring months, october to march, but is most common between dec and march.


Pregnancy and Pups
- Pregnant wolves can be nested at any point during pregnancy, there are no set rules
- Wolves who have just given birth cannot participate in hunts until the puppies are 1 ½ months old (when they go from newborns to young pups)
- Pupsitters are not allowed
- Pups may be trained in any stat but only by members of their pack
- The pack is not allowed to adopt pups from the enclave or from other packs

Here is a digital die to roll
(link)
Member Information
Name Petrichor
Pack Oakgrove Pack
Lead Wolf Rainfall
Joined 2023-10-02
Last Active 1 day ago
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