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Increase puppy survival rate

Increase puppy survival rate
Posted 2023-03-21 15:31:28

Intro



So, I know this has probably been suggested before but after playing wolvden for some time I can argue that anyone who suggested this in the past definitely did not get their wish. The survival rate for puppies suck, and it's so random when they die it makes putting effort into them a complete waste. I just finished reading the grouse guide for puppies and their survival rate and all the ways a pup can die thats not just untreated infections and no pupsitter is, imo, unfair. The mothers level? The litter size? A small injury? Why are there so many ways to kill a puppy than there is to protect it? I think it's time to stop killing off puppies randomly and at least give puppies with 0 injury and a pupsitter a stable chance.


What prompted me to bring this up?



To put it simple, I have a thing in my pack where I try to continue some bloodlines in my pack that I find dear to me. For instance, my first ever rolled wolf's bloodline. She passed on but had a daughter that could still breed. I bred her to my male wolf and they had a bunch of litters of pups I didn't really care for, except one. Poloma. She resembled her father with hints of her mother and had her fathers heterochromia eyes. She was perfect. I did everything to make sure she survived. I fed her mother to 100% even though my pack was struggling and I had to desperately space out my food evenly among the wolves, I assigned her my best pupsitter and when she was weaned I kept her needs 100%. Well, I guess one day I didn't have much food to use and only played with her and didn't feed. I rolled over and she's dead, right before reaching adolescence. Needless to say I was irked. The fact that some random puppies I didn't even assign a pupsitter to survived but Poloma did? After that I felt like I put days into her for nothing. Wasting sc on bundles and making my scouts do rescouts for amusement just for Poloma and in the end she dies. I felt like something needed to be done. The flavor text given didn't even match her personality.

Why should pup survival rate change?



I feel like this should be changed because I can assure you, i'm not the only one pissed at random pups dying. You put all that hard work into the pups just for them to die. It makes you feel like you did all that for nothing. Not to compare or bring down Wolvden at all but on Lioden when a cub has a broodmother they're good they don't need anymore protection than that, they're not gonna randomly die. On wolvden however it seems like the pupsitter is either really shitty at their job, or the game is set to hardcore with no off button. I dislike this. It makes even training a pupsitter to 100% worthless when the pup still has a high chance of dying either way. The grouse house guide said the protection is spread evenly which makes sense, but even with 100% success rate why did Poloma still die?

I feel like the survival rate either needs to go up permanently, or something needs to change with pupsitter protection as well as nursing mothers+weaned puppies. A pup dying at 98% because it's not 100% sounds unbelievably unrealistic and also annoying it doesn't even make sense. I feel like if the pups is somewhere in the 80s-90s, the chances of them dying should be low to none. Below 70 should be a 50% and anything below that can have a random chance at dying upon rollover, but just because it's not 100 means it dies? Thats unfair. The only time a protected pup should die is if it has an uncured illness.

Some other worth mentionings I have being the litter size increasing or decreasing a survival rate. Lets say you have a 6 pup litter, and you plan on keeping 2 pups. The rest you can sell because even though you don't want them, they're still very pretty and maybe the base or markings are high in value. You protect them all and make sure the mother is 100% in needs and health. A rollover passes and suddenly a high valued pup dies in the litter with a random flavor text saying idk a snake got in or something. Ok fine, you still have 5 pups left and the ones you're keeping didn't die. Another rollover passes and another pup dies. Ok, what in the world!? You check the mother and the mother is fine, the pupsitter is gaining proficiency and still has 100% success, but the pup that died was under 40% survival rate and the others are declining as well. ATP there is nothing else you can do make sure they don't die. You can't change the pupsitters, you can't overfeed the mother and you can't even equip extra protection for the pup. All you can do is sit and hope the next rollover a pup doesn't die and they all seemingly make it. The fact that there isn't even much we can do to even ensure the pup is going to survive other than hopes and prayers is baffling. This may be the reason why so many users like myself just don't care for breeding anymore, or they stop putting much effort into it. The fact that theres really nothing we can do to make sure they survive even when the pupsitter is maxed out and the mother is taken care of is imo annoying.

Here are some tips that I can think of to help stabilize survival rate:

*Pups at 80-90 survival should not die at all with the exception of an untreated illness, pups with 70 survival rate should have a 50% chance while pups with 60 or below can have a chance of dying upon any rollover

*Pups with pupsitters, even if survival rate is & or below 60, should still possibly make it especially if the pupsitter is 90% or more proficiency (This makes pupsitters at least not make it seem like they suck at their job despite being maxed out because the flavour text makes it seem like the pupsitter isn't even there, I mean they followed a scout and died? Really?)

*Remove the litter size and mothers level affecting survival rate. I feel like a wolfs level shouldn't matter when it comes to puppies because 1) I feel like a level 12 wolf would have the same knowledge when it comes to pups to a level 1 wolf. I mean the wolf probably doesn't have a role yet, why should a puppy die because the mother isn't gaining proficiency by hunting or something? And the litter size makes it seem like the mother is either rejecting the pups or she just isn't careful which again  makes the wolf seem shitty at their job.


TLDR:
Puppies have a low survival rate for many reasons and there isn't enough ways to protect them and most pups in litters end up dying even with protection and mothers taken care of, this needs to be fixed as it makes breeding and owning pups in general a hassle and annoying to do because of how often they die for no reason.

Aostars
#23973

Posted 2023-03-22 15:14:38
Protecting pups is easy though! Just buy the cheapest adult wolf in the TC for a couple of SC, assign as pupsitter to a single pup and you get 60% pup survival boost! Buy as many adult wolves as there are pups to protect. Feed and play with the mother for another 7% boost to the pup. And there you go, as long as your pups are born with at least 33% pup survival rate, you can guarantee their survival for cheap.

Dżanek
#24018

Posted 2023-03-22 20:31:41 (edited)
That would be something I could if 1) I had the SC to continuously buy wolves and if I had the space for temporary pupsitters, and 2) If I had enough food and amusement for them all.

Your plan requires way too much SC, currency that isn't too easy to come by even when doing melvins quests or the snake quests. Not to mention space. I'm not gonna buy random wolves and fill up my space when that space can go towards the pups for when they get older or a possible chased NBW.  While it sounds like something that help boost survival rates, it's just not something I can do because of my already struggling pack and my lack of SC. I don't have food or amusement and when I get them they go only to wolves who are running away on rollover. You have to remember not everyone can just a steady SC balance or food and amusement on deck.


Your plan might only work for someone who isn't already struggling like me.


Edit: Not to mention, I don't see why we need to do all that extra work for a puppy. I feel like if I have to waste sc for: Temporary pupsitters and extra food and amusement, then that just takes the fun out of an already challenging game. Why not just lower it so i'm not wasting my SC that, like I said, already isn't easy to come by, on a bunch of wolves, not to mention more space and food that could go towards wolves running on rollover.

Aostars
#23973

Posted 2023-03-23 01:03:11 (edited)
Adult wolves are really really cheap though. 1-2 for each wolf sounds like going fishing to submit a fish and use earnings to buy an adult wolf... every 10 minutes! Optionally, players can befriend wolves during explore for free. This price is so cheap that you don't need to maintain bought adult wolves for pupsitting by feeding or playing with them. Just chase them when they're hungry and buy new pupsitters for 1-2 each. Just feed and play with other wolves that you intend to keep.

If there's shortage of territory slots, food or amusement though, the pup survival is the least issue. Territory slots that you intend to fill with pups you wanna raise - use these slots for the pupsitters and chase them once you don't need them (when the pups become adols). If you don't have territory slots to get new pupsitters, you don't have territory slots to keep the pups you wanna raise. Similarly, if you don't have enough food and amusement to maintain all the wolves you wanna keep, you won't have enough food and amusement once you raise the pups, which for the first 5 rollovers don't need to be fed or played with and for the next 7 rollovers they require half the food daily needed for the remainder of their lives. Get rid of pups that you can't maintain once they become adults.

In conclusion, if you can maintain the pups once they become adults, you can guarantee their pup survival.

Dżanek
#24018

Posted 2023-03-23 02:18:03
Pup survival is not guaranteed though. You can do all of those things and there's a possibility your pup still ends up dying.

★ Atmospheric • she/her
#8870

Posted 2023-03-23 02:21:44
Atmospheric, as I mentioned in the first post, as long as you keep the mother fed and amused and you assign a pupsitter, you can guarantee pup's survival from birth when the rate is at least 33%.

Dżanek
#24018

Posted 2023-03-23 03:06:40
From what was mentioned in the post, those things were already done. Is there something I'm misunderstanding? /gen

★ Atmospheric • she/her
#8870

Posted 2023-03-23 03:22:05 (edited)
That's true, pups are given birth with at least 33% survival rate so if we fully take care of every pup we want to keep with least expense, they should be fine. I see no point in suggesting making pupsitting even easier than it already is since pups in Wolvden are produced in massive amounts.

Dżanek
#24018

Posted 2023-03-23 03:47:19
@atmospheric, from my understanding OP had a litter with multiple pups, they had 1 babysitter from the sound of it, so that sitter's protection would have been divided. So I am assuming that with the sitter the survival rate was probably like 70ish.

With a 1 to 1 sitter/pup situation, you can easily obtain 95-100% survival.

When I have multiple litters, or when I didn't have many adults yet, I would pull them from other tasks. Such as pulling my hunters after they have spent all 10 of their hunts, until rollover then reassigning them as hunters again.

obtaining 100% isn't terribly difficult and survival goes up fairly quickly, my  pups are usually able to go sitterless by like 3/4 mo.

🌈Wolfryn🐺
#117902

Posted 2023-03-23 08:28:17
@Wolfryn

It's been a while since that litter happened but I do remember the sitter who watched her. The litter with Poloma only had 3 pups, the other two got hurt each rollover while Poloma and her mother was in top condition. There wasn't a whole bunch in that litter and I only had 2 litters at the time. I never assign sitters to puppies I don't plan on keeping or selling, I just let them sit and see if they make to being weaned then I give them off to the bear. It's not like my sitters were watching 10 pups at a time, they weren't. While the sitter that had Poloma might've not been watching only her she was still at a high enough rate to survive yet she died on rollover. And I really do think you guys are missing my point.


I believe increasing the rate will be beneficial because it would help other players a bunch. Won't that help me and other players out a bunch? Whats wrong with helping people out, I just don't want my puppies to a guaranteed death just because theres like 5 in a litter, thats unfair.

Going back to my original message, I'm not talking about the many ways you can protect a pup or guarantee survival, i'm talking about

Raising the survival rate of the puppies so they don't randomly or have a guaranteed death even if you're doing all the necessary requirements. 



Am I making sense now? Dżanek suggested the things I have already done to ensure survival on my pups and yet she still died. You, Wolfryn I think is only talking about ways I can protect it but the thing is I know how I can protect it and what I need to do. ATP it's not about what I did it's about the rate in general, a pup dying at 80-90 survival rate is imo the most annoying thing ever in this game. It makes it seem like the pupsitter just quit its job upon rollover or something, or they suck at their job. Which is why I suggested pups with a high enough rate shouldn't die no matter what with the exception of an illness. Thats it. Raise the rate, thats all I want. Or more ways to protect. And theres no way i'm pulling wolves from their rank into the pupsitter rank, thats not something I do.

Aostars
#23973

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