Remove failing OR remove the HP loss from failing to take an effigy
Remove failing OR remove the HP loss from failing to take an effigy
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Posted 2022-10-25 05:10:55 (edited)
If they were supposed to be rare, why not cap them at a certain amount per day, similar to lunar essence? Or why not reduce the chance to get the encounter in the first place? To me, it doesn't make much sense to have around 10% of them unobtainable when the encounter could just be 10% rarer. And doesn't "trick or treat" usually means give a treat or risk getting pranked? Not "give a treat, or give nothing and punch them for asking" lol. Anyway, I think if WD's version of "trick or treat" actually means "get something good or get something bad", then not getting the effigy is enough of a "trick" without the HP loss. |
VagueShapes #828 |
Posted 2022-10-25 05:49:34
For me, I don't find losing them one way or another all that bad, occasionally it can get annoying if I get it back to back, but I'd rather lose out on 3 ME's while the event is uncommon vs only successfully getting 1 ME when the event is rare, and I don't find the HP lost all that bad since there are encounters that can easily replenish said HP and honestly I'd hate if they're limited, with the Lunar event it works because there's a general range of tears you can get so you don't get bottleneck into a specific amount as the only limit you have is the essence, each encounter grants you 1 tear while others can grant you 1-5, and when fighting enemies you can get 1-3, so being limited in an encounter that only grants a single ME doesn't sound all too fun |
🐸AngyFrog🐸 #3122 |
Posted 2022-10-25 06:15:26 (edited)
I'm trying to level my lead. If I click on the option to gain HP from encounters then I lose out on energy to fight with, and since I'm running low on healing items I would prefer to get the herbs. I don't actually really want to click on any of the encounters because of this. If I end up not liking the reward ME is traded for, I'll have wished I never participated because there is a tangible downside to doing so. The fear of missing out shouldn't be my only motivation to participate in an event, it should actually be fun. |
VagueShapes #828 |
Posted 2022-10-25 06:27:40
I don't like losing HP from failing, but I don't see it as something that should be changed. As mentioned, it does look like it's meant to be a trick or treat thing - trick being getting pinched instead of getting the effigy. We technically don't know if these effigies are 'good,' so you can see it as playing with something we don't understand. Something that could be malevolent, therefore dangerous. Maybe our wolves are making a big mistake, collecting them. I'm getting too far into my own view of it story-wise - I just don't think it does enough consistent damage to warrant a change. Also, I'm not sure they're meant to be rare. They seem to be all over the place. |
Whirligig (Active: Event) #11137 |
Posted 2022-10-25 06:33:59
You can lose HP from exploring and stepping on a thorn/spike whatever, and that doesn't discourage anyone from exploring. |
Ivalo #27930 |
Posted 2022-10-25 06:47:11 (edited)
And like I've said before, "trick or treat" refers to pranking the treat-giver, not the trick or treaters. I maintain that losing out on the effigy is okay as the "trick" part if WD wants to do things differently. We could even get additional fun prank flavour texts instead! Or a booby prize that's kind of useless! Or anything! There are options beside get it every time or get hurt once in a while and I'd have put them in the main post if I hadn't thought removal of HP loss was a no-brainer suggestion with literally no downsides. For the record, I can totally understand wanting to keep the failure rate in, and can change the initial suggestion if that's the actual issue here. |
VagueShapes #828 |
Posted 2022-10-25 06:49:33
no support, wolvden is meant to be a bit challenging, and the hp loss is negligent |
Nev #17186 |
Posted 2022-10-25 06:50:42 (edited)
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Ivalo #27930 |
Posted 2022-10-25 07:01:49
I also find the thorn encounter pointless and somewhat frustrating, especially when I get it right after I heal. If exploring wasn't the core-est of core mechanics, once I hit level 20 I'd be discouraged from doing that too. If anyone would like to be kind, I'm going to leave this thread alone for a while and go bump the toggle off events one. If you haven't supported it already, I'd be very grateful if you could ^^ |
VagueShapes #828 |
Posted 2022-10-25 07:06:12 (edited)
It makes a difference that this is a temporary event too - it won't be hurting our wolves forever, like that dreaded thorn. So it's not going to be a random injury happening out of the blue forever, we already have normal encounters for that. It's still very early though. Maybe a couple days in, my opinion will change. But so far, I don't think it's too bad. Edit: If it truly is demotivating you to such a degree that you don't want to participate at all, I do think it would be good to avoid those encounters altogether. I do wish we had that toggle so it would be much simpler to do that. |
Whirligig (Active: Event) #11137 |