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Remove failing OR remove the HP loss from failing to take an effigy

Remove failing OR remove the HP loss from failing to take an effigy
Posted 2022-10-25 05:10:55 (edited)
Since there is no other way to participate in the event or collect ME without clicking on those explore encounters, I don't think our leads should lose HP if we fail. Right now it sort of feels like I'm being punished for participating in the event, and I'm actually not even sure why failing to get an effigy is an option in the first place.

If they were supposed to be rare, why not cap them at a certain amount per day, similar to lunar essence? Or why not reduce the chance to get the encounter in the first place? To me, it doesn't make much sense to have around 10% of them unobtainable when the encounter could just be 10% rarer.

And doesn't "trick or treat" usually means give a treat or risk getting pranked? Not "give a treat, or give nothing and punch them for asking" lol.
Anyway, I think if WD's version of "trick or treat" actually means "get something good or get something bad", then not getting the effigy is enough of a "trick" without the HP loss.

VagueShapes
#828

Posted 2022-10-25 05:49:34
No support

For me, I don't find losing them one way or another all that bad, occasionally it can get annoying if I get it back to back, but I'd rather lose out on 3 ME's while the event is uncommon vs only successfully getting 1 ME when the event is rare, and I don't find the HP lost all that bad since there are encounters that can easily replenish said HP and honestly I'd hate if they're limited, with the Lunar event it works because there's a general range of tears you can get so you don't get bottleneck into a specific amount as the only limit you have is the essence, each encounter grants you 1 tear while others can grant you 1-5, and when fighting enemies you can get 1-3, so being limited in an encounter that only grants a single ME doesn't sound all too fun

🐸AngyFrog🐸
#3122

Posted 2022-10-25 06:15:26 (edited)
Even if you can get it back through encounters, I don't think there's a reason to keep the HP loss because it's just an extra negative that discourages people from wanting to click on the encounter. It may seem like a minor thing, but it adds up. I've played for a few hours total since the event was released, have 22 effigies, and I've failed 3 or 4 times. 8HP is nearly 1/5th of my leads total HP, and for lower level players it's closer to 1/4 or 25%.

I'm trying to level my lead. If I click on the option to gain HP from encounters then I lose out on energy to fight with, and since I'm running low on healing items I would prefer to get the herbs. I don't actually really want to click on any of the encounters because of this.
If I end up not liking the reward ME is traded for, I'll have wished I never participated because there is a tangible downside to doing so. The fear of missing out shouldn't be my only motivation to participate in an event, it should actually be fun.

VagueShapes
#828

Posted 2022-10-25 06:27:40
Oppose.

I don't like losing HP from failing, but I don't see it as something that should be changed. As mentioned, it does look like it's meant to be a trick or treat thing - trick being getting pinched instead of getting the effigy. We technically don't know if these effigies are 'good,' so you can see it as playing with something we don't understand. Something that could be malevolent, therefore dangerous. Maybe our wolves are making a big mistake, collecting them. I'm getting too far into my own view of it story-wise - I just don't think it does enough consistent damage to warrant a change.

Also, I'm not sure they're meant to be rare. They seem to be all over the place.

Whirligig (Active: Event)
#11137

Posted 2022-10-25 06:33:59
Gotta say no support for this one. The game is full or risk vs reward scenarios. This is just one of them.
You can lose HP from exploring and stepping on a thorn/spike whatever, and that doesn't discourage anyone from exploring.

Ivalo
#27930

Posted 2022-10-25 06:47:11 (edited)
Maybe I'm having a bad day, but I don't understand why people want to lose HP? If I made a suggestion before this event that was titled "Make more encounters that lose HP" and gave a vague possible benefit as my reasoning, nobody would support it. That's essentially what we have as a game mechanic for this event right now.

And like I've said before, "trick or treat" refers to pranking the treat-giver, not the trick or treaters.

I maintain that losing out on the effigy is okay as the "trick" part if WD wants to do things differently. We could even get additional fun prank flavour texts instead! Or a booby prize that's kind of useless! Or anything! There are options beside get it every time or get hurt once in a while and I'd have put them in the main post if I hadn't thought removal of HP loss was a no-brainer suggestion with literally no downsides.

For the record, I can totally understand wanting to keep the failure rate in, and can change the initial suggestion if that's the actual issue here.

VagueShapes
#828

Posted 2022-10-25 06:49:33
the HP loss is a few points every once in a while. tons of explore encounters give you free hp and healing items. I have more than enough opportunity to get the hp back while exploring and even then if you explore knowing the correct options, youll have enough medicine to heal yourself if need be.

no support, wolvden is meant to be a bit challenging, and the hp loss is negligent

Nev
#17186

Posted 2022-10-25 06:50:42 (edited)
Oh I absolutely don't want to lose HP. I simply see it as just another "feature" in the game. The chance of losing some while exploring is always there, but there's more encounters that give HP rather than take it. I do understand that you'd rather collect herbs than eat them for example though.

Ivalo
#27930

Posted 2022-10-25 07:01:49
I get that you can just get it back. I do. But it's something that's affecting my motivation to play the event, a penalty for participating, and I think that's a valid reason to want to remove it.

I also find the thorn encounter pointless and somewhat frustrating, especially when I get it right after I heal. If exploring wasn't the core-est of core mechanics, once I hit level 20 I'd be discouraged from doing that too.

If anyone would like to be kind, I'm going to leave this thread alone for a while and go bump the toggle off events one. If you haven't supported it already, I'd be very grateful if you could ^^

VagueShapes
#828

Posted 2022-10-25 07:06:12 (edited)
I don't want to lose HP, I just haven't lost enough to see it as a problem. It does appear that you've had bad luck - I've only failed about 1 out of 11 encounters. Yes, that's a lot of HP, but the encounters that give back seem to balance it out. That depends on what people personally prefer to get from encounters though.

It makes a difference that this is a temporary event too - it won't be hurting our wolves forever, like that dreaded thorn. So it's not going to be a random injury happening out of the blue forever, we already have normal encounters for that. It's still very early though. Maybe a couple days in, my opinion will change. But so far, I don't think it's too bad.

Edit: If it truly is demotivating you to such a degree that you don't want to participate at all, I do think it would be good to avoid those encounters altogether. I do wish we had that toggle so it would be much simpler to do that.

Whirligig (Active: Event)
#11137

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