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Discussion: Feeding & Care Changes

Posted 2021-09-10 08:57:57
I am certainly on board with this! I don't currently have any suggestions/negative feedback. It sounds like it will take a bit of getting used to, but that's fine! All things mentioned in this post sound like improvements in my opinion.

🐌🍄Faerie
#41640

Posted 2021-09-10 09:00:40
I love and agree with all of this! I also support the idea of having a mini-settings where you can choose the % each wolf should be given -- having it be on a cave-by-cave basis would be amazing and make buying FAPA even more tantalizing.

Suggestion one: If going on cave-by-cave, I'd love for the Amusement and Food to be their own numbers, rather than being forced to set them as the same number. Additionally, can the feature be on a "% minimum" kind of thing? As in, I.e I want my Cave 1 wolves to never go below 50% mood and 70% hunger, so I put those two numbers as my minimum.

Suggestion two: After you buy FAPA, and you process your food and choose the % each cave should have, can it show how much food+toys I have available (only processed stuff) compared to how many uses that specific cave needs for next rollover? So wolves don't accidentally go without being cared for.
KittyKookiez
#34644

Posted 2021-09-10 09:04:51
I like this idea! I don't really understand everything though, but if this feature were to be added I know I'd get the hang of things pretty easy!

🌺✨𝓢𝓸𝓾𝓽𝓱🌼
#13756

Posted 2021-09-10 09:09:01
Oh stars this would be a glorious quality of life type update, all of the above proposals sound excellent. The only challenge would be with items like feathers which can both be used as amusement and nesting material ingredients. I'm sure I'm not the only player who will use up items down to one use and save them as crafting materials or quest items, so it might very well be a challenge to implement, but it would be great if you could choose to turn an amusement item or carcas into meat chunks/ toys down to 1 remaining use or could decide how many uses to convert.

But in short as someone who has chronic migraine and the contant flashing of the reloading page with each item use causing me physical dicomfort every morning I would enthusiastically welcome the proposed changes even as is and am excited to see what comes

🍁Rua
#37580

Posted 2021-09-10 09:13:04 (edited)
If this is implemented, I think the Processing panel needs an option to sort by rotting on an item-by-item basis. It would be very inconvenient to have to scroll through an alphabetical list hunting for all the 2-days-left food (or worse, to use the hoard interface which only permits sorting on a stack-by-stack basis).

One feature that I like a lot about the current system is that if you go to an individual wolf page, you see a list of all the 2-days-left food in one place, which is what I use to feed and then set up my food sales for the day (whether it's bulk food bundles or individual quest carcasses). It sorts by size first, then alphabetically by carcass name. If possible, I'd like to keep that functionality in the new system.


Lionel
#34199

Posted 2021-09-10 09:14:06 (edited)
I currently use FAPA and it works excellent except for the fact that it can say f.ex "68 wolves have been fed" and I don't know if that's all of my wolves or if one was left out, f.ex it could've been a pup or a mother which isn't good, and sometimes maybe I have wolves that I don't want to feed. I sometimes don't feed my wolves cause I don't have time to go find a good trade in tc.
So a cave system would be much much better so I could choose which cave to feed! But..
If FAPA was changed so that I'd need to process meats, that seems like it would be more time consuming for me, and if I read things right you are adding the cave system to be free. So all in all it seems with the new changes, I would stop using FAPA because I want to feed specific caves, which is nice cause economic, but it would also make me have to do more things wether I have FAPA or not, but also ! If the processing/shredding system is turned into something fun and easy to do then I might be more into it than FAPA anyway!

⌘Tallbarr⌘
#29379

Posted 2021-09-10 09:14:21
I love this idea.  I recently purchased the FAPA function and it makes things so much easier.  The only thing I don't like about it is you can't choose a specific wolf not to feed if you want to.  Being able to feed all cave by cave is a great function. Also, I always tend to triple check I don't have acorns or trophies in my hoard before using the play all function.  This new function would eliminate that stress!

GoldnWlf
#39854

Posted 2021-09-10 09:20:15
Redacted due to Account Closure

Closed Account
#42686

Posted 2021-09-10 09:20:23
I really like the idea of processing carcasses into smaller pieces to produce meat chunks and, potentially, pelt/trophy items. Not only does this provide a nice way to break up large carcasses, but the ability to "mix and match" meat chunks of the same decay level gets rid of that sometimes-annoying occurrence when you have a bunch of puppies or pregnant wolves and end up with seven one-use beaver carcasses! :P I do have some questions about how this would change the items we currently have, though!

Would carcasses as they currently exist still be useable as food? As someone mentioned earlier, it can be fun to feed wolves a certain carcass for lore or roleplay reasons—although you could just be careful to "process" that particular animal only and feed it to the wolves in question.

Likewise, it was mentioned that "amusement items" like feathers and bones might no longer be useable as amusement in their base form, and would have to be processed into "toys." Would there be any indication on the items to show how many "toys" they could produce? Would there be any "bonus rewards" that could be gained by processing toys, like with carcasses? In addition, it seems as though the old tactic of playing with an amusement item to the last use and then crafting with it would no longer be viable. Would there be any adjustment to crafting to make up for this (i.e. crafting takes "uses" or "potential uses" of an item into account), or would that just be a defunct strategy?

Overall I think these are some great ideas that could really streamline the process of caring for wolves, especially in large packs, and could provide some additional functionality to the dens system! As someone who doesn't regularly use FAPA, I can't weigh in on those adjustments, but the base system does seem like a great QOL improvement.

daunted
#16130

Posted 2021-09-10 09:22:58
Gonna come back with some thoughts on this, but I'm currently torn between enjoying it in theory versus practice and feeling overwhelmed. Regardless I am thankful it's being addressed now!
☆ amethyst ☆
#16544