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Pup surivial in the TC

Pup surivial in the TC
Posted 2021-01-11 06:48:57

Hey there!


So, Im sure its happened to most of us where we buy a pup then go to assign a sitter and realize the pup has an extremely low survival chance. Luckily for me the pup was cheap but thats not always the case.


My thoughts are not not allow people to post pups for sale that have less than a 40% survival chance, and when a posted pup goes under 40% the game removes it from the TC. As looking at survival chance can easily go over a players head when theres so much else to look at when deciding to buy a pup. Its worse when you buy with premium currency as you may have purchased that with irl money and just wasted a couple dollars on a pup thats doomed to die due to the previous owner not feeding or playing with it as they have it posted for sale.


In case you're wondering how low the surivial chance of the one I bought was it was 4%, no way of saving that even under a pup sitter with 100% protection only protecting that pup. Im unsure of how it survived in its previous pack lol.


Thanks for your time reading my suggestion


🧊IceOrthrus🧊
#15164

Posted 2021-01-11 06:58:46

A 100% proficient pupsitter does give 100% protection, so I think the pup could still survive? Just would mean you need to get hunger and amusement to 100% before rollover and have a 100% proficient pupsitter with no other pups, which is unlikely. 

That said, yes something needs to be done about pups in the trading center. I support the game cancelling trades for pups under a certain survival/hunger/mood and adols/adults under a certain hunger/mood. If you don't want to "waste" resources on your wolves in trades, just chase them. 

I know a puppy "grace" period has been suggested here, if you wanna check out that thread too. 


HypnoBee
#1166

Posted 2021-01-11 07:01:18

For the 4% surivial pup I did have a 100% prof pupsitter protecting only him and no other pups, fed and played with him and he still died. But I figured he would as its hard enough to keep weaned pups over 80% surivial alive even on a 100% pup sitter  to themselves


🧊IceOrthrus🧊
#15164

Posted 2021-01-11 07:04:52

No support.

I can understand that sometimes you can forget about checking the survuval bar of a pup and have a bad surprise after you bought them, but preventing people from selling pups under a certain % is not the answer and would be extremely frustrating for both sellers and buyers.

Maybe you have a 43% survival pup up for sale with some decent offers you are considering, then their survival drops for a day because you lacked food, so the trade will be cancelled and the offers returned, then the next day the pup survival is back over 40% and you have to put them again up for sale and contact all the players that made an offer to tell them that the pup is for sale again... and hope they have not bought another pup instead of yours...

Too complicated and too frustrating...

I can understand maybe a warning on the trade page telling you that the pup sold (or one of the pups sold) has a survival lower than a certain amount (an auto-disclaimer, if it's possible to code something like that), but not preventing users from selling pups.


Also, even a 4% pups can be protected to 100% with a pupsitters with 100% proficiency. Such pupsitters give you 100% protection so even a 1% or a 0% survival bar pup can stay alive and safe... if your pup died even if his bar was at 100%, that's a bug. Devs stated multiple times that the only way to be sure to have a pup survive is to have their bars at 100%


PiffleLovesBaseball
#740

Posted 2021-01-11 07:05:45

Oh really? Dang, that's terrible! I thought 100% pupsitter protection would be enough to save a pup. Either that's a bug, or it just stinks :(


HypnoBee
#1166

Posted 2021-01-11 07:11:39

🤷🏽‍♀️

The pup died under a sitter with 100% prof to himself, Im pretty sure the 100% surivial thing is only if the pup has 100% without sitter protection and is weaned. Its only the third pup Ive ever had die so its not to heart breaking but Ive talked to other players who have had this happen as well and I feel there needs to be a penalty for it.


🧊IceOrthrus🧊
#15164

Posted 2021-01-11 07:27:04

No Support on the Current Suggestion

I agree with PiffleLovesBaseball. Though I would like to make a tweek to this suggestion. It would go along side what another game does but not as drastic. When an animal was purchased or changed hands, it's care and health would be fully restored. Maybe here, when a wolf or pup is bought, it gains say 20% to each bar. So for example, your 4% Survival pup gets raise to 24%. It's not the greatest and therefore (hopefully) it should be balanced but at least the pup wouldn't be knocking of deaths door.


SavageWolffSoul
#17697

Posted 2021-01-11 07:36:30 (edited)

A pup with 100% survival bar will surely survive no matter if the % come from the pup itself or the pupsitter.

Somebody modboxed it a while ago and here is the answer devs gave.

If you are sure your pup was at 100% and he died nonetheless, you can maybe try to bugbox it so that devs can investigate (you can check the survival % he had when he died in your user log by searching for "died")


@SavageWolffSoul

I'm afraid that an automatic boost for hunger/mood and survival after the trade could be abused. People that don't have food/toys might just sell their pups back and forth to friends so that the bars will fill.


PiffleLovesBaseball
#740

Posted 2021-01-11 08:16:41

Definite support! I have found so many pups I wanted to buy only to see their survival was abysmal. Hell there are puppies in TC with 0% survival chance and you can "hide" this fact by assigning them to pupsitters. The green bar only shows the grand total of survival chance the pup has, not how it has gotten it. 

I have bought a 0% chance pup that looked it had 100% survival only because she was under a proffessional pupsitter. I had to go out of my way to turn one of my scouts into a sitter for a while and change the rest of my pups around so she could have the 100% protection she needed. And I had to keep her on that sitter alone until she hit adolecence, since there was no way for her to get back to a respactable % for me to feel safe to let her share a sitter with the others.

I was lucky that I was able to do that even if I was down a scout. But there are people that dont have the resources to do that and/ or might be forced to put the other pups of the pack in danger by spreading around the protection.

Expecting buyers to use up resources while they have also *paid* to get that wolf is unfair imo and I have stopped buying wolves that arent at least on 80% in their bars. In all honestly I wouldnt be opposed for a similar system for adults that in low moods/ hunger. 


Thalassa
#224

Posted 2021-01-11 09:28:37 (edited)

If pup died on 100% survival rate, it means that the pup (or the mother if not weaned) was hungry, penalty set new survival rate that was less than 100% and the pup was unlucky to die.

If a warning regarding pup survival chance gets implemented, players will start asking to make similar warnings for too old wolf, inbred, being a potato, etc. This can get annoying to some players to have such warnings. It's on buyer's responsibility to check wolf's page before buying the wolf, where all information affecting decision is gathered such as but not limited to: age, base, markings, heritage, heat cycle, pup survival change.

I suggest that pupsitter protection was represented by another color on pup survival change bar to distinguish the real chance from pupsitter boost. I can agree that it's easy to omit real pup survival change without the pupsitter when examining wolf's page. We have to move the cursor on the bar to see details of interest to us.


Dżanek
#24018

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