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XP Rebalance - Make Non-Scout Roles More Rewarding

Posted 2021-01-04 21:12:18 (edited)

Okay, so I moved biomes today to do some testing, chose Medium as it's the next viable step up. ATM my 500+ stat stalkers are only hitting small trails. The 100% proficiency 552 stat stalker is only catching medium trails.

What sort of progression is expected between biomes, given these numbers? That everyone will magically get 400 stat pups and scrape by in the medium biomes until they're in the 600s? XP is better, but advancement is still abysmal if all I'm getting is the same overall XP I'd get for large prey in the starter biomes.

I swear to god this game needs way better documentation.


DogBlud
#24586

Posted 2021-01-04 21:31:52 (edited)

From what I understand the stalker stats that most matter are the combined wisdom/smarts, not the overall stats. So you could have a really high stat stalker but with less than 100 wisdom and smarts they wont get larger trails. 

I'm in Glacier-my stalkers are 139  wisdom and 194 smarts, and 155 wisdom and 132 smarts (both newer ones)  -333 and 287 total between the 2 - the higher one gets 250-300 exp. per hunt, the lower one about 200. So far I'm only getting critter trails, with the occasional small. My first gen NBW stalker that recently died made it to 199 wisdom/216 smart - 415 total between the 2 -she was getting over 600 exp. per hunt -she was able to see an occasional medium trail. 

Stalkers need high wisdom and smarts. The higher they are the bigger the trails and the more exp. you will receive in higher biomes. 

Snowcat13 🌞
#3716

Posted 2021-01-04 21:36:43

On Glacier, yeah, 100+ makes sense. Medium, though?


DogBlud
#24586

Posted 2021-01-04 21:39:47 (edited)

In order to actually /catch/ the prey you need an equally high strength finisher. The problem is, it’s difficult to reach these high stats required by these harder biomes by hunting in the easier biomes. I moved to glacier to hopefully rack up a bit more exp and all I catch are stoats. My pack can’t live off of 1 use carcasses. So basically, I’m sentenced to starve or live off explore until my wolves reach high enough stats to live comfortably in a harder biome. My hunting party was pretty dang good when I lived in a medium biome and medium / large carcasses were still very hit or miss.

To get wolves to the required stats for these harder biomes take literal ages unless you have funds to purchase high stat pups or breed to high stat studs (which not everybody does). The stalker I have has been set as a stalker since I joined the game on public launch and he isn’t even level 15 yet and I’ve exhausted a full 10 hunts a day every day since joining.


Remmie
#8429

Posted 2021-01-06 00:34:22

1000000% agree with this. My herbalists, pupsitters, and hunters crawl along to gaining HP. It's like you can only level up a wolf in a reasonable time if you make them a scout and you can only have two scouts...


LollipopMischief 🍭
#8330

Posted 2021-01-06 10:09:27

I can't imagine EXP speedrunning pack wolves without assigning as scouts and sending to rainforest and glacier. Literally every pack wolf which appears on leaderboard shows up with embarrassingly great scouting skills.

Hunters gain the most EXP operating in challenging biomes. Each hunt gives ~25% EXP gained from re-scouting the same area. Hunters are capped 10 hunts per day which means they can get as much EXP as scouting 2.5 times.

I see a lot of samples here providing that scouts are trained faster than hunters even without using guarana. My scouts also used to train faster than hunters without guarana. With guarana, scouts can train 2.5 times faster while hunters have nothing that would boost their EXP because of hunt limit blocking their further EXP gain. However, hunters can max out level after regularly hunting for ~3 years of their life in challenging biome.

It'd be great to re-balance EXP gain, I think removing hunt limit would be a solution because what's the reason of it? Limiting food brought and EXP gained? Lead wolf can bring infinite amount of food with guarana provided. Hunting has cooldown similarly as scouting and foraging do.

But mainly I'd like to have EXP gain equal regardless of biomes, so scouts won't have to check rainforests and glaciers for fastest EXP gain, similarly with setting challenging biome as home for hunters. The EXP gain can increase depending on number of biomes fully scouted.


Dżanek
#24018

Posted 2021-01-06 11:08:36

Yeah. XP should still be boosted for hunting packs regardless of biome, but hunt limits should also be removed.

Exceeding the hunt limit can be done easily enough just by having multiple hunting packs, so food definitely isn't the problem on that front, either. And even that problem is self-limited by how long the player can stay awake/the thirty minute wait time.


DogBlud
#24586

Posted 2021-01-06 11:11:41

Personally I think that the rebalance should raise the other roles to the average stat gain of the scout, rather than dragging the scout down to the average stat gain of the other roles. Because let's be honest—scouting a lot and getting those nice stats is extremely rewarding. I wouldn't want to feel even more slowed down by scouting getting nerfed.


greahound⚡
#27654

Posted 2021-01-06 11:33:11

Oh yeah, that's in the OP for a reason, though it should probably be bolded and underlined for emphasis.


DogBlud
#24586

Posted 2021-01-10 21:36:41 (edited)

I support this 

The XP gains aren't really rewarding enough nor do they match with the jobs they're supposed to do. Only reason why my herbalist has more lv is cuz i make her forage alot to gain as much herbs as possible then once i gain enough have her make all the medicine she can and sell them to the racoon for some SC :"D 


Fangx
#12206

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