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Pack relationships

Pack relationships
Posted 2020-11-03 13:08:33

Hello, I had an idea for pack interactions (NOT ABOUT BOOSTING MOOD, PLEASE READ). This also is not related to befriending wolves in explore.

My idea: Every wolf in your pack has a “friendship bar.” To fill up this bar, you have to interact with them daily, and you can also give them small gifts to boost the friendship bar (This does not boost their mood). Every time you interact with them or give them a gift, it will produce flavor text depending on the item and the wolf’s personality. When you have fully befriended a wolf in your pack, they have a chance to give you a small random gift every rollover. (Maybe make new items/decor that are exclusive to gifts from fully befriended pack members?)

I thought this would be nice, because right now there’s not much to do with your wolves other than feed, give them amusement items, and give them jobs. It feels kind of boring right now, and I think adding this to the game could give players more things to do in the game, and would give people more of an attachment to their wolves. Overall I believe it could make the game more immersive. 

This idea would require coding, writing, and maybe artwork.

Thank you for considering my suggestion!


Soulver
#10708

Posted 2020-11-03 13:11:56

No thanks.  There's already too much micromanagement in this game having to juggle food and mood, energy and health on *the whole pack*.

Lunar Lords
#6914

Posted 2020-11-03 13:12:56

The friendship interactions would be optional. They’re simply to give something more interesting to do for those who have time.


Soulver
#10708

Posted 2020-11-03 13:49:37

I think some kind of interaction system could come with the more fleshed out personality system, and perhaps what interactions you could do would depend on your leads personality. An adventurous lead could take another wolf to explore (not really but just in flavour text), meanwhile impulsive lead could take a pack member to an impulsive trip to another biome etc.

I feel like it should be somewhat limited and maybe it would be done trough crossroads, instead of each individual wolf's page. Even if it was optional, it could feel like an annoying chore to click trough all wolves to interact with. So having a special NPC at crossroads to help with this could be a solution. Maybe you could get some special decor from interacting with pack members too.


Kahvinporo
#489

Posted 2020-11-03 14:04:06

I think it would be cool to play out more interactions with your pack, especially because their personalities are already part of the game. I feel like this idea could tie into synergy (like the synergy in hunting) somehow, but I'm not sure how yet lol. And i definitely agree that it MUST be optional. Something that gives benefits for having the same wolf in your pack for a long time, or just a few favorites. Maybe a level type system where when you level up friendship to a certain level you get a reward, like in Flight rising and Dappervolk. Maybe when you max out your bond, something special happens - like their name changes color or has a star next to it, or they gain some minor visual indicator in their image? Though that might be a pain to code, so probably not lol.


featherbone
#19380

Posted 2020-11-03 14:49:09

I really like this idea! I'd love to have an incentive to "keep" various wolves and have a relationship with them of some sort- sort of how you're plunged into Tala's questing/develop a fondness for the NPC. It'd be nice to develop fondness for a specific wolf/the wolf may or may not reciprocate the fondness. 

Also agreeing with this being an optional feat-- the incentive would be to have a random roll % of the wolf either gifting your pack leader a typical item, or say grooming/playing with them (restore HP value or something) upon rollover. That way it isn't a mandatory function, but fun to add to the micromanagement proces. 

Personally I love the complexity of the game as-is, so it'd be nice to add something optional to add to the complexity?

We need to keep in mind that the wolves will die over time- so it'd be interesting if there's syngery built up/has to be rebuilt over time with new wolves-- or perhaps if the maxed out Friendship-wolf had offspring that are already slightly fond of you upon the parent's passing. 


Isaiah
#4686

Posted 2020-11-03 14:54:15

support! i like this idea. i don't have any strong feelings over how it's implemented as long as there's no consequence for not doing it, but i'd like to see some interactions between my wolves ^^ 


Sneep
#20313

Posted 2020-11-03 14:58:51
I would propose a tweak! What if instead of us interacting with the wolves, the wolves interact with each other? It could help with compatibility between your wolves and provide some interesting events?

🧿 Cornix
#22219

Posted 2020-11-03 15:01:44

I think implementing both would be cool! However, I’d still like to personally interact with my wolves. Even with my favorite wolves, I can’t do much with them right now. Overall this game could do well with a lot more flavor text, to make the gameplay more interesting. 


Soulver
#10708

Posted 2020-11-03 22:37:38

I support this! This could definitely be a cute add on. :)


Wolfgate
#10546

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