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Traded Puppy Survival Grace Period

Posted 2021-02-20 18:59:48

Survival warnings would be nice, but still doesn't help those of us in different timezones who offer on a puppy and then are asleep by the time it is accepted, since there's literally NOTHING we could do to protect the pup. I do definitely see your point about incentivising protecting puppies better though!

(also kelpiemomma omg I'm so so sorry that sounds AWFUL)


OwO
#15612

Posted 2021-02-20 22:13:26

@OwO || mutie breeder Can you elaborate how timezone would come into play here? What I'm imagining is a warning on the pup before you offer if it's below a certain threshold. Like an alert that asks "This puppy only has x% chance of survival. Are you sure you want to make an offer?" Or some other similar way to warn the player beforehand that can't be missed.

Then, on each rollover, if it falls below that threshold (or is anything below the threshold), you would get something in your notifications that alerts you to the fact the puppy is not being cared for, so that you can go cancel the trade before it rolls over any further.

I'm not sure what the threshold should be off the top of my head but I'm not thinking of something super low like 20%. More like 50% or 60% because at that point, you're gonna need a pretty decent amount of pupsitter attention to keep it alive. I don't keep a large enough pack to feel like I really know what would be helpful there, so I might be aiming too high or too low with that.

Gnoll
#37507

Posted 2021-02-21 01:45:45

While it'd be a nice warning to potential buyers and a potential punishment to sellers (since less people would risk buying a pup that might die on RO), it just seems more work than it's worth. 

Would much prefer a grace period for that first RO you have with a pup you just bought. After that, responsibility of its safety would then be up to you and only you.


otterbells
#4284

Posted 2021-02-21 06:15:29

@Gnoll my main thing for a grace period is that a puppy at 99% survival without a pupsitter can still die,  so it really would do nothing to help the actual problem? while of course a lower survival is a lower chance, you can still have a high survival puppy die on that first rollover.

Also it would be much easier to just implement that puppies can't die on the first rollover after being traded rather than warnings for various thresholds.  Again I still think that's a cool idea, but it doesn't fully solve the problem, which is not being able to put pupsitters on because the trade has been accepted when you're asleep. Ideally it would be cool to have both though!


OwO
#15612

Posted 2021-02-21 08:28:10

I guess this is a difference of opinion then because it just seems like that’s a risk you take. Unless I’m wrong, because I haven’t had this happen to me yet, but I assume you can also lose a puppy if you aren’t paying attention to when they age up and you don’t have enough room for the adult.

To me this has too much potential for abuse. Even if there were a cooldown on how often the puppy can be traded, unless it’s that you can literally only trade them like... one time... it could vastly raise the chance for those puppies to survive. Every time they get traded, that’s one time they dodge having to go through the survival roll.

Gnoll
#37507

Posted 2021-02-21 09:06:49

I suppose that's true, but if someone is spending the time to trade a puppy every single rollover then it is WAY more effort than just... having a pupsitter?

also if a teenager ages up and you don't have the space, you can spend SC to get them back,  where no such option exists for a puppy who has died. It just feels like a survival rollover isn't THAT easy to abuse because it is so much more effort than having one wolf to pupsit them?

But even then you could potentially set that every puppy only gets ONE guaranteed survival rollover in its life, with a small icon indicator somewhere?


OwO
#15612

Posted 2021-02-21 09:09:21

In fact a good alternative may be that if A puppy dies you can spend SC to get them back, like with the adolescents, but I feel like they is way MORE likely to be abused than just having a 1 rollover grace


OwO
#15612

Posted 2021-02-21 09:15:54

Pupsitters still have a chance of failure if the puppy has low survival or the pupsitter isn’t trained though. I can definitely see people organizing with friends (or making alt accounts even though that isn’t allowed) to shuffle around puppies. I don’t think it’s that hard to set up a trade with a bunch of puppies and keep doing that back and forth.

The problem I think if you make guaranteed survival a thing but only once is you will definitely end up with some people who don’t know it only works once. They buy a puppy without checking (because they don’t know to check) and end up with a dead puppy. Same problem.

The only alternative I can think of to a warning that seems reasonable is auto-assigning bought puppies to a pupsitter. But if they don’t have high proficiency or the puppy’s survival is too low, or several offers get accepted at the same time, you still might end up with dead puppies.

Gnoll
#37507

Posted 2021-11-13 15:36:09
I created a suggestion for this just today but then saw yours bumped up ahah so I totally support!


I placed an offer on a trade for a pup yesterday, and it was sat there for some time... it was getting late, and I decided to go to sleep.

I woke the next morning, logged into Wolvden and had to roll over. There was a notification... my offer was accepted!
Wonderful, I was very excited to have the puppy I really wanted in my den!

But wait a minute... I couldn't find the pup anywhere.
I checked the trade notification and the blank icon of the wolf that was in the trade lead me to a text error of: "Cannot find this wolf!"

Oh no...
Low and behold, I checked my pack member dynasty and my new pup had died!

I didn't have time to protect it due to the time difference and being unavailable before rollover. So I lost a beautiful G2 T3 merle and paid a whole lot of valuable items / GC for.... nothing

I sent a ticket, but moderators could not help with this. It is the responsibility of the buyer to check that a pup is protected or if it has a low survival rate...

When you're in a situation like this one, and you're not available during your 'out of hours' ie. sleeping time, and you've no choice but to rollover to an uncertain fate? I feel strongly that something should be done to put a safe guard in these situations.

A grace period would be awesome.
₊ ⋆ ⭒𝗟𝗲𝘅 ✧
#48499

Posted 2021-12-25 13:12:50
It's my understanding that newborn puppies already have a grace period of 1 day: they cannot die on the RO after they are born.* So it would make sense to have the same kind of grace period for traded pups (and possibly easier to code, since the existing code could be re-used).

To prevent abuse, it could be coded only to trigger on a pup's first day with a particular pack. So, for instance, if I trade a pup to a friend, and the next day the friend sends me the pup back, it's the pup's second day with my pack and they get no grace period.

* I'm basing this on the Egg Gladiator Games, where various people would birth pups on the first day of winter, with no pupsitters/food/play, and compete to see who would be the last one standing. If I recall correctly, we never had a pup death on the first night, despite 100+ pups (in total) at winter survival rates (50-60% or less). That's a fairly large data pool. If someone wants to prove me wrong by showing me a pup that died on their very first RO, I'd be curious to see it.

Lionel
#34199

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