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[ADDED!] Multiple party hunting suggestion

Posted 2020-12-06 15:03:01

100% support this. For people with larger packs, only being able to send out a single hunt at a time really doesn't help much. They'd literally have to have no life whatsoever and do round-the-clock hunting for very large packs. Or just be those crappy people who pay more attention to their phone than their work while at work even when not on actual breaks. XD

I only have 18 wolves and still struggle to keep them fully fed by hunting alone. I always have to rely on explore encounters actually to do the mass amount of feeding my pack.

Ticklicous
#2832

Posted 2020-12-06 19:25:35 (edited)

Support! I'd like the slots to be a little lower though, e.g. every 30 or 40 wolves? It's hard to feed the pack even at ~35 wolves.

The way it is currently, they're massively discouraging me from buying any more pack slots because it's just too hard. Which means they're discouraging me from spending GC... that's just bad for business! :o


Kiwi (Hiatus)
#7317

Posted 2020-12-06 20:02:19

Support!

Id definitely like to see an increase sooner than 50 wolves but at this point I’d be happy to have the mechanic at all. I think unlocking the first extra party at 25 seems reasonable. I’d also love to see scout/herbalist slots increase with pack size or just in general more things for my pack mates to do.


Cloudeh
#30029

Posted 2020-12-06 20:09:08

I definitely support this, but I do NOT support it being something you must pay with GC for as some have suggested. I don't want this game to be pay to play, and, well, that would put serious limits on the ability of those who don't want to pay irl money for GC to progress. I'd hate to see those with a lot of GC being able to send out far more hunters than they need and make bank selling food (probably crashing the market for selling food in the process) while other players may have 50 wolves but still only able to have one hunting party out at a time, leading them to struggle to feed them.


🐀Heck🐀
#2831

Posted 2020-12-06 23:34:41

Also support! I have ~20 wolves in my pack and feeding gets difficult. I was excited when I saw that enough of my pups had grown up to form a second hunting party, and bummed when I found out I can only send out one :'D...

Tav
#10675

Posted 2020-12-07 16:49:57

I support 100% 

I Know peeps are gonna want as much as they like, that's a given and i see this as a good feature to add to hunting. I know hunting is gonna get a bit of a change later on based on my tiny memory when i was a tester for the game and we all pointed out with some things about hunting. 

Nothing could be changed at the time due to how close we were to release so some of these good ideas may have a chance esp this one where i hope they get in. 

I personally keep numbers low cuz it's easier on me and what i like but i know a few times i Will get higher numbers for a bit and then it Will get harder to feed everyone :"D 

I also hope for not paying GB to use this, Pay to play games are not fun and WD can always earn their lot as they do now. Having 4 slots  and being attached to turf space is perfectly fine to me and makes sense  ^ ^


Fangx
#12206

Posted 2020-12-07 17:13:51 (edited)

It seems completely reasonable that people with large territories would be able to send out multiple hunting parties, I support.

Not only is it absolutely necessary to be able to feed that many wolves but it also makes sense, a fantasy wolf pack that controls a very large area would be able to send out multiple teams of hunters without them interrupting each other.

(And yeah big NO on it costing additional GC to unlock hunting slots. Wolvden is already overly monetized and getting that much territory on it's own is already prohibitively expensive. It doesn't need even more pay-to-play features that should be part of normal gameplay.)

Owlbear
#6449

Posted 2020-12-07 20:47:55 (edited)

I think people should be able to send out 2 hunting parties from the get go. Mainly because you might have 2 groups so the personalities don't clash (one with friendly and romantic, the other with aggressive and stoic). But I definitely agree that the more wolves you have, the more hunts you should be allowed to have out at once.

Another thing that might be helpful is having larger hunting parties as you have more wolves. It's really hard to level up wolves that aren't scouts, and when it comes to breeding you want higher stat wolves. So maybe not only can you send out multiple parties, but larger ones too, that bring back 2 carcasses not 1 if successful (and might even get larger to 3-5 carcasses or something).


feykros
#16931

Posted 2020-12-07 20:50:55

I agree with this. Another reason to have multiple parties, other than having one go when one runs out of tries.


🐉Nessie (She/Her)🐉
#22814

Posted 2020-12-08 14:47:41

I... can not give full support to this idea. Each hunting party you have will bring home 20-200 uses of food each day (50% catch rate on critter trails up to 100% catch rate on large trails). So, each day they can feed 10-100 wolves. That's one hunting party. Now, the likelihood of one party bringing home 200 uses of food at this stage in the game is practically zero, but RNGesus sometimes will bless you - pretty sure I have gotten relatively close before, getting almost all large trails and catching most of them, netting me Elk Cows (16 Uses) and Elk Bulls (20 Uses). You're more likely to bring in about 40-60 uses of food per party, so 20-30 wolves per day fed.

Each person can reasonably have two hunting parties who can use up all their hunts, as it takes five hours to use up all 10 of a wolf's hunts. Most of us are awake 16 hours per day and at least 8 of those hours are times we can take a pause to glance at our wolves. This isn't including the extra advantage those of us who get up to pee two or three times per night have. :P Some people who have no life, like myself, or perhaps have very forgiving jobs that don't require 100% attention 100% of the time - or maybe you're just a bad child in your high school or college classes, I see you peekin' at your phone - can max out three hunting parties per day. At two parties, you're bringing in 40-400 uses of food. At three parties, 60-600 uses of food.

Now imagine that my no-life self has all four of these proposed hunting slots available and I actually get off my lazy butt every 30 min exactly to go send out another hunt. I would have four teams of hunters per run, which means I have twelve hunting teams. That's 60 wolves. I probably also have my two scouts and my herbalist at least, so I have 63 wolves I have to feed and need 126 uses of food per day. I'd be generating technically 120 hunts per day, which would net me 240-2400 uses of food per day. Let me say that again. Two THOUSAND four hundred uses of food per day. Realistically, you're going to fail half your hunts and at least one or two of your successful trails per team will not be a large trail, so you're more likely to be netting closer to 1000 uses of food.

I want you to just sit back and consider how INSANE that is. Especially considering that we don't actually know how much of the hunt success is RNG. If the hunt success RNG is entirely based on stats, proficiency, and synergy and has NO effect on its own, then once we have high enough stat wolves with 100% proficiency and synergy, people will be succeeding on every. Single. Hunt. If RNG is not entirely dependent on stats, proficiency, and synergy and you can still fail with a 'perfect' team, then the RNG percentage will be all that determines how much you bring home per day.

The fail rate seems higher in harder biomes, from what I've seen others stating, so if you were to stay in the starter biomes, you'd basically have to yeet most of your catch at other people for free just to keep it from going to waste. This could severely damage the market for food and amusement items, since anything you can't give to other people before it spoils can be turned into bones. As someone who makes all their SC selling food and bones, I do have a personal bias against this, but I can not stress enough how damaging this would be. Do you want food and amusement items to be as hard to sell as inbred, Tier I, male puppies below 200 stats are? Because that's exactly where this will lead to.


Now, as stated at the beginning of this, I said I can't fully support this, not that I don't support this at all. However, I can only support this under very specific conditions.

Condition #1 - The RNG for parties must always be in effect, meaning that even having a 'perfect' party could still result in failed hunts.

Condition #2  - How many hunting parties you can send out is dependent on what biome you live in. Easy and medium biomes are one party, difficult and challenging are two. (Depending on the RNG element, I could allow for argument for challenging biomes to have three.)

Condition #3 - The fail rate in difficult and challenging biomes must be significantly higher than that in easy and medium biomes so that the teams balance out to effectively the same amount of food brought home each day. (Before anyone asks 'then what's the point in letting them have more than one team?' it would be because if you only sent one team out, you would be getting half the food in the more difficult biome, which in turn would make sending two teams out relatively necessary for harder biomes if you have a larger pack.) This would also make it so you couldn't just move to a more difficult biome to have two teams at once and get more spare food to sell to avoid tanking the market.


I would also like to say that I've played enough games like this to know a population control mechanic when I see one. If a game requires feeding and you lose the assets you don't feed, it's for population control. If everyone could pull in enough food to feed 500 wolves per day, everyone would have dens with 200+ wolves in them. This is not good for the server, this is not good for pup value, and this is not good for the economy.

Wolvden has several population control mechanics: den space, cooldowns, moods, hunger, hunting, lethal illnesses, and lethal mutations. (The lethal mutations is technically a paywall market control, but it does limit the amount of mutated wolves that actually remain on the site, so it is a form of population control.) They have all these measures to make sure no one mechanic is too punishing. Could you imagine only being able to breed your female once because her cooldown was several years instead of one? Or amusement and hunger went down constantly during the day instead of just at rollover?


TL;DR: Hunting is the way it is to keep users from having massive packs and limit them to what they can afford to feed. Allowing users to bring in a buttload of food every day over what their wolves need to eat daily will result in crashing the food and amusement market as well as make everyone able to support a 200 wolf pack without struggle, which is bad for the server and the market. If you can't hunt enough or afford to buy enough from other users to feed your pack, you have too many wolves for now and need to adjust something other than the base hunting mechanic.


Volinolona
#13549