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Remove or change the word "enemy" in battle encounters

Remove or change the word "enemy" in battle encounters
Posted 2020-11-03 08:18:49

Thread subject is pretty self-explanatory.

I'm fully aware of how minor this is, but the game referring to potential battle opponents as "enemies" is rather strange, and an odd choice from a design perspective. When my lead wolf encounters a bear or a moose, they're not my "enemies", they are just other wild animals doing their thing. The term makes me think of warfare and tactical human alliances, not wolves running in the woods, so it's a bit detrimental to the immersion and RP aspects of the game.

Even coyotes or other wolves aren't my enemies. Maybe competitors at best.

So perhaps changing the word to "aggressive" or "dangerous" would be more appropriate.


Majava
#24872

Posted 2020-11-03 08:27:05

Not going to lie, this seems really nit picky at best. You're absolutely allowed your opinion on terminology but it's going to be a non-support from me.

Nezumi
#575

Posted 2020-11-03 08:38:02 (edited)

I personally see where this suggestion is coming from and I fully support it.

Given that Wolvden is a realistic game (sometimes semi-realistic) that aims to portray a simulation of the life of a wild wolf (albeit slightly more sapient than their real-life counterparts), featuring biomes and "enemies" fitting for these biomes to match, it's obvious that realism and the portrayal of accurate animal behaviors and ecosystems (with the exception of some unrealistic behaviors for the sake of more interesting flavor text during explore encounters) is important to the developers.

Given that animals such as coyotes and bears are not realistically "enemies" of wolves but are instead just dangerous competitors with no hard feelings or personal grievances with one another in the quest to survive, I can see this simple detail of what the enemies are called being able to aid (or hinder) Wolvden's realistic aesthetic a lot.

Details do matter a lot, despite how others may dismiss suggestions to enhance them even further as "nit-picks". The developers care a lot about details, as is evident by the way your lead wolf's eye color will reflect the pair of eyes seen on the explore page, and the amount of hunters you have in a hunting party will show on the hunting page's art. They felt that these "nit-picky" details were important, so why not this one? The use of more accurate language would help aid their goal of a realistic/semi-realistic wild wolf simulator.


༒ 𝔯𝔦𝔫 ༒
#5730

Posted 2020-11-03 08:47:12 (edited)

✧ dacky (andrew) worded it better than I ever could!

It's entirely possible to not be bothered by this little detail at all. Games of all kinds have referred to hostile things as enemies ever since games were created, so I'm not surprised it might sound irrelevant. I just don't believe this is the right context for the word, and I would rather think of the Wolvden game world as a living ecosystem, instead of a grinding land filled with either enemies or prey and nothing in between.


Majava
#24872

Posted 2020-11-03 08:52:02
I support this suggestion! It's a small detail but it's small details like these that can get into the way of good world-building and hurt immersion. Personally I'd like to see Wolvden go along a more mature realistic path than Lioden and removing videogame terms like "enemy" is a good step in that direction!

Kristan
#6316

Posted 2020-11-03 09:19:17

I play a lot of RPGs so the "Enemy _____ attacks!" sort of message so it didn't seem out of place to my mind, but the explanations above make a good case to me. It also seems like a good opportunity for more flavor text, which I always enjoy.

So for example instead of "Oh no! A level 9 enemy Coyote Pack!", something like "Oh no! You've entered a level 9 rival Coyote Pack's territory!" adds a little more context to the situation which I'd enjoy.

Sunny
#24815

Posted 2020-11-03 13:31:05

support! i hadn't considered this at all, but it's a nice minor detail for world-building! even if it might seem irrelevant to someone, it's a very small change to implement for a neat tidbit of immersion. 


cryptid
#13116

Posted 2020-11-03 13:35:25

Huh, good points about the realism etc. It didn't really bother me, but I agree that more realistic animal-like descriptors would be more fun in this kind of game.


Nika
#10475

Posted 2020-11-03 13:39:28

I had this briefly pop into my head as well, while seeing them as "enemies" when I first started! 

While I don't mind it either way, I would love to see the terminology changed!


Rokiar
#18106

Posted 2020-11-03 14:12:51

This makes a lot more sense from a lore and in-game standpoint, big support! Even though it's a small detail, it really does jump at me as being a bit out of place.

MollyMerula
#20806

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