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Realism for blind and deaf wolves

Realism for blind and deaf wolves
Posted 2023-07-14 21:26:42 (edited)
On Lioden, deafness is a lethal mutation which can kill your lion at any moment in life, and shortens their lifespan. Having a similar thing on Wolvden for both blind and deaf wolves while allowing you to do more with them would be nice. Obviously the penalties won't be major to the point where it's not fun at all to keep a blind/deaf wolf in your pack (due to high death rates), but minor penalties and low death rates would be a good balance. It would allow specifically blind wolves to do more in your pack other than just sitting there and looking pretty.

What Blind Wolves Can Do:

  • Can perform a herbalism role and can both forage and craft remedies (with penalties and bonuses).

  • Could possibly perform a stalker role (with penalties & risks).

What Blind Wolves Can't Do:

  • Cannot teach or partake in a training lesson.

  • Cannot be apprentice trained for: scouting, chasing, finishing or pupsitting.

  • Cannot perform a chasing or finishing role.

  • Cannot lead a pack.

-Penalties-

  • Blind pups are born with a 10% survival penalty, and seasonal penalties still apply.

  • Protected, weaned puppies (2 ½ months old) now have a 1% chance of dying each rollover. Unprotected weaned pups have a 5% chance of dying each rollover. There will be a special death message for blind puppies.

  • Adolescents (6 months - 11 ½ months old) have a 5% chance of dying each rollover. These chances do not change until the age of 1 year old. An adult wolf's chances of dying per rollover lower back down to 3% and adol/adults will have a special death message.

  • Blind wolves start an early death age roll at exactly 7 years old (or 7 years 2 months), but it's paused if they are pregnant/nursing. It is possible for a blind wolf to live to 8 years old, but the chances are lower because of their sooner death age roll.

  • Herbalists take 1 hour and 30 minutes to forage for herbs no matter their level/proficiency, but have a higher chance to find 2 herbs instead of one (excluding in winter).

  • Herbalists take 2 hours and 30 minutes to craft remedies.

  • Stalkers can only gain 80 stalking proficiency max and have a higher chance of getting -5HP or an open wound during a hunt. Stalkers have a 2% chance of dying during a hunt, and you will receive a special death message related to a hunting accident.



Here is where the stakes increase for deaf wolves.

What Deaf Wolves Can Do:

  • Can go on a scouting mission (with risks).

  • Can perform a herbalism role and can both forage and craft remedies (with risks).

  • Can protect puppies (with penalties and risks).

What Deaf Wolves Can't Do:

  • Cannot teach or partake in a training lesson.

  • Cannot be apprentice trained.

  • Cannot go on a hunt.

  • Cannot lead a pack.

-Penalties-

  • Deaf puppies are born with a 10 - 15% survival penalty, and seasonal penalties still apply.

  • Protected, weaned puppies (2 ½ months old) now have a 1 - 3% chance of dying each rollover. Unprotected weaned pups have a 10% chance of dying each rollover. There will be a special death message for deaf puppies.

  • Adolescents and adults (6 months - 5 years old) have a 7% chance of dying each rollover. These chances do not change until the age of 5 years, and adol/adults will have a special death message.

  • Adults go on death age roll at the age of 5 years old, and the oldest they can live is 6 years old. They will die the rollover they turn 6, and there will be a unique death message for old deaf wolves. (This is far nicer than Lioden that will kill a lion the RO after they reach 4 when regular lions can live to 15.)

  • Deaf scouts have a higher chance of getting an illness (like an infection or open wound) during a scouting mission. Scouts have a +7% chance of dying during a scouting mission and will go up to 20% depending on biome difficulty. You are still able to manually finish the scouting mission, but you will receive a special death message specific to scouting.

  • Deaf pupsitters have a 70% protection cap no matter their proficiency and can only protect two puppies at once. Deaf pupsitters have a +3% chance to die each rollover ONLY if they're currently protecting a pup(s). You will receive a special death message specific to protecting a pup(s) on the rollover the deaf sitter dies. (NOTE: the puppy will not die with the sitter). Deaf sitters also have a chance to lose 3 - 5HP on a RO if protecting a puppy, and a special message will give a short story why.

  • Herbalists have a chance to return with minor injuries from foraging. They will lose anywhere from 2 - 4 HP if they do receive a minor injury.



PROS/CONS

Pros:

  • Blind wolves are able to perform roles with reasonable debuffs because of their mutation.

  • Deaf wolves are able to pupsit instead of having to choose between two major roles or no role at all.

  • Death chances are pretty low, so there's a good chance of having a blind or deaf wolf live a long life.

  • Blind wolves have a higher chance of finding two herbs instead of one in the summer/fall.

  • You can actually level up your blind wolves now without relying on socializing them constantly for exp.

  • Could help with writing lore for wolves and adds a bit of realism to the mutations.

Cons:

  • The biggest con is that your wolves could die at any point after weaning age.

  • Longer foraging/crafting time for herbalists.

  • Your blind and deaf herbalists can both get illnesses/injuries while foraging.

  • There is a higher risk factor for death when it comes to scouting in harder biomes for deaf wolves.



Anyways, I'd love to hear everyone's opinions on this! Do you think some things should be changed or removed entirely from these features? (I got the idea thanks to a conversation in the main chat on how blind wolves are pretty much useless to have in your pack. Also while scrolling through other suggestions for these mutations, I got inspired by one post I saw talking abt allowing blind wolves to be able to hunt as stalkers. I didn't really look at anything else in that thread so apologies if my ideas are too similar to that suggestion. ^^)

Possible death messages for fun. (Spoilers because not everyone would like to see them).
-Blind wolves-
Puppy stage: [WOLF NAME] ended up falling into a river when playing with other pups and was forced under the water thanks to the current, according to the other pups. Your scouts were able to find their body by the shore of a nearby lake.
Adolescent/Adult: [WOLF NAME] went out on an unsupervised stroll through the pack territory. They were found dead by the outskirts of the pack territory where the scent of rival pack wolves was prominent at the scene.
Stalking: Your hunters return with the body of [WOLF NAME]. They said that they were following the scent of prey, but ran into a hunting [bear/wolf/human]. They did not survive the encounter, and the team didn't realize something was wrong until they heard roars and snarls followed by the yelps of [WOLF NAME]. Your pack howls in sorrow to appreciate and honour the prey that [WOLF NAME] has helped find for your pack.
-Deaf wolves-
Puppy stage: [WOLF NAME] wasn't able to hear the warnings of the adults when a bird of prey flew over your territory. They were snatched by the bird's talons before the adults could reach them. Your pack was never able to find their body.
Adol/Adult stage: You notice that [WOLF NAME] is missing, so you send out one of your scouts to find them. The scouts find their body covered in scratch marks. You assume they were ambushed from a cougar as the scouts said they smelled one all over the scene.
[WOLF NAME] got a little too close to the feeding grounds of a [deer/elk/bison] and was trampled to death by a [stag/bull].
Scouting: [WOLF NAME] was supposed to return a day ago from their scouting mission. You send out one of your (stalkers or second scout) to sniff them out. They return a few hours later with the damaged corpse of [WOLF NAME]. Your wolf said the area reeked of [wolf/bear/cougar]. Your pack howls their sorrows for your scout, commemorating the risk they took to explore the surrounding territories. [WOLF NAME] has been placed in your pack dynasty.
Pupsitting: A panicked puppy runs over to you, chatting hysterically. Once they calm down enough, they explain that [WOLF NAME] got attacked by a rival pack wolf while they were out for a stroll. The pup said they ran away, but saw that [WOLF NAME] didn't notice the wolf creeping up behind them in time. Upon finding the pupsitter's body, your pack lets out sorrowful howls to honour the life they gave to protect your pack pups. [WOLF NAME] has been placed in their pack dynasty.

Solar Flares
#26993

Posted 2023-07-14 21:31:59
Would be great if this could be a thing. I would actually want a deaf/blind wolf in my pack. Right now they're a waste of space. If they could have roles that would be great

(っ◔◡◔)っ ♥ snowyfox ❤️
#38349

Posted 2023-07-16 09:01:30
BIG support! I always wanted deaf or blind wolves in my pack, but I don't want them to be useless, so I don't have any.
I also always wanted something like this because it's more realistic.
And also I just wanted to say I love how much work you put in this post!
And the ideas for the death notifications are super creative!

Midnight
#116791

Posted 2023-08-13 16:58:12
I have a blind wolf in my pack, Ruaí.

Wrote just a snippet for her Bio:

Ruaí now knows every ingredient by scent, the remedy it's used in, & where it's stored.
Grew up with, & lives with Tempest the Herbalist.

Celtic Ravens
#31620

Posted 2023-10-04 20:46:45
Apparently the devs are refusing to take any input on mutations even though it's kinda ableist. Hopefully they see how much the community really wants this and changes their mind because I would love to have blind wolves be functional! Or even mute wolves added! A lot of people make their wolves their OC so this would be great for those who have vision issues :). Not all blind people are 100% blind ^^!
Daewnie
#69937

Posted 2023-10-04 21:08:16
@ Daewnie
Thank you!

And, wolves have more highly developed senses even when they're not blind or deaf. Those other senses become more developed as they're relied on to cover any lack of hearing or sight, just as they do with people.

Celtic Ravens
#31620

Posted 2023-10-04 21:10:34
I 100% agree. As someone who is both HOH and blacks out/vision spots/migraine blindness I would have really liked to have a disabled wolf as my lead. For people complaining about realism (even though disabled animals cope just fine) you can make your wolf BLUE and give it magical items... so like ????. This community is heavily atypical so I would love to see the devs give us more reputation :/. If they ever add mute wolves I'll scream for joy no lie xD
Daewnie
#69937

Posted 2023-11-27 10:17:33
Tossing support behind this, while not a personal fan of the increased risk of death I do understand it logically so I'm content to support.  Having had a dog born blind (Microphthalmia) I can say they're pretty hardy and amazingly adaptable.  Recently lost said dog and was saddened to see the games blind pups are essentially lawn ornaments when I bought one to do up in memory of my pup. 

Just a whimsy thought but perhaps one could pair a blind/deaf wolf up with an escort that would potentially reduce the risk of death while on their task but only slightly, it burns energy for both wolves, and halves the exp gains (as it is split between the blind/deaf and it's escort).  I only suggest this addition because my blind boy was frequently watched and shadowed by his companion canine, granted she was just as likely to purposely bump him into something but she did watch over him.

Aleutian
#747

Posted 2024-01-10 14:24:47
I've been reading through several threads for this concept and by far I think this is the most balanced and fair version. I think the only one I am iffy about is the stalking however I like your reasoning for it.
And I like @Aleutian's input and idea about a companion, perhaps that could be in the form of a pairbond to streamline the process? Either way!

NamelessOkami
#126231

Posted 2024-12-31 00:59:45
I don't find the added death rate to be good. I know it's realistic but I find having a wolf with a higher chance of death every task they perform just to make me sad lol. I don't see the point of sending a wolf out and having it gain proficiency just to die while working and have to train another one. Blind and deaf wolves should be allowed to do more but using them when it's gonna take longer and they have a chance of death seems just as useless. I think just having an increased risk of injury would make it worth it, I don't want to put a wolf into a job if they have a chance of death. I also think this is underestimating their sense of smell, even if a wolf was deaf they would notice other animals around them based on the scent.

Sorry if this came off as rude at all!!!

ZenPixels
#95398

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