Skip to main content
Main Content

Make an item which makes a lethal mutie's lethal mutation basically just cosmetic

Posted 2023-05-16 21:39:31 (edited)
i dont support, for the reasons already given !!

edit: everyone has their own opinions for/against, and its kinda pointless to try and convince people of something they have a firm opinion on! a conversation is no longer constructive if people are just arguing :)

limedevils
#17757

Posted 2023-05-18 16:42:56
i dont support, for the reasons already given !!

It's okay not to support, and I encourage you to explain to me those reasons! Just realize that there's some reasons I defend my arguments for this suggestion, like below

" Well, what's the difference? "

An Osha will make a lethal mutie into a normal pup ( if we just had the lethal mutation ), while this item will nullify the exact issue that interferes with the pup's ability to survive as long as a normal wolf without removing the aesthetic part of such mutation.

Say a bug occurred in your program, the looks of your game/site weren't as perfect as you'd expect, but the true fatal glitch was hidden in the code, and you already know where it is located, just not the specific location

Now some may say to rewrite the whole entire code of the segment which crashed the thing, but here's the thing; that rest of the code was perfectly okay. Now, actively looking inside the segment of code and finding that fatal bug to fix without harming the imperfect aesthetic of the program you're coding would be more tedious for you, yes, but sometimes the unexpected aesthetics are the most popular amongst people. ( Hence why I believe lethals were so popular)
Readytest
#120513

Posted 2023-05-20 03:53:28
no support. i just don't see the point. it will ruin the entire purpose of what a lethal is

༒𝔏𝔞𝔡𝔶 𝔇𝔯𝔞𝔠𝔲𝔩𝔞༒
#49375

Posted 2023-05-20 06:13:53
everyone has their own opinions for/against, and its kinda pointless to try and convince people of something they have a firm opinion on! a conversation is no longer constructive if people are just arguing :)


Oh, I get it now! Have a nice day btw
Readytest
#120513

Posted 2023-05-23 16:54:15
Instead of a new item, how about if you use an aging crystal on a lethal, they can grow up?
Readytest
#120513

Posted 2023-05-24 18:55:40
They're lethal for a reason, and they're 'useless' for a reason. They're a collectible trophy wolf and I feel like they should stay that way. With the mutations, if this was implemented, they'd likely be unable to hunt and scout like deaf wolves, making them just another mouth to feed without a purpose

Torch_Blazing
#72046

Posted 2023-05-27 12:28:21
they'd likely be unable to hunt and scout like deaf wolves, making them just another mouth to feed without a purpose


Am I wrong, but can Deaf wolves still breed and be herbalists?
Readytest
#120513

Posted 2023-05-27 12:38:48
On that note, I find it highly abelist that bc of their disability, a disabled pup is useless in game :[

So I suggested the idea here.
Readytest
#120513

Posted 2023-05-30 21:56:30 (edited)
Firstly, I'm afraid that if we make lethal mutations cosmetic, even if a rare item is used to do this, it will only make the mutation into something like Total Eclipse Eyes or Piebald mutations today. They looked really cool when they were released, and the apps were rare & expensive to get, but now the novelty has worn off as it has become much more common.

Secondly, immortalizing a lethal is already expensive, especially for the players who don't use real money to obtain GC (because I cannot imagine an item like the one you propose being sold by the Raccoon or with any Event currency, while getting the item through the means of rolling over a certain number of times would make the item useless for people who have no lethal mutations, or do not want their lethals to grow into adults... which will eventually mean there will be a surplus of this item due to the lack of demand for it).
Another point to make - if the item you propose is meant to be expensive and/or rare, that means that you have to have both a lethal mutation - without immortality - AND that item at the same time. Otherwise you'd need an item that reverses immortality and that makes no sense! Realism aside, this kind of stuff doesn't even happen in mythology (where you are born mortal, then you become immortal, THEN you're mortal again... and immortal again if you want to immortalize a lethal mutation as an adult lol).
I mean, imagine you bred a mutation - which is already super rare - you have a limited number of rollovers to scramble enough money to get that item that lets them grow up. And you know what happens when a pup grows up and gets old? They die. So you'd have to purchase a jellyfish ANYWAY if you want to keep them forever, otherwise they'll just end up in your pack's dynasty records which almost no one ever looks at.

What about breeding? The ability to breed lethal muties would increase the likelihood of more muties being born - assuming non-random mutations will be passed down by both parents with the same mutation - which in turn decreases the rarity and value of said mutations. Then you will have loads of people breeding for a specific mutation and then the point is lost completely, like others have said. Brachycephaly is genetic already, so you would eventually see Wolvden getting overrun with adult pugs constantly multiplying - is that what you really want?? lol

Lethal mutations are meant to be sad, perhaps even disturbing. Some people don't even like them in the game because they're upsetting. In all the artwork the lethals look sad and uncomfortable (remember that they are suffering), I don't see how adults would look any happier or why anyone would want to keep them around only for them to die of old age. They will keep suffering in addition to having to fight for survival and being of use to the pack. Meanwhile, immortal lethals are conceivably free from pain or fear of imminent death, they are essentially godlike from a roleplaying perspective.

While Wolvden is a breeding sim game, it's not a "how many physically deformed wolves can we breed" sim. If it was, lethal mutations wouldn't be lethal (or non-lethal mutations would look more deformed and painful) and there would be more of them. Many people here don't even want to see physically deformed wolves or breed them into existence, not everyone thinks they look cool or something worth collecting.

tl;dr version: If you get people breeding mutated wolves with eachother for genetic mutations it will become as commonplace/boring as solar eclipse eyes, piebald, albino, melanism... Making a lethal mutation non-lethal doesn't make sense, even in a magic world where wolves can make medicines to cure influenza. In the Cataclysms Event there's already body modification decor you can apply like wings and spikes and a pig nose etc, that are in essence meant to be cosmetic mutations. Finally, most people don't want this, as can be seen from this thread alone. I think you should let this idea go pal

☨𝖋𝖔𝖒𝖔𝖗𝖎𝖆𝖓☨
#51433

Posted 2023-06-01 15:48:29
It will be as cheap as an Osha to accommodate for newbies and casual players who just so happened to have a lethal mut born into their own pack.

lethals are conceivably free from pain or fear of imminent death, they are essentially godlike from a roleplaying perspective.


Sadly, it's still not as easy said than done.

TW: Existential crisis inducing text down below

Think about this; you see all your birth family ( mom, dad, aunt, uncle, siblings, etc.) die, your spouse and children die, your grandchildren die,  your descendants die, your race dying, your planet dying from inevitable star death, and at the end of the universe, you are all alone, maybe with some black holes, dark stars, or some iron stars... Seems like a depressing fate for them if you think about it


There are breeders irl that breed pugs, though the ethics of it can be questionable.
Readytest
#120513

Search Topic