Immortal Lead Wolves | Non-retirement Version
Immortal Lead Wolves | Non-retirement Version
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Posted 2022-05-08 07:57:58 (edited)
Ello! Are you someone who gets attached to their lead easily? Someone who would rather play with the one same wolf? Or are you just tired of having to work hard into making a perfect wolf as your lead only having to do it all over again every 6 months? Well I have just the suggestion for you. Immortal lead wolves! There would have to be some heavy restrictions in place to make this balanced enough. So on that note immortal lead wolves would NOT...
Immortal lead wolves should still lose hunger (as that plays into energy regen), be able to get sick and need curing, lose hp, etc. I also think that a new item to the grove should be added (maybe a bit pricier than the standard jellyfish?). See holes in my suggestion? Think it could be improved? Need clarification? Want to voice your support? Or maybe say why you don't like the suggestion? Feel free to comment below! |
clemace #1218 |
Posted 2022-05-09 12:09:02
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person #44997 |
Posted 2022-05-13 14:35:40
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๐ Leonca ๐ #54339 |
Posted 2022-05-15 13:48:38
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โง๐ค ๊ซ๊ชแฆ๊ชเฐ๐ Salty Hat๐ท #1428 |
Posted 2022-05-16 04:30:36
@๐ค Hadus๐๐ทNBW Landfill๐ That is a very good point and something I hadn't thought about yet! Indeed it could be seen as an unfair advantage compared to regular leads and so I have come up with possible solution to the issue. Like you propose the lead wolf would "forget" the map and have to scout it again from time to time. This could happen every 5 or 6 months (according to the regular lifespan of a mortal lead). A new cool down counter should be added to reflect this. Nothing too complicated. Feel free to throw out your thoughts/ideas to the mix. I will be mulling this idea for a bit before setting anything in stone. :) |
clemace #1218 |
Posted 2022-05-17 01:12:07
That doesn't mean it's a bad idea if other people want it (obviously it would be optional, no one would have to do it) but for me it would suck all the fun out of a part of the game I currently enjoy. |
Lionel #34199 |
Posted 2022-05-21 11:43:04 (edited)
@Lionel #34199And that is a valid opinion! However, to explain where I am coming from better I would like to explain my reasoning for this limit, If immortal lead wolves were able to get stats like mortal leads it would eventually lead to big problems down the line. Because immortal leads would never die they would be able to gain stats infinitely. And considering how much stats affect the battle encounters I would say that this would give immortal leads far too much of an edge against mortal ones. It would create a big imbalance where having an immortal lead would be more beneficial than having a mortal one. Because then you could in theory keep building stats until your lead was strong enough to steamroll through all the battle encounters. Making trophy hunting far too easy. That is not something I, personally, would wish to see happen with my suggestion. |
clemace #1218 |
Posted 2022-05-26 20:42:59
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Sepulchre #33572 |
Posted 2022-05-27 08:17:18 (edited)
I also feel like it could be OP in terms of stats. You immortalize a high stat lead? Boom permanent leaderboard position. |
๐ฆ CrossFox ๐ฅ #4622 |
Posted 2022-05-27 12:56:27 (edited)
๐โโฌ๐Cataclysm๐๐โโฌ #4622Thank you for your honest opinion! However, I would encourage you to reread the suggestion. I have already listed a solution to your concern about the immortal lead wolves partaking in the leaderboards. It being that immortal lead wolves would not be able to participate in any of the LB categories. In the same way, that immortal packmates also do not. |
clemace #1218 |