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Adding risks to Inbreeding

Posted 2022-12-08 07:39:16
No support. Most of these are benefits to inbreeding and the downsides would have to be incredibly harsh to offset them. Inbreeding is already the easiest way to get hereditary mutations, specific bases, and specific marks, it does not need increased incentive.

In short: the current system gives inbreeding a good incentive/disincentive. Easier to get stats, bases, specific marking, and heredity mutations, but they are devalued because players dislike inbred wolves and wolves with long lineages.

Longer explanation:
Life expectancy does not matter for lethal mutations, and unless inbreeding shortens the lifespan to the point of cutting multiple potential litters from a female wolf, it doesn't really matter. It's a non-penalty.

Increased illness rate, suggested in the comments, would just be an annoyance solved by fleas.

Lowering stat passing is the only real punishment, but stats are primarily tied to how much guarana you spend on your lead more than breeding. The adolescent with the highest stats in game is second generation from a NBW that started with 188 stats.  Inbred wolves may have higher stats on average, but lowering their stats from breeding further encourages guarana spam. At the time of this post, most of the leaderboard is "clean" anyways. Most of the pack leaderboard is clean, too, descended from someone's lead, but they are owned by the same person so it is hard to gauge. It would stop someone from breeding all of the leaderboard wolves together, I guess? But again, it's faster to get stats from guarana spam.

#4 would be interesting, but that is unrelated to inbreeding.

Miso 🥣
#1101

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