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Remove pair bond cooldown or let us bypass it

Remove pair bond cooldown or let us bypass it
Posted 2022-01-22 06:15:24
I know wolvden is supposed to be difficult, and I appreciate that. But I feel as if the pair bond cooldown adds nothing to the game except frustration. I had my entire pack run because real life got in the way and I was unable to feed and play with them all before I went to bed. I have FAPA, yes, but I ran out of food and funds and as hard as I tried my hunting teams didn't bring back enough food and I wasn't going to lose sleep over it.

See, I don't mind that my wolves ran. That's partly on me. I should've planned better, I should've had a smaller pack. But what really irks me is the pair bond cooldown. I understand having a cooldown, it makes sense. But in practice I don't think it works. 30 days to pair bond two wolves again? That's ridiculous. I have lore and I need to get pups from a pair before they can die, because they're old. I can only get one litter out of them before the female can't breed anymore, because the pair bond cooldown is so long. There is a very small window of time for me to act and I need to stay on top of it. I have nearly no room to make sure it's a day I don't work. Other problems include inbreeding. I don't want to breed my stud to his sister so I don't waste a heat. That might not bother some people, but it bothers enough for it to be relevant. So I'm sitting there doing nothing to further my pack or my lore because I have to wait for the pair bond cooldown to be up, and then it might not even be worth it because they'll be too old.

So I propose we:
- get rid of the cooldown entirely
- shorten the cooldown to 7-10 days
- give us a way to bypass it with a small amount of gc or sc

It's bad enough if life gets in the way and your wolves run, but we don't need the added headache of the cooldown too. Wolvden is supposed to be hard, yes, but it's also supposed to be fun.
Azkaban
#6225

Posted 2022-01-22 13:35:14
Support! 30 rollovers is 15 months (or a year and three months), which honestly whittles down the lives of your packmates! By the time the cooldown is over, an entire ~1/8th of the wolf's lifespan is gone. If you have a 6yo female, and break her bond, she'll be able to bond again at ~7years 3 months, missing two entire chances to breed with the possibility of dying in  a few short rollovers. Instead of removing it though, I'd rather it be shortened to the same amount of time a breeding cooldown is (20 rollovers) with the ability to skip it using GC like the breeding male cooldown.

frog
#32540

Posted 2022-01-22 20:17:29 (edited)
Support shortening it!

Also there's a suggestion for reclaimed wolves to return to their pair bonds rather than having that bond broken and needing to wait to bond them again! It's here c:

BeastOfTheyRoad
#52596

Posted 2022-01-23 06:46:33
I also support shortening it! It's so annoying that you have to wait so long to breed your wolves, and can only get a few liters of pups out of it!

EliMalfoy
#51042

Posted 2022-01-23 20:09:59 (edited)
No support. 30 days (being slightly longer than the 24-day breeding cycle) seems reasonable to me. It's worth noting that a female never has to miss a heat from a broken pairbond; she can always breed to a stud (your own or someone else's).

Say the cooldown were slightly shorter -- 24 days, lining up with the breeding cooldown. That would mean a female can breed to a different non-stud male in your pack for each of her 7 litters. In my opinion, that would be too flexible because it would devalue studs too much. Right now, if you break a pairbond, it means you either skip a litter* or breed to a stud for one litter, which seems a fair tradeoff to me.

*Alternately, you could IBF two litters to gain back eight days on the breeding cycle.

Lionel
#34199

Posted 2022-01-26 09:18:59 (edited)
Agreed with Lionel. Cooldown of 24 rollovers or shorter is like no cooldown at all: you breed in pair bond, break the bond and once the pregnancy cooldown is over - you can arrange another pair bond breeding. Studding has been devalued quite seriously since pair bonding was implemented and breeding males have become the third wheel.

Actually, you can bypass the pair bond cooldown by assigning a breeding male whenever you want to breed a couple and the cooldown length is 1 rollover.

Dżanek
#24018

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