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Site-Supported Freezing Mechanic

Site-Supported Freezing Mechanic
Posted 2021-12-20 19:18:49
Hello! I want to suggest a site-supported freezing mechanic. For those who don't know, freezing a wolf is giving it to a user who won't be rolling often so that it doesn't age. This is done to stop high stat wolves from being wasted, to preserve the young age of valuable heir wolves born/acquired before they're set to take over the pack, and to align wolves with their intended breeding partners. It's not done super often, only when really needed.

This is apparently confirmed to be legal, as long as the freezing user is not in your household (I imagine it veers too close to multiaccounting/account sharing), but is done at the user's own risk of not getting their wolves back and totally unsupported by the site.

I want to suggest an official mechanic to replace this. Why?

a) it's "functionality" that is harder to access if you're not very social on this site. It's technically available to anyone, but there are soft limitations on people who are less gregarious.

b) it makes the game more enjoyable and less stressful knowing you can put certain wolves away for later, rather than having to "waste" them if you want to keep rolling/playing.

c) if it involved a small GC cost, it'd help out the game's income.

The method I suggest for this is a mystical item fed to a wolf that prevents the progression of aging, cooldowns and heat cycles. This effect could last either a set period of time, until a different item is fed to the wolf to remove the effect, or both (whatever works better.) Frozen wolves would be marked with a symbol visible from the den page and noted on their own pages.

Frozen wolves would still consume food and amusement - I picture it as a magical effect rather than a literal hibernation or freezing. Frozen wolves would not be able to have roles or gain XP or stats in any way. Your breeding male and lead would not be able to be frozen, nor would pregnant wolves. To prevent this cheaper feature from being used in place of jellyfish for lethals, the effect could be specified in lore to be only safe for adult wolves. If the effect is one that runs out and must be re-applied, there could be a limit on the number of times it can be applied to one wolf so as to prevent it from being a substitute for adult wolf immortalization.

Alternatively, it could be styled more like a supernaturally induced hibernation or trance, in which case wolves could be moved to a separate "hibernation list" similar in style to the dynasty. This would de-incentivize using it as an alternative to immortalization, as the frozen wolves would be hidden from view - not displayed as part of your den like an immortal wolf.

Lastly, sometimes you want to freeze a wolf for ingame years, and sometimes it's just a few days. Having a long term and a short term option would be good, with each being more cost-effective for their intended purpose.

I think a mechanic like this would make the game fairer to shy players (as you don't need to know or talk to anyone to use it), less stressful overall, eliminate the need for this sort of promise "transaction", and decrease the amount of reasons not to roll over. I don't like feeling like I can't roll over! I'd love it if the game's features gave me no reason not to. :D

unsknown
#21142

Posted 2021-12-20 19:51:54
This might not be distinct enough from the other topic about this

Katie
#28191