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Adolescent Hunting Apprentices Do less Damage to Synergy

Adolescent Hunting Apprentices Do less Damage to Synergy
Posted 2021-10-04 16:51:40 (edited)
Subject line sounds different than the point I'm trying to make, I know, but I had to shorten it somehow haha

The idea: If you have an adolescent wolf train consistently with a hunting party, it'd be really nice if; when they grew into an adult wolf, putting them in said hunting party did less damage to the synergy than usual

I just feel like, lore-wise, it'd make some sense? If the party spent a lot of time with said apprentice, they would be used to hunting beside them, and it wouldn't be as huge a shock to the party when the wolf was officially integrated as say; a random adult they've never worked with

It might be hard/impossible to code in, or it might be easy, but I'd say leave that to the devs. It's not the user-base's place to decide what is hard and easy to code, or how to implement something specifically

Note: I am NOT saying eliminate the synergy penalty entirely, just lessen it for apprentices that have trained often with a specific party


Suggested additions/tweaks

Zeva: One downside I can potentially see is that, for example, I don't pay much attention to which adol trains with which party. So, if this is implemented, maybe an indicator next to the normal proficiency indication on the dropdown training menu?

cr0wfeathers
#14965

Posted 2021-10-04 21:15:16
I support this! Synergy loss hits hard, and it makes sense an apprentice who trained with a certain party causes less damage than an entirely new wolf when joining that party. One downside I can potentially see is that, for example, I don't pay much attention to which adol trains with which party. So, if this is implemented, maybe an indicator next to the normal proficiency indication on the dropdown training menu?

Xeva
#16394

Posted 2021-10-05 07:13:41
ooh I'll add that to the post, good addition

cr0wfeathers
#14965

Posted 2021-10-10 09:55:00
Support. Like you said, it just makes sense lore-wise that if an adolescent practiced hunting with a pack for several months, they'd all have a better sense of how to work with each other.

Mechanically, it's my understanding that synergy works similar to proficiency: each wolf has a (hidden) individual synergy bar that goes from 0 to 100. It goes up 1 with every hunt and goes down by 1 with each rollover. (It also acts a little weirdly at 98-99% but never mind that for now.) The team's synergy is the average of all the wolves' individual synergies.

Based on that, I'd suggest that adolescent synergy work similar to adolescent proficiency: An apprentice can gain 3-5% synergy with a particular hunting party on every hunt, with the usual decay and a cap of 20%. And I like Zeva's idea of having some kind of visual indicator.

Lionel
#34199

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