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Development Update #7

Posted 2021-03-15 14:01:00

Nice update! I look forward to try the new battling system!

Thanks for all your hard work!

Eelai
#1355

Posted 2021-03-15 14:01:12 (edited)
Yayyy! :> Thank you

DaphneSquirrel
#8979

Posted 2021-03-15 14:01:52

Thank you for adding time of day cooldowns I owe you my life coders


Mastatibbs
#10454

Posted 2021-03-15 14:03:34

Yes! So cool *tries to battle and gets killed by snake*


Dante
#36171

Posted 2021-03-15 14:04:59

Cool! Can't wait to start messing around with the new battling


S.B.Toast
#1761

Posted 2021-03-15 14:05:06

So eager to see how battles feel now. Thanks for the update, and I'm super excited for the next Lunar event this week!


Wren
#29704

Posted 2021-03-15 14:06:56

Seems like fun, but we will see. Lately, enemies the Dragon Lord should be crushing like grapes have had the luck of the gods themselves. NPCs do not need luck! They need to fall like dominoes when I push ‘attack’. >=p


🐺WereDragonsWifie🐲
#34171

Posted 2021-03-15 14:08:24

New battle system looks promising. However, Healing Salves buff was unnecessary. It's the most common item in Wolvden besides cave building materials. We'll never run out of them now. The mentioned problem with Rich Healing Salves was they were too expensive to craft compared to Healing Salves when calculating healing effects. If Healing Salves weren't buffed, Rich Healing Salves could be considered to craft but now they still are relatively not worth crafting.


Dżanek
#24018

Posted 2021-03-15 14:09:45

Thanks for adding the time cooldowns!!! You're the best!

Ɔhemaa
#33444

Posted 2021-03-15 14:09:59

This is great! Can't wait to get battling and learning the new mechanics! And the healing salve update is awesome! Thank you so much!


Ironacchi
#36921