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Anyone else think Befriended wolf cooldown should be shorter?

Anyone else think Befriended wolf cooldown should be shorter?
Posted 2020-09-25 17:04:22

Basically as the title states, I got a few befriended wolves I'd like to chase off but I just noticed that the cooldown on a befriended wolf is an entire rollover.

I feel like this is a ridiculously long time, especially when everyone is starting out and has so little territory space. Lioden NCL cooldown is an hour so why is Wolvden's an entire day? I know Wolvden isn't Lioden but given that the mechanic works the same (and its made by the same people) it seems an odd decision to make Befriended wolves remain in your den for so long.


Drakine
#1010

Posted 2020-09-25 17:06:47

oh god yes. this has been driving me nuts all day long please

rattlesnakeacrobat
#1758

Posted 2020-09-25 17:12:34

Yes I'd like to chase my NBWs a lot faster. I've gotten tons of duds today and had to spend quite a bit of SC to expand, so I could try and find more that aren't as bad.
I'd heavily prefer an hour cooldown, or at most 6 hours. Like, c'mon, why an entire day


LeapingDoe
#2007

Posted 2020-09-25 17:15:41

God, please.  We're locked behind a paywall anyway when it comes to increasing our wolf slots.  Don't lock us out of a slot for a entire day.


Tabs
#2470

Posted 2020-09-25 17:16:28

On Lioden, I would often get a lot of lions, And either kill/reserve them for karma or chase them away
I think their reasoning is that they don't have karma yet or impression stat so you should probably only claim a wolf if it suits your fancy?
Even though, Personally, I didn't pay attention to that and am quietly glaring at my plain wolves that don't suit my pack at all...


Nihil
#2404

Posted 2020-09-25 17:17:31

It does help prevent flooding of new wolves. I'm not a super huge fan of it, but at the same time it may be a good thing to force people to be choosier on the wolves they claim. Maybe not allowed to chase but allowed to sell them would be nice at the very least although that may be too much of a pain to code.

Magpie
#406

Posted 2020-09-25 17:17:42

I wanna get rid of the wolf the quest made me befriend. I don’t like him at all.


Scruffy
#3044

Posted 2020-09-25 17:17:57

Honestly I just claimed wolves so I had enough to complete the startup quests and thought I could get rid of them to go for some prettier ones, but now I'm realizing I'm stuck with these plain ones I nabbed for an entire day


Drakine
#1010

Posted 2020-09-25 17:18:57

I think that especially for new players, you need as many wolves as you can get your hands on. It makes hunting, scouting, etc way easier if you have more than 1 wolf in that role. But, I would also like to be able to work on my pack's aesthetics while I'm able to play the game to the best of my (early) ability. The cooldown being until rollover seems a little... no, a lot harsh. Maybe 2, or even 4, hours would be better?

Ideally I think it should be similar to Lioden's 1 hour, but I could see a reason for it needing to be 2 or 4 hours. But then entire day? Feels like it's a punishment for those trying to play the game and work on their pack genetics at the same time. 


Azzy
#2727

Posted 2020-09-25 17:19:12

I would love if they reduced to cooldown times for befriended wolves. I really hate passing by them in explore :')


Stein//Inactive
#705

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