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Filter Amusement by Uses when Playing with Wolves

Filter Amusement by Uses when Playing with Wolves
Posted 2020-12-13 23:51:02 (edited)

So, pretty straightforward suggestion here, just a tiny quality-of-life thing really:

Filter the list of amusement items by # of uses instead of alphabetically, when 'playing' with your wolves on their pages/profiles to increase their mood.

Reasoning: Acorns. As the system is, acorns appear at the top of the list for playing with your wolves. But I don't want to use my acorns to play, since they're basically a currency to use in explore. Yet I also don't want to have to click on the amusement list, possibly scroll down, and click on the amusement item I do want to use every single time, along with already having to click the button to actually use the item.

I don't really see why the amusement items are filtered alphabetically instead of by # of uses remaining. Food is filtered by how close it is to rotting, which makes sense, but I think it makes more sense for amusement to be filtered by uses instead of alphabetically.

What this would require: A bit of coding. I doubt it would be too hard to change the system from alphabetical to uses, but correct me if I'm wrong.

Hopefully this hasn't already been suggested, I skimmed the Compilation post and didn't see anything like this, but I may have missed it. Anyway, I'd love to hear what everyone thinks of this and why you think it would or wouldn't be a good idea! c:


STATS
Support: 1

No Support: 0
Replies: 1


︴▹ speedyscout 🏔️
#22155

Posted 2020-12-13 23:56:11

Support! I'd find this very helpful. Not only would it keep me from using acorns (currently I bury them before playing with my wolves, then dig them up after), but it would also be handy for the way I use amusement items. Since crafting only cares about the quantity of items, not the uses, I play with things like bones and feathers until they have one use left, then bury them so I can craft with them later. Sorting by uses would make this way easier for me. 

I can't imagine it'd be too difficult to code - food is also sorted by uses, as well as by days left to rot. If two foods have the same amount of time until the rot, the one with more uses is on top. I don't know much about coding, but I doubt it would be difficult to allow amusement items to work the same way. 


HollowWorld7
#13716

Posted 2020-12-14 00:03:49

@HollowWorld7 - Yeah, exactly. I don't think it'd be terribly hard to code and it would definitely be a lot more convenient, haha :D


︴▹ speedyscout 🏔️
#22155

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