Skip to main content
Main Content

Make Chased Adolescents Appear as Befriendable Wolves

Make Chased Adolescents Appear as Befriendable Wolves
Posted 2020-12-02 22:53:54 (edited)

I haven't seen any boards bringing up this idea specifically, so I thought I would toss it out there. (And I don't mean that the befriendable wolves would be showing as adolescents when in the Befriending a Wolf page, I think they'd be automatically aged up to 1 year old once chased and added to the population)



A big reason I bring this idea up is that it takes 24 days (nearly a whole month) for a pup to grow up into an adult. That's a long time to hold a pup, feeding and playing with it every day, if you're wanting to chase it in the future to add to the Chased Wolf population.
Of course, it would likely lead to more 'dud'/'potato' wolves being added to the population, which isn't preferable but I do think adding more opportunity for a wolf with good markings/rare markings/a rare base/etc. to be found, which could be useful to many players. 
It would also increase incentive to chase unwanted wolves, even if not by much, and could possibly aid the wolf market in evening itself out price-wise with wolves, as there would be less competition after a certain point from people not wanting their pups to be deleted. 



I'd love to hear more opinions on this or any other ideas concerning this!
-------
[if any other points are brought up in the replies that I think are important/are brought up often, I'll put them here for ease of access]


❣❀ Runaway-Rosie ❀❣
#11855

Posted 2020-12-03 21:30:42

tentative support

I admit I've wished this was a thing a few times, but I'm not sure if it's a very good idea. Like you said, it would probably lead to more potato chased wolves being found in explore, and while 24 days is a long time, it doesn't take much to keep a wolf from leaving the pack, especially once they've reached adolescence. While the pup stage is difficult, I personally have had very little trouble keeping an adol while waiting for it to age up. If this feature is to be implemented, it would have to be modified in order to balance it. Maybe give them a significantly lower chance at appearing in explore? Like 50+% less than adults, with a longer period of time before they appear; according to Grouse House chased adults may show up in explore 4-48 hours after being chased, maybe adols should have a chance 24-36 hours later.


Dr. Disco
#6355

Posted 2021-01-08 01:45:27

I’m so confused. I thought this was already a thing? I thought I read in the site guide that chased pups and adols automatically age up?! Now I keep saying stuff saying they don’t, but I don’t know how this would be such a known fact unless developers stated it?


Oblivion
#30340

Posted 2023-07-02 09:45:30
Support. This would make life sooooo much easier. So we can chase adols so we don't have to splurge for space.

(っ◔◡◔)っ ♥ snowyfox ❤️
#38349

Posted 2023-07-06 00:09:04 (edited)
No support.

As a casual player, I'd much rather keep chasing when they're young as a sure fire way to permanently remove unwanted wolves from the game. It's what I do to ensure potatoes I change my mind on (ie no longer want to put applicators on them) don't show up in other players' pools, and then the wolves I do aesthetically like I put in the time for them to grow up because I truly think they deserve it and that chance to show up as a chased.

otterbells
#4284

Posted 2023-07-07 09:18:00
Support.
I'm copying what i wrote in the befriending pup thread :)

Pups could be rare to find and easy to befriend since they are either yappy, clueless bundles of over-excited fur, or scared babies who look for help from any adult they see.

Ados could be less rare, since they have learnt a bit of survival skills (still rarer than adults) but hard to befriend because they are shyer and know that a stranger can be aggressive.

@otterbells
Wolves only stay in the chased pool for a while and you don't have to befriend a wolf, which means if the wolf (whatever the age) is not appealing it will sooner or later dissapear.
BUT I think there should be a way to eliminate them from the game if you so choose - whatever their age.

mALEc 🌸🐰 🌸
#121180

Posted 2023-07-07 15:55:21 (edited)
Sorry, but I don't really care if it disappears from the chase pool eventually. I care about ensuring there's a simple, straight-forward, non-complicated way a wolf I remove from my pack never touches the chase pool at all. And while a simple delete button would do that in a way, it really feels like a bandaid for any other problems that can arise later.

This thread feels similar to the encountering your own chased wolves thread, where more or less it benefits R&C in making chasing adols another 'chase pool' (basically more of the same just slightly different), and I'm really not interested in features with that amount of functional repetition. Like if there was a delete button for a wolf then cool, I guess? But that would not change how encounters I may find in explore would also now include adols I want nothing to do with in favor of other encounters, and to be honest, there's only so many 'things i can ignore and not participate in' before it becomes a chore to do so.

This isn't even like... touching on how adols would have to be balanced stat wise to adult NBWs. Like there's a lot of layers to it and not wanting my own wolves to go into a chase pool for it is only one of them.

Hence my general stance of opposing and keeping it as it is, a way to permanently cull wolves from any chase pool. So I'm  with my general stance of opposing, even if a permadelete option were there. It just sounds like something nice on paper but not in practice.

otterbells
#4284

Posted 2023-07-07 21:08:28
Not sure why a suggestion from 2020 was revived, but either way, I oppose.

otterbells covered a lot of why I'm opposing. There is no real benefit to this outside of the R&C group, which not everyone follows. R&Cing is not the purpose for chasing wolves, it is merely a bonus. And I would argue that this would actually make it harder for R&Cers, because it would increase the likelihood that uninteresting chases would make it through. Spending 24 days to raise a pup to adulthood takes a lot of intentional effort. If someone keeps a wolf around that long and chases it at a year old, there's very good odds that they want that wolf found.

For an adol chased at 6 months? That could have just been a fodder pup that wasn't bought, and was chased as soon as it couldn't be enclaved anymore. And enclave-worthy pups aren't exactly top quality. That line in the sand would become muddier, and I've seen too many people get upset over finding 'boring' wolves as it is. I'd rather not see an influx of that attitude.

Personally, I'm most likely to chase wolves in the adol stage, after I've pup-trained them for the achievements. I chase them then so that the uninteresting wolves won't be added to the chase pool. I purposely chase them at that moment, because I can rest assured that they'll be well and truly deleted. I don't want to have to think about them making it through, just like I don't have to think about chased pups making it through. Some people neglect adult wolves just so they run and won't be thrown into the chase pool - it would be hell to feel the need to do the same for adols too.

The chase option is a delete button and I'd like it to stay that way. Finding chased wolves is completely fine as it has been designed, as can be seen from how little people care about nice NBWs anymore.

Whirligig (Active: Event)
#11137

Posted 2023-07-07 21:08:51
Support for the reasons mALEc stated,

Ines🪻Semi-Active
#116247

Search Topic