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Herbalist Que

Herbalist Que
Last edited 2020-11-24 04:21:42 /

I searched the suggestions and didn't find anything so please converge if I missed it.

My idea is one of convenience. I want there to be forage slider between 1hr/20% energy as default and 5hrs/100% energy when you slide it all the way over.

You know how we can use 100% of the herbalist's energy by queuing up 5 Remedies/Cures/Salves. Well I noticed you can only forage for 20% energy/1 hour. I like queuing my herbalist before heading to bed to make the most of the time but I don't always have the herbs to que 5 remedies and sometimes I simply want to restock my herbs. Being able to "que" 5 forage sessions would be fantastic all around. It would still act as the the normal forage now mind you where your herbalist leaves for and hour and returns with 1 to 2 herbs. So a 2hr session could have a return of 2-4 herbs, 3hr 3-6 herbs, and so on. And as such, each hour still takes 20% of the herbalists energy. 1hr 20%, 2 40%, and you get the picture. I'm not sure what all goes into programming the game but if this feature isn't too much trouble, I cant wait to see it applied.

Thank you


Posted 2020-11-24 14:05:27 /

Yes please, I really like this!


Posted 2020-11-24 14:08:52 /

agreed, as somebody who much prefers spare herbs over spare remedies I would love for something like this to be implemented!


Posted 2020-11-24 21:42:09 /

Support, I'd like to be able to queue up foraging or do some equivalent thing. I don't always want to make 4 medicines overnight.


Posted 2020-11-25 02:17:19 /

Support! I can see this being useful for the people who can't get on-site to check up on things every hour!


Posted 2020-12-04 21:47:06 /

Total support. If we can make up to 5 medicines at a time with a queue, we should be able to essentially queue forage sessions as well.


Posted 2020-12-05 05:36:24 /

Yes! I'd rather not have to either waste my herbalist's energy regen by having them sit around and do nothing all day/night or waste herbs on cures I don't even need.

It's also really frustrating to accidentally send your wolf out foraging, when you needed to have them make medicine.. You can't even cancel, you have to wait around for a full hour for them to finish. Being able to queue up both foraging and medicine would be a good fix for that!


Last edited 2020-12-07 02:43:48 /

Fully support all of this, and going to echo Zephiiyr.

Would also like it if an herbalist with 100% proficiency could still occasionally collect two herbs per foraging session/the XP amount for herbalists to be a overall a lot better than it is.

Edit: of course, the moment I posted this, my herbalist finally started getting two herbs again.

Doesn't change the abysmal xp.


Posted 2020-12-09 21:59:29 /

100% support. I don't see why we can't queue foraging when we can queue medicines.


Posted 2020-12-10 01:55:29 /

Super support. It would make it match with ability to queue medicines.

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