Diagnosing Wolves Every Single Time..
Diagnosing Wolves Every Single Time..
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Posted 2020-11-03 11:49:07 (edited)
Hey there! So, my wolves don't get illnesses that often, but I know some people who are very, very unlucky. If my herbalist wolf has seen an illness, let's say, 15 times, why do they still need to diagnose it? I really think it's a waste of time, in my opinion. A solution: Make illnesses be automatically diagnosed if herbalist is at 100% proficiency. I also understand why this might be an issue, for either the server or for the code. However, it's only a button click, but it is kind of bothersome after the umpteenth time. Do you like this idea or no? Tell me why if not! |
Woollybutt 🐩 #5378 |
Posted 2020-11-03 11:52:32
I support "Make illnesses be automatically diagnosed if either herbalist is at 100% proficiency" I do not support "OR the illness has been diagnosed a set number of times." I don't know if you're aware of this, but as your herbalist increases in proficiency, the cost of diagnosis becomes cheaper, until eventually it becomes completely free. That's why I support automatic diagnosis if the herbalist is at 100% proficiency - it's free anyway at that point so the diagnosis is just a couple of button clicks - but until then it should still cost SC. |
Coal #476 |
Posted 2020-11-03 11:53:21
Ah! I didn't know that. Since that's the case, I'll go ahead and edit my post. Thank you! |
Woollybutt 🐩 #5378 |
Posted 2020-11-03 11:55:08
Honestly, once a herbalist reaches the point where it costs 0SCs to diagnose an illness, I think it can be swapped for an automatic diagnosis instead but I wouldn't agree with this for any time before that points. |
Lily (GH!) #3016 |
Posted 2020-11-03 11:56:47
small addition, diagnosing is free at 80% proficiency so you have more of it. I don't really have an opinion of whether this should be done or not; I have yet to do it often enough that it got cumbersome. |
Sienna Snow #402 |
Posted 2020-11-03 11:57:43 (edited)
@ Lily Someone already pointed that out. ^^ I've adjusted my suggestion to fit that, as I wasn't aware of it before. |
Woollybutt 🐩 #5378 |
Posted 2020-11-03 12:36:08
I agree but I think it should be both! 100% proficiency and seen the illness multiple times, chance for auto diagnose 50+% and seen it multiple times, rare chance of that illness becoming auto diagnoasable |
AilurusMursus #22308 |
Posted 2020-11-03 17:37:31
I like that too! I think it adds more depth to the whole herbalist thing. That’s a great idea. |
Woollybutt 🐩 #5378 |
Posted 2020-11-03 17:42:22
I support all options - the diagnose mechanic is more frustration than fun and I'll be happy with anything that made it less frequently needed. For people worried about the (pretty minor, honestly) SC savings - maybe have auto-diagnose cost, idk, 100 SC per illness or something? |
Nika #10475 |
Posted 2020-11-03 17:52:54
Oh— yes, that’s a really good idea, too. Being able to unlock auto-diagnoses for an illness for a fee after 100% proficiency is a great idea. |
Woollybutt 🐩 #5378 |