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Diagnosing Wolves Every Single Time..

Diagnosing Wolves Every Single Time..
Posted 2020-11-03 11:49:07 (edited)

Hey there! 

So, my wolves don't get illnesses that often, but I know some people who are very, very unlucky. If my herbalist wolf has seen an illness, let's say, 15 times, why do they still need to diagnose it? I really think it's a waste of time, in my opinion.

A solution: 

Make illnesses be automatically diagnosed if herbalist is at 100% proficiency.

I also understand why this might be an issue, for either the server or for the code. However, it's only a button click, but it is kind of bothersome after the umpteenth time. 

Do you like this idea or no? Tell me why if not! 


Woollybutt 🐩
#5378

Posted 2020-11-03 11:52:32

I support "Make illnesses be automatically diagnosed if either herbalist is at 100% proficiency"

I do not support "OR the illness has been diagnosed a set number of times."

I don't know if you're aware of this, but as your herbalist increases in proficiency, the cost of diagnosis becomes cheaper, until eventually it becomes completely free. That's why I support automatic diagnosis if the herbalist is at 100% proficiency - it's free anyway at that point so the diagnosis is just a couple of button clicks - but until then it should still cost SC.

Coal
#476

Posted 2020-11-03 11:53:21

Ah! I didn't know that. Since that's the case, I'll go ahead and edit my post. Thank you!


Woollybutt 🐩
#5378

Posted 2020-11-03 11:55:08

Honestly, once a herbalist reaches the point where it costs 0SCs to diagnose an illness, I think it can be swapped for an automatic diagnosis instead but I wouldn't agree with this for any time before that points.

Lily (GH!)
#3016

Posted 2020-11-03 11:56:47

small addition, diagnosing is free at 80% proficiency so you have more of it.

I don't really have an opinion of whether this should be done or not; I have yet to do it often enough that it got cumbersome.


Sienna Snow
#402

Posted 2020-11-03 11:57:43 (edited)

@ Lily


Someone already pointed that out. ^^ I've adjusted my suggestion to fit that, as I wasn't aware of it before. 


Woollybutt 🐩
#5378

Posted 2020-11-03 12:36:08

I agree but I think it should be both!

100% proficiency and seen the illness multiple times, chance for auto diagnose

50+% and seen it multiple times, rare chance of that illness becoming auto diagnoasable


AilurusMursus
#22308

Posted 2020-11-03 17:37:31

I like that too! I think it adds more depth to the whole herbalist thing. That’s a great idea.


Woollybutt 🐩
#5378

Posted 2020-11-03 17:42:22

I support all options - the diagnose mechanic is more frustration than fun and I'll be happy with anything that made it less frequently needed.

For people worried about the (pretty minor, honestly) SC savings - maybe have auto-diagnose cost, idk, 100 SC per illness or something?


Nika
#10475

Posted 2020-11-03 17:52:54

Oh— yes, that’s a really good idea, too. Being able to unlock auto-diagnoses for an illness for a fee after 100% proficiency is a great idea. 


Woollybutt 🐩
#5378

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