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Herbalist Proficiency Dictates Item Use Count

Posted 2021-04-19 11:52:01
Big support, the influence of proficiency should cover all/most the Herbalist's abilities.

Cr'Ygg
#488

Posted 2022-12-14 21:55:23
Yea I agree too. I bought a 100% herbalist and it does not seem to be and different from my other previous one
Styx [SemiHaitus]
#95159

Posted 2022-12-18 12:16:22
I agree with people who say the more proficient the herbalist the faster they should be able to do stuff like forage and make medicine. I think item usage staying the same would be fine as long as this is implemented. Based on the responses here it would seem like most people would be happy just for any change to indicate that a 100% herbalist is actually worth working for besides the sc cost. Personally I would prefer for higher proficiency herbalists to be faster in their tasks because compared to hunting and scouting making cures takes so long. Especially if you already have sick wolves. Which is the situation I'm in right now.

Yami
#31503

Posted 2022-12-27 15:31:35
It definitely would be nice to see high herbalism proficiency get more use, especially when you can only have one herbalist and yet their services are so invaluable to the pack. Plus, herbalists at 100% proficiency can already make regular Healing Salves with 3 uses. Why isn't it like that with other medicines?
🌌⭐LilithπŸŒƒπŸŒ™
#98063

Posted 2022-12-29 12:02:17
I've noticed it does this with healing salves but nothing else. My herbalist is at 100% prof and makes 3 use healing salves but I'd love it for everything else!

reynbow! 🌈 (semi-hiatus)
#19664

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