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Being Able to Cancel Medicine Making

Being Able to Cancel Medicine Making
Posted 2020-11-03 08:15:24 (edited)

Being Able to Cancel Medicine Making:

What I mean by this is not being able to cancel medinice that have already started. I am suggesting that if for example you desided to craft 3 Medications at 1 time that if you need to be able to cancel the last two you started to craft.

The reason I am suggesting this is because one time I was getting ready for bed and had my Herbilist craft 5 medicines and then realised to late she was on the last day of pregnacy and lost 3 of her 5 pups in the litter as I could not cancel crafting and crafting ran past RO time.

Options when Cancelling:

1.) Only able to cancel Medinces that have not begun crafting or been completed yet.

2.) Have all herbs returned to the user or If this seems like a issue some herbs could be subtracted at random stating that: "You desided that you no longer needed these medicines. [Herbilist Name Here] had already toss them in the bowl for mixing and it seems some were not salvageable." You Lost: [Item]

Additional Comments:

Be able to Cancel Foraging as well. This would not reward any: items, experience, or proficancy. And the wolf would not regain the 20% energy spent. This would work similar to canceling a scout.

Thank you for Reading!



WinterNexus
#211

Posted 2020-11-03 08:18:35

I agree with this, and also think we should have the option to recall our herbalist from foraging. It's been countless times where one of my wolves will pick up a wound and I can't do anything until the timer runs out.


abritishwerewolf
#3493

Posted 2020-11-03 08:22:04

Absolutely agree with both posts above me. There have been times where I’ve clicked on Forage before going to my hunting team, only to realize that one of them’s caught a contagious illness. The foraging will sometimes not be done by rollover, and the illness would spread. Luckily I have the sc to buy cures, but it seems unfair that this should happen.


Inoracam
#17352

Posted 2020-11-03 08:24:24 (edited)

agreed! if you cue your herbalist to craft just before rollover, they're essentially blocking you from nesting her/healing your other wolves.


onodera
#5854

Posted 2020-11-03 08:27:01

As a user with a male herbalist, I didn't even think about that! I usually forage during the day and create cures at night, and I often do those things without even thinking. I definitely support this idea. Maybe the penalty could even be that the energy spent will be lost.


Aravel
#1000

Posted 2020-11-03 09:43:37

Support. It would be very helpful for all time-consuming activities - Hunting, Medicine Making and Foraging.


Trollsy⚡[Polish Wolves]
#17093

Posted 2020-11-03 09:44:18

Support. I accidentally click other things a lot

SilverMoon
#2140

Posted 2020-11-03 11:31:50

We really need this! Scouting can be cancelled, and hunting only takes half an hour so it's not too bad (although I'd like to be able to cancel hunting too), but I fairly frequently make my herbalist do something and then regret it and can't do anything about it. Frustrating, especially with the nesting issue.


Nika
#10475

Posted 2021-01-20 13:00:33

Support! Sometimes I get stuck right before RO needing specific medicines but my herbalist already has a full queue or is busy with something else so my wolves wind up staying sick where I could have cured them without the queue


Lily
#3016

Posted 2021-01-20 13:08:47

Support! Even if the penalty ends up being severe, like not getting energy or herbs back, canceling would be really useful in situations where we would otherwise be forced to do nothing but watch while our herbalist fails to nest her pups or cure a disease before rollover.

candles
#35222