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Being Able to Cancel Medicine Making

Posted 2022-07-11 23:40:52
Support!

Actively searched this suggestion out because I'm going to have no choice but to lose pups at RO. I started making medicines hours ago and completely forgot that they take literally forever to finish. My herbalist won't quit until 01:00 WD time, so I'm screwed. Apparently she doesn't understand how to rest for like five minutes and get back to it after the pups are born.

Being able to queue multiple medicines in a row is nice, but the lack of cancelling makes it a huge hindrance at the same time. Anything that has long wait times should automatically have the ability to cancel them. Whether or not there is a penalty to do so should be determined by a case-by-case basis, (which role is it, has it started yet, etc,) but there shouldn't be anything roles do that can't be halted once it starts.

Whirligig (Active: Event)
#11137