Community Update #111
Posted 2023-09-30 01:50:12
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Nonamewolf #84672 |
Posted 2023-09-30 02:00:56
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Rivendell Huntress #7604 |
Posted 2023-09-30 02:17:41
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Bluejay #5910 |
Posted 2023-09-30 02:25:08
My version of the suggestion would be something like this:
Thank you for asking for player feedback on things like this! |
Eelai #1355 |
Posted 2023-09-30 02:34:32
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Werebunny420 #24715 |
Posted 2023-09-30 02:39:36
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kittygirl2210 #17971 |
Posted 2023-09-30 02:45:12
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muttduck #514 |
Posted 2023-09-30 02:50:27 (edited)
I think that adding Alchemist, especially with that name (sounds a lot like we are playing some dnd campaign not a wolf game..) is unnecessary. Take hunter role for an example - hunter can have "specialities" like finishing, stalking, chasing. Why can't we just have Herbalist as they are but with specialities in mixing and foraging? The number of herbalist could be linked with wolf slots, the bigger pack the more you can have, up to three or four (instead of 3 herbalist and 1 alchemist role). You can them decide what those herbalist specialise in. If we have to have a new role I would support creating strictly foraging role (Gatherer, Foragers) and mixing and diagnosing one (Medic) Edit: @ muttduck#514 exactly this!! Gatherers, foragers need to be able to visit other biomes same as with scouting system. Also their stat gain and exp gain needs to be fixed as currently leveling herbalist to 20 lvl just by doing their role tasks is EXTREMELY hard. It does not make any sense that you have to set the herbalist as scout for some time for them to reach high level. Wolves should be able to perform their role and gain enough exp by that to be good at what they do. |
Bluejay #5910 |
Posted 2023-09-30 02:50:40 (edited)
Damn you really make everything for everyone to drop the game. I even don't want to describe how shitty it is cuz you won't listen (as usual). I play wd to relax, not setting 100500 alarms for wolves and doing strategy. |
🐉🎃CaelumΘΔ Main Ox Fan #65437 |
Posted 2023-09-30 03:12:03
@Bluejay#5910 oml, the "Specialties" bit is a great example of a way to streamline this without making it needlessly more complicated. I also agree with you on the need for biome diversity and exp gain. Also, a side note. I checked, and this Community update has THE MOST replies on it out of any other Community Update in the history of Wolvden. It's only beat out by the event Updates, anniversaries, and a few dev updates. I find this very amusing. |
FallenVirgo #18402 |