Community Update #111
Posted 2023-10-05 06:42:21
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LunaLikes #15311 |
Posted 2023-10-05 09:07:33
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Auris #40721 |
Posted 2023-10-05 11:41:41
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MythyCiel #15411 |
Posted 2023-10-05 19:47:43
* First I noticed no mention of herbalists being able to travel, which I greatly dislike. Especially with elixers that will be expensive so they'll likely require some rainforest herbs. Herbalists should get a system similar to hunters where time will be added to their foraging timenbased on the biome they forage in. I also saw someone recommend searching for specific herbs. This could have a higher fail rate and take a bit more time. Honestly it feels like three herbalists may be a bit overkill unless they're able to travel. * Damaged herbs seem like they would be nothing more than an extra item. I'd rather them be NOT an item unless crafting with them is planned. Maybe an applicator or decor down the line, or maybe they could be used in medicines with a chance of failing or creating a 'mystery medicine' that could help or harm (similar to the effigy item) * The name alchemist is a bit misleading. I think apothecary might be more accurate to the role. |
Lily (GH!) #3016 |
Posted 2023-10-05 20:14:59
Herbs = Potions / Crafting Only Damaged Herbs = Nest Crafting? I personally hate that my herbs show up in my nest crafting list. Everytime I need to bury them all, then craft nests, then dig out all the herbs? It's so much extra work. What if your herbalist doesn't get enough damaged herbs? Make herbs shredable. You wouldn't get an item but you'd get the damaged version. |
Slothie #2938 |
Posted 2023-10-05 21:10:50
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💀 Maladi idalaM 💀 #1568 |
Posted 2023-10-05 21:37:11
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Slothie #2938 |
Posted 2023-10-06 06:38:32
I Greatly enjoy having up to 3 herbalists since i do need more help in my tribe thanks you, maybe some here wouldn't need that many and that's fine but there's plenty of woofies here who would like or need the extra help. Esp if yer pack lore/play style Has such additions (I have a Healer who stays and makes medicine/trains Adols/pups while Herbalists are the ones who go out and gather herbs.) ~ I also like the idea for the damaged/failed Herbs as well as shredding herbs for those newuses as i too never use herbs for nesting and such, it'd make them useful upon introduction which i'd like. When the Con (Celtic) event came around and first introduced new herbs i had No idea what to really do with them as they weren't for anything at the time except nest material or to trade with Herbert. |
Fangx #12206 |
Posted 2023-10-06 08:06:32
I really like the idea that X damaged herbs can be exchanged for a random good one. And/or could be used as nesting materials. (PS please think of a way to make it possible to choose what materials to use for nesting mats among all of them, I can't keep using arnica and cedar!) I'm not really font of the elixir idea but will try them if they get implemented-. Other ideas for Alchemist/apothecary, apart from diagnosing illness, could be that they are needed to craft recipes since all are either plant based or nature based, or they might use the damaged herbs to cure a few hp with a small cooldown so we don't have to use a healing potion for 5 hp. |
mALEc 🌸🐰 🌸 #121180 |
Posted 2023-10-06 08:11:36
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stained #43996 |