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Development Update #23

Development Update #23
Posted 2023-07-06 10:17:02 (edited)

Personality Interactions

Today we introduce Personality Interactions!  We are bringing some new features to the game along with some personality flavour text to give your wolves an extra bit of character.  Please read more below - we hope you enjoy!

Personality Traits

Starting today, the personalities of your wolves will introduce some small adjustments to their stats.

Each personality will give a gentle +7 boost to one stat, a minor +3 lift to another, and introduce a small -3 penalty to a third stat. These modest modifications are not game-altering, but they add a touch of individuality to each wolf's abilities. You can click the spoiler tag below to see a full list of each personality and the stat adjustments. Additionally, this can be found when hovering over the ? icon beisde the Total Stats on a wolf's page.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
PersonalityStat BoostStat Penalty
Adventurous+7 SPD, +3 SMR-3 AGI
Aloof+7 SMR, +3 AGI-3 WIS
Amiable+7 WIS, +3 AGI-3 STR
Anxious+7 SPD, +3 AGI-3 STR
Arrogant+7 STR, +3 AGI-3 WIS
Bossy+7 WIS, +3 STR-3 AGI
Capable+7 STR, +3 WIS-3 AGI
Charming+7 STR, +3 SMR-3 WIS
Combative+7 STR, +3 SPD-3 WIS
Conceited+7 STR, +3 AGI-3 SMR
Confident+7 STR, +3 SPD-3 AGI
Dedicated+7 WIS, +3 STR-3 SMR
Dishonest+7 SPD, +3 SMR-3 WIS
Dutiful+7 STR, +3 WIS-3 SMR
Fair+7 SMR, +3 WIS-3 SPD
Helpful+7 SMR, +3 SPD-3 AGI
Humble+7 AGI, +3 WIS-3 STR
Imaginative+7 WIS, +3 SPD-3 STR
Impulsive+7 SPD, +3 SMR-3 WIS
Independent+7 WIS, +3 AGI-3 SPD
Keen+7 SPD, +3 SMR-3 STR
Lazy+7 AGI, +3 WIS-3 SPD
Malicious+7 STR, +3 SMR-3 AGI
Neutral+2 to AllN/A
Obnoxious+7 AGI, +3 SPD-3 SMR
Observant+7 WIS, +3 SMR-3 AGI
Optimistic+7 AGI, +3 SPD-3 WIS
Pessimistic+7 AGI, +3 STR-3 SPD
Precise+7 AGI, +3 SMR-3 SPD
Quiet+7 WIS, +3 SMR-3 SPD
Reliable+7 STR, +3 AGI-3 SPD
Sarcastic+7 SMR, +3 WIS-3 STR
Scatterbrained+7 SPD, +3 STR-3 SMR
Selfish+7 SMR, +3 STR-3 WIS
Sneaky+7 SMR, +3 AGI-3 SPD
Sociable+7 SMR, +3 SPD-3 STR
Sullen+7 AGI, +3 STR-3 SMR
Trusting+7 AGI, +3 WIS-3 SMR
Unfriendly+7 SMR, +3 STR-3 WIS
Vulgar+7 AGI, +3 SPD-3 STR

Do note that these stat adjustments are subject to each wolf and their present personality—they do not pass onto puppies during breeding. Also, if a wolf's personality changes, the stat adjustments will also change to reflect the new personality.

Additionally, we've added some special bonuses for your pack leaders! Each lead wolf will receive a small bonus based on their personality. Though this change is subtle, it will give you an extra bit of flavour when picking your leaders, and help to add some variety to your packs. You can see a full list below in the following spoiler tag, but this can also be viewed on a lead wolf's page, when hovering over the ? icon beside their personality.

                                                                                                                                                                                                                                                                                                                                                                                                                         
PersonalitySpecial Boost
Adventurousrequire 50% less wolves killed when moving biomes!
Aloofget 10% chance to receive +1-3 SC when leaving a puppy at the enclave!
Amiableget cooldown for breaking pairbonds within pack reduced by a third, mood penalty halved!
Anxiousget +10% chance to gain +1-2% energy when ignoring a battle in explore!
Arrogantget a +5% boost to XP received from battling!
Bossyfinish hunting, medicine mixing, foraging, scouting and pup training 1 minute earlier!
Capableget a small boost to XP gained!
Charmingget a +5% chance to start befriending with a green arrow!
Combativegain back 10% of the energy used in a victorious battle!
Conceitedgain +5 SC per snake quest completed!
Confidentget +5% survival chance for pups born in summer!
Dedicatedget +1% extra proficiency for scouts, hunters, pup training and herbalists!
Dishonestget reduced costs by 50% when adopting a puppy from the enclave!
Dutifulget extra SC for completing Melvin Mission quest chains on consecutive days!
Fairget +1 SC per fish sent of uncommon rarity and higher when fishing!
Helpfulget an additional +1% success for hunting teams!
Humbleget +5% survival chance for pups born in spring!
Imaginativeget +1% additional chance to get a trophy!
Impulsivegain a 2% chance of starting a battle with Rush!
Independentregain +1 HP after the battle ends!
Keenget +1% extra proficiency for apprentices when learning!
Lazylose 5% less hunger at rollover!
Maliciousget a 10% chance of gaining +1-3 SC when chasing a wolf!
Neutralreroll snake quest for free once per day!
Obnoxiousget a small chance battle opponent will yield when close to death!
Observantget biomes revealed 2% faster when scouted!
Optimisticcomplete foraging 3 minutes quicker!
Pessimisticget +10% chance to gain +1 SC when shredding items!
Preciseget +1% extra success chance for hunting teams!
Quietget +1% extra success chance for hunting teams!
Reliableget additional SC from snake quest rewards!
Sarcasticget +5% survival chance for pups born in winter!
Scatterbrainedgain a small chance to get distracted and find +5 SC in explore!
Selfishget an extra +2 SC per victorious battle!
Sneakyget +5% chance to gain +1 bonus to initiative rolls in battle!
Sociablebuild friendships faster!
Sullenget +5% survival chance for pups born in autumn!
Trustinghave breeding act as if the fertility of all pack wolves is +5%!
Unfriendlynot infect fellow pack members if sick upon rollover!
Vulgarget halved chances of gaining an illness from rotting food!

Socializing

Socializing allows your wolves interact with one another and forge friendships (or create enemies).  This can be done regardless of their current activity, and acts as a relationship builder among wolves.

Each wolf can socialize once per day with up to four other wolves.  This can include your lead wolf, and even your frozen wolves!  Depending on how well they get along, you may find that their mood is boosted and the skillful wolves you send may impart their knowledge to those who are less skilled.  Be careful though, if you send more wolves that dislike one another than those that like each other, you may find that they are more likely to fight than to socialize and bring the whole mood of the group down! Currently, only adults can socialize - we hope to add puppies and adolescents to Socializing in a future update!

Relationship Value is the new statistic to look out for between two wolves.  It can range from -100 (Worst Enemies) to 100 (Best Friends).  Each time you Socialize your wolves, this Relationship Value will change depending on how each of your wolves likes or dislikes the other wolves in the group. The value will decay just slightly each rollover, and this can sometimes be at double speed if the wolves are no longer in the same pack.

Wolves in a pairbond will always increase, regardless of their personality synergy or clash.

Socializing can be found on your Den page - we've had a bit of a rearrange of the Den images.  We have separated Nesting and Pupsitting into their own sections, and Socializing can be found next to them.

Relationships Page

Your wolves relationships can be seen on the Socializing page, but if you're not keen on that, they can be found on the new Relationships page - this can be found by visiting your wolf's Family page and clicking on the Relationships tab.

New Achievements

We have a bunch of new achievements introduced with Socializing!  They can be found under the "Pack" section:

Making Friends - Socialize your lead wolf with at least one pack wolf.
The Favourite - Become Best Friends with one of your pack wolves.
Social Butterfly - Become Best Friends with 10 of your pack wolves.
Meet My Nemesis - Become Worst Enemies with one of your pack wolves.
Public Enemy No. 1 - Become Worst Enemies with 10 of your pack wolves.
Best Friends Forever - Have two of your pack wolves become Best Friends.
Know Your Enemy - Have two of your pack wolves become Worst Enemies.
Quality Over Quantity - Have two wolves at Best Friend status with no other wolves at Liked or above.
Enemies to Lovers - Set a Pairbond at -100 Relationship Value (Worst Enemies) and socialize them to positive 100 Relationship Value (Best Friends).

Personality Flavour Text

When you visit one of your wolves, you will sometimes notice a new notice at the top of their page.  They will now give an interaction to show how much they appreciate you as a lead wolf and may even bring you a gift!

Visiting your wolves and getting one of these messages will increase your lead wolf's relationship with that wolf as a secondary method to increase your relations with your pack.

This can happen a maximum of once per wolf per day.

Relationship Flavour Text

When sending a Scout, Forage or setting puppies with a Pupsitter you will also get new interactions with your wolves - these are based on the relationship that these wolves have with your lead wolf.  They may love you, or they may hate you, but either way they will let you know!

Shhh, spoilers...

We have a preview of an upcoming random lethal mutation...
Posted 2023-07-06 10:20:45
so excited!

💀 Maladi idalaM 💀
#1568

Posted 2023-07-06 10:22:40 (edited)
Personality interactions? That should be fun!

Fallen
#97558

Posted 2023-07-06 10:23:06
This is awesome! So stoked!!
Momoaye
#77434

Posted 2023-07-06 10:23:20
I am so excited!! YAYYYYYY!!!!!!
Daisy
#122200

Posted 2023-07-06 10:24:15
Ooooooo exciting

🪄💜Lyney💜🪄
#11873

Posted 2023-07-06 10:25:33
Yay! A new lethal!!

DeeOGee
#107408

Posted 2023-07-06 10:25:37
This looks amazing and is so in-depth! I can't wait to see how it affects my gameplay. Thanks, staff! This is awesome!
Mischief
#21236

Posted 2023-07-06 10:26:22
Yess totally AWESOME
Daisy
#122200

Posted 2023-07-06 10:26:30
THIS IS SO COOL TY

Akimae
#3109