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BloodNight Pack


1 wolf in this pack may leave due to neglect!
PACK LORE

work in progress
ALPHA'S CHALLENGE

Challenges have come to the BloodNight Pack, the chaotic ้‡Ž็”Ÿ Yasei placed a curse to the pack! Now every generation in the alpha line, they get cursed with a 'challenge'. I will roll a 10 dice (for now) and whatever is landed on will the challenge for this generation's alpha. Each challenge have a chance to have buffs and debuffs, some can be deadly, and some can be easy.

There will also be a permanent injury system! If the alpha loses any battle you must roll a 6 dice, if you get a 5-6 you get a injury. Roll a 6 dice every rollover per how many injuries you have to have a chance to get a 5-6 to heal. While injured the alpha loses 10 energy for every injury they get till healed. When they get healed, roll a 20 dice to see if they got a scar, if they get a 18 - 20, roll a number generator for which scar they get, if its a scar you can't find or afford, roll the number generator again. Any pack members who get a open wound injury go through the same thing.

๐ŸŒ‘๐ŸŒ˜๐ŸŒ—๐ŸŒ–๐ŸŒ•๐ŸŒ”๐ŸŒ“๐ŸŒ’๐ŸŒ‘

ALPHA - LILITH (GEN 4)

CHALLENGE - Rivalry

  1. Diseased Air - a plague has hit the BloodNight Pack, roll a dice once a week to see how many wolves get sick. If any get sick you must roll the 20 dice for each wolf, 1-8 is when they get recovered from the illness, 9-18 is that they are still sick, and 19-20 is when they have a chance at death. when you roll for the chance of death, roll a 6 dice, 1-3 is safe, 4-6 is death. All wolves that are sick lose 10 energy every rollover
  2. Plagued Prey - All the prey in the mountains are diseased! You must hunt outside of the mountains to get the pack's meal
  3. Rivalry - Rival packs have been taking over the mountains! The alpha must fight every wolf they encounter, even NBW encounters.
  4. Infestation - insects have been running rampant! All the herbs are getting eaten. Every 2 rollovers you must roll a 20 dice to see how much herbs in the hoard get eaten. Eaten herbs must be discarded
  5. Hidden Monsters - the chaotic ้‡Ž็”Ÿ Yasei has sent out monsters disguised as animals! Roll a 6 dice every time you encounter a creature, if its a 4-6, you have to run from it.
  6. Danger Drought - the River surrounding the pack camp has dried out! There is a terrible drought in the mountains, resulting in the loss of much water. All that there is left is a lake not far from their territory, all wolves lose 10 energy per rollover, every week we roll a number generator to see how many wolves of the pack get to drink water to refill their energy. Scouts can no longer travel as far from the mountains either to scout due to less energy, also the healer can only forage for herbs every 2 rollovers and must roll a 10 dice to see how many herbs in the hoard dry up. All dried up herbs must be discarded.
  7. DNA Gamble - a sickness has spread where breeding in unable to happen in the pack. All wolves must now breed with wolves outside of the pack to have pups now.
  8. Coloring Death - Base genetics: cool light, muted light, muted medium, warm light, warm medium, warm dark I-II, monochrome light, monochrome medium I, special light, all special mediums (except for caelum and moonlight), and finally the hydrangea base; make all pups catch a deadly disease. Puppies with these bases can not get pupsitter protection and as soon as they are weaned and haven't died already, must be 'killed' via sending them away, It has to be sending away to represent burying the pup's dead body.
  9. Event Purge - any pups born with any event markings, eyes, claws, nose, leather, and base get sick and die after 1 rollover after birth. You need to send them away to represent burying the pup's body.
  10. Eternal Winter - A eternal winter has came to the mountains, a rare phenomenon that only happens every now and then. Roll a 6 dice every week to see how many wolves get sick with a cold, if a wolf that was already sick gets sick again, the cold turns to a flu. If they sick again the flu will turn to pneumonia, if they sick again one final time they will die and will be buried (send away). Roll a 6 dice to see if the scouts are able to go scouting, if they get a 5-6, they cannot got scouting for that rollover. Moreover scouts can now only patrol nearby regions. You must also roll a 6 dice to see if the healer can go foraging, for that rollover, if its a 3-6, they cannot go foraging. You also need to roll a 6 dice to see how many herbs die off in the hoard every 2 rollovers, all dead herbs must be discarded. Roll a 8 dice for each hunting party you have, if its a 5-8, that hunting party is unable to find prey in this rollover. All pups born during this challenge are born sickly, puppies that are the largest in their litter will not be sick, runts of their litter however will immediately die and will be buried (send away). If 10 or more adult wolves die, the pack will permanently move to a new biome till the next alpha.
Alpha Lilith
Played By BloodNightWolf (#19807)
Territory Biome Mountains
Cave Slots 6 / 10
Pack Adults 33 / 40
Pack Pups 5 / 200
Immortal Wolves 2 / 2

Firefly Fields
Name Stats Info Currents
364 stats L8 Female 7 years 4 months (Elder) 7y 4m Hungry UnhappyMentorWill Leave!Secured
448 stats L9 Female 6 years 3 months (Adult) 6y 3m MentorSecured
โ˜ Cursed Mythโ˜ 
419 stats L7 Female 7 years 3 months (Elder) 7y 3m MentorTraveling WolfSecured
NBW - He/him - Quiet
280 stats L1 Female 1 year 6 months (Adult) 1y 6m In Heat (4 rollovers)Traveling Wolf
G1 NBW - Combative
258 stats L1 Female 1 year 8½ months (Adult) 1y 8½m Traveling Wolf
๐Ÿ’ซRed Aurora๐Ÿ’ซ
399 stats L7 Female 6 years 2½ months (Adult) 6y 2½m Traveling Wolf
๐ŸŒซWalking Fog๐ŸŒซ
369 stats L4 Male 5 years 11½ months (Adult) 5y 11½m Traveling Wolf
๐ŸŒงWalking Storm๐ŸŒง
366 stats L4 Male 5 years 11½ months (Adult) 5y 11½m Traveling Wolf
Lunar Pool
Name Stats Info Currents
275 stats L1 Male 1 year 1½ month (Adult) 1y 1½m Secured
309 stats L1 Male 1 year 10 months (Adult) 1y 10m Secured
244 stats L1 Male 3 years 6 months (Adult) 3y 6m Secured
๐Ÿ’•
238 stats L1 Male 4 years 10½ months (Adult) 4y 10½m Secured
๐Ÿ’•
272 stats L3 Female 1 year 3 months (Adult) 1y 3m HerbalistSecured
470 stats L10 Male 3 years 1½ month (Adult) 3y 1½m ScoutSecured
430 stats L10 Male 3 years 0 months (Adult) 3y 0m ScoutSecured
๐ŸŒ™The Calm Moon๐ŸŒ™
207 stats L1 Female Immortal ImmortalSecured
๐ŸฉธThe Chaotic Wyld๐Ÿฉธ
207 stats L1 Male Immortal ImmortalSecured
Silver Point Guard
Name Stats Info Currents
๐Ÿ”ช
520 stats L9 Male 5 years 1½ month (Adult) 5y 1½m HunterSecured
๐Ÿ”ช
457 stats L9 Female 5 years 0½ months (Adult) 5y 0½m In Heat (3 rollovers)HunterSecured
๐Ÿ”ช
486 stats L9 Male 5 years 0½ months (Adult) 5y 0½m HunterSecured
๐Ÿ”ช
506 stats L9 Male 5 years 0½ months (Adult) 5y 0½m HunterSecured
๐Ÿ”ช
446 stats L9 Female 5 years 0½ months (Adult) 5y 0½m In Heat (3 rollovers)HunterSecured
Skull Hunters' Den
Name Stats Info Currents
๐Ÿ’€
515 stats L10 Male 6 years 7½ months (Adult) 6y 7½m HunterSecured
๐Ÿ’€
484 stats L10 Male 6 years 7½ months (Adult) 6y 7½m HunterSecured
๐Ÿ’€
535 stats L10 Male 6 years 8½ months (Adult) 6y 8½m HunterSecured
329 stats L1 Male 0 years 11 months (Adolescent) 0y 11m Secured
338 stats L1 Male 0 years 10½ months (Adolescent) 0y 10½m Secured
407 stats L1 Male 0 years 11 months (Adolescent) 0y 11m Secured
340 stats L1 Male 0 years 11 months (Adolescent) 0y 11m Secured
๐Ÿ’€
547 stats L9 Female 5 years 9½ months (Adult) 5y 9½m HunterSecured
363 stats L1 Female 0 years 11½ months (Adolescent) 0y 11½m Secured
534 stats L9 Male 5 years 9½ months (Adult) 5y 9½m HunterSecured
Starlight Nursery
Name Stats Info Currents
372 stats L7 Female 3 years 0 months (Adult) 3y 0m Pregnant (4 rollovers)NestedPupsitterSecured
394 stats L1 Female 1 year 0 months (Adult) 1y 0m In Heat (4 rollovers)Secured
276 stats L1 Female 1 year 1½ month (Adult) 1y 1½m Secured
๐Ÿค
416 stats L7 Female 4 years 0½ months (Adult) 4y 0½m Pregnant (4 rollovers)NestedPupsitterSecured
๐Ÿ’•
345 stats L6 Female 3 years 7 months (Adult) 3y 7m Breeding Cooldown (15 rollovers)PupsitterSecured
๐Ÿ’•
472 stats L7 Female 5 years 2½ months (Adult) 5y 2½m Pregnant (1 rollover)NestedPupsitterSecured
503 stats L8 Female 6 years 11½ months (Adult) 6y 11½m Breeding Cooldown (5 rollovers)PupsitterSecured
554 stats L7 Female 5 years 8½ months (Adult) 5y 8½m Breeding Cooldown (7 rollovers)PupsitterSecured
X-Quarantine Den
Name Stats Info Currents