Skip to main content
Main Content

BloodNight Pack


1 wolf in this pack may leave due to neglect!

Gifting!

'Tis the season of giving and receiving - and now is your chance to give a lovely present to a fellow howler! You can create and leave a single gift comprising of any amount of SC, any amount of GC, or individual items. Up to 5 components can be added to each gift.

Items
(0 of ?? selected)
Loading
Silver Cones
Gold Cones

Choose Gift Wrapping







PACK LORE

Stories of the BloodNight Pack

Work in Progress

ALPHA'S CHALLENGE

Challenges have come to the BloodNight Pack, the chaotic ้‡Ž็”Ÿ Yasei placed a curse to the pack! Now every generation in the alpha line, they get cursed with a 'challenge'. I will roll a 11 number generator (for now) and whatever is landed on will the challenge for this generation's alpha. Each challenge have a chance to have buffs and debuffs, some can be deadly, and some can be easy.

There will also be a permanent injury system! If the alpha loses any battle you must roll a 6 dice, if you get a 4-6 you get injured. Roll a 6 dice to see how many injuries you get. Roll a 6 dice every rollover per how many injuries you have to have a chance to get a 5-6 to heal. While injured the alpha loses 10 energy for every injury they get till healed. When they get healed, roll a 20 dice to see if they got a scar, if they get a 15 - 20, roll a number generator to see what scar they get for whatever scars you have available. Any pack members who get a open wound or infection go through the same thing. If a injured pack member's health gets to 0 (aside from the initial open wound) will have to roll a 20 dice to see if they die, if it lands on a 19 or 20, the wolf WILL die (sent away).

๐ŸŒ‘๐ŸŒ˜๐ŸŒ—๐ŸŒ–๐ŸŒ•๐ŸŒ”๐ŸŒ“๐ŸŒ’๐ŸŒ‘

ALPHA - LILITH (GEN 4)

CHALLENGE - Rivalry

  1. Diseased Air - a plague has hit the BloodNight Pack, roll a dice once a week to see how many wolves get sick. If any get sick you must roll the 20 dice for each wolf, 1-8 is when they get recovered from the illness, 9-18 is that they are still sick, and 19-20 is when they have a chance at death. when you roll for the chance of death, roll a 6 dice, 1-3 is safe, 4-6 is death. All wolves that are sick lose 10 energy every rollover
  2. Plagued Prey - All the prey in the mountains are diseased! You must hunt outside of the mountains to get the pack's meal
  3. Rivalry - Rival packs have been taking over the mountains! The alpha must fight every wolf they encounter, even NBW encounters.
  4. Infestation - insects have been running rampant! All the herbs are getting eaten. Every 2 rollovers you must roll a 20 dice to see how much herbs in the hoard get eaten. Eaten herbs must be discarded
  5. Hidden Monsters - the chaotic ้‡Ž็”Ÿ Yasei has sent out monsters disguised as animals! Roll a 6 dice every time you encounter a creature, if its a 4-6, you have to run from it.
  6. Danger Drought - the River surrounding the pack camp has dried out! There is a terrible drought in the mountains, resulting in the loss of much water. All that there is left is a lake not far from their territory, all wolves lose 10 energy per rollover, every week we roll a number generator to see how many wolves of the pack get to drink water to refill their energy. Scouts can no longer travel as far from the mountains either to scout due to less energy, also the healer can only forage for herbs every 2 rollovers and must roll a 10 dice to see how many herbs in the hoard dry up. All dried up herbs must be discarded.
  7. DNA Gamble - a sickness has spread where breeding in unable to happen in the pack. All wolves must now breed with wolves outside of the pack to have pups now.
  8. Coloring Death - Base genetics: cool light, muted light, muted medium, warm light, warm medium, warm dark I-II, monochrome light, monochrome medium I, special light, all special mediums (except for caelum and moonlight), and finally the hydrangea base; make all pups catch a deadly disease. Puppies with these bases can not get pupsitter protection and as soon as they are weaned and haven't died already, must be 'killed' via sending them away, It has to be sending away to represent burying the pup's dead body.
  9. Event Purge - any pups born with any event markings, eyes, claws, nose, leather, and base get sick and die after 1 rollover after birth. You need to send them away to represent burying the pup's body.
  10. Eternal Winter - A eternal winter has came to the mountains, a rare phenomenon that only happens every now and then. Roll a 6 dice every week to see how many wolves get sick with a cold, if a wolf that was already sick gets sick again, the cold turns to a flu. If they sick again the flu will turn to pneumonia, if they sick again one final time they will die and will be buried (send away). Roll a 6 dice to see if the scouts are able to go scouting, if they get a 5-6, they cannot got scouting for that rollover. Moreover scouts can now only patrol nearby regions. You must also roll a 6 dice to see if the healer can go foraging, for that rollover, if its a 3-6, they cannot go foraging. You also need to roll a 6 dice to see how many herbs die off in the hoard every 2 rollovers, all dead herbs must be discarded. Roll a 8 dice for each hunting party you have, if its a 5-8, that hunting party is unable to find prey in this rollover. All pups born during this challenge are born sickly, puppies that are the largest in their litter will not be sick, runts of their litter however will immediately die and will be buried (send away). If 10 or more adult wolves die, the pack will permanently move to a new biome till the next alpha.
  11. Traveling Pack - Monsters are hunting down the pack! Every week, you must travel to one of the biomes next to the one you are currently in. Every time your pack travels, you must roll a number generator per how many pups AND elders you have (elders are 7 years+). Whichever amount you get, you must then flip a coin to see if they get ill or injured. If they get ill, roll a 20 dice per day, if you get a 1-10, the wolf gets cured, 11-18 the wolf is still ill, and 19-20 the wolf dies. If they get injured, roll a 6 dice to see how many injuries they get. If injured, every rollover, roll a 6 dice to see if you get a 4-5 to get healed, if you get a 6, you must roll a 20 dice, if you get a 19-20 then the wolf dies. For every injury you heal, roll a 20 dice, if you get a 15-20, the wolf gets a scar. Roll a number generator to see what scar they get for whatever scars you have available.
Alpha Lilith
Played By BloodNightWolf (#19807)
Territory Biome Mountains
Cave Slots 6 / 10
Pack Adults 25 / 45
Pack Pups 22 / 225
Immortal Wolves 2 / 2

Firefly Fields
Name Stats Info Currents
male reliable cream darker 6m 202s
202 stats L1 Male 0 years 10 months (Adolescent) 0y 10m Hungry UnhappyWill Leave!Trade
Lunar Pool
Name Stats Info Currents
279 stats L2 Male 6 years 7 months (Adult) 6y 7m Secured
313 stats L2 Male 7 years 3½ months (Elder) 7y 3½m Secured
๐Ÿ’•
421 stats L11 Female 6 years 8½ months (Adult) 6y 8½m Pregnant (2 rollovers)NestedHerbalistSecured
347 stats L1 Female 0 years 8 months (Adolescent) 0y 8m Secured
325 stats L1 Female 0 years 10 months (Adolescent) 0y 10m Secured
347 stats L1 Male 0 years 11 months (Adolescent) 0y 11m Secured
๐Ÿœ๏ธWalking Desert๐Ÿœ๏ธ
393 stats L1 Male 5 years 0½ months (Adult) 5y 0½m Secured
๐ŸซBerry Taster๐Ÿซ
333 stats L1 Male 4 years 10½ months (Adult) 4y 10½m Secured
426 stats L8 Male 2 years 2½ months (Adult) 2y 2½m ScoutSecured
431 stats L9 Male 2 years 2½ months (Adult) 2y 2½m ScoutSecured
๐ŸŒ™The Calm Moon๐ŸŒ™
207 stats L1 Female Immortal ImmortalSecured
๐ŸฉธThe Chaotic Wyld๐Ÿฉธ
207 stats L1 Male Immortal ImmortalSecured
Silver Point Guard
Name Stats Info Currents
๐Ÿ›ก๏ธ
476 stats L8 Male 4 years 3½ months (Adult) 4y 3½m HunterSecured
๐Ÿ›ก๏ธ
352 stats L8 Male 4 years 3½ months (Adult) 4y 3½m HunterSecured
๐Ÿ›ก๏ธ
457 stats L8 Male 4 years 3½ months (Adult) 4y 3½m HunterSecured
๐Ÿ›ก๏ธ
411 stats L8 Male 4 years 3½ months (Adult) 4y 3½m HunterSecured
๐Ÿ›ก๏ธ
472 stats L8 Male 4 years 3½ months (Adult) 4y 3½m HunterSecured
Skull Hunters' Den
Name Stats Info Currents
๐Ÿ’€
562 stats L11 Male 6 years 4 months (Adult) 6y 4m HunterSecured
๐Ÿ’€
664 stats L11 Male 6 years 4½ months (Adult) 6y 4½m HunterSecured
๐Ÿ’€
580 stats L11 Male 6 years 4½ months (Adult) 6y 4½m HunterSecured
574 stats L11 Male 6 years 4½ months (Adult) 6y 4½m HunterSecured
346 stats L1 Male 0 years 7 months (Adolescent) 0y 7m Secured
410 stats L1 Male 0 years 7 months (Adolescent) 0y 7m Secured
390 stats L1 Male 0 years 7 months (Adolescent) 0y 7m Secured
353 stats L1 Male 0 years 7 months (Adolescent) 0y 7m Secured
394 stats L1 Female 0 years 7 months (Adolescent) 0y 7m Secured
605 stats L11 Female 6 years 5 months (Adult) 6y 5m HunterSecured
Starlight Nursery
Name Stats Info Currents
429 stats L1 Female 0 years 6½ months (Adolescent) 0y 6½m Secured
465 stats L8 Female 5 years 0 months (Adult) 5y 0m Breeding Cooldown (17 rollovers)PupsitterSecured
274 stats L1 Male 0 years 1½ month (Young Puppy) 0y 1½m
276 stats L1 Male 0 years 1½ month (Young Puppy) 0y 1½m
275 stats L1 Male 0 years 1½ month (Young Puppy) 0y 1½m
377 stats L7 Female 4 years 4½ months (Adult) 4y 4½m Breeding Cooldown (19 rollovers)PupsitterLevel UpSecured
267 stats L1 Female 0 years 0½ months (Newborn) 0y 0½m
265 stats L1 Male 0 years 0½ months (Newborn) 0y 0½m
270 stats L1 Male 0 years 0½ months (Newborn) 0y 0½m
265 stats L1 Female 0 years 0½ months (Newborn) 0y 0½m
๐Ÿ’•
350 stats L8 Female 5 years 2 months (Adult) 5y 2m Pregnant (1 rollover)NestedPupsitterSecured
222 stats L1 Female 0 years 10 months (Adolescent) 0y 10m Secured
482 stats L9 Female 6 years 5½ months (Adult) 6y 5½m Pregnant (1 rollover)NestedPupsitterSecured
306 stats L1 Female 1 year 2 months (Adult) 1y 2m Breeding Cooldown (20 rollovers)Secured
270 stats L1 Female 0 years 0 months (Newborn) 0y 0m
276 stats L1 Male 0 years 0 months (Newborn) 0y 0m
male observant skarn 5m 272s
272 stats L1 Male 0 years 0 months (Newborn) 0y 0m
364 stats L9 Female 6 years 7 months (Adult) 6y 7m Breeding Cooldown (4 rollovers)PupsitterSecured
381 stats L7 Female 4 years 1½ month (Adult) 4y 1½m Pregnant (1 rollover)NestedPupsitterSecured
325 stats L1 Female 0 years 11 months (Adolescent) 0y 11m Secured
343 stats L8 Female 4 years 10 months (Adult) 4y 10m Breeding Cooldown (7 rollovers)PupsitterSecured
X-Quarantine Den
Name Stats Info Currents