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[Grouse House Guide] Scouting

[Grouse House Guide] Scouting
Posted 2023-02-24 13:21:25
Scouting

Scouting

This guide explains the mechanics of scouting and unlocking biomes, including how to unlock rescouting.

You can navigate this post quickly by using the table of contents below.


Table of Contents

1. Scouting Basics 2. Rescouting


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fridaySnack (#1729) Valentine (#2873) Maddie (#201) Lily (#3016)


Find links to all of our other guides and resources in our directory post, linked [here].

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Mel 🏜️
#201

Posted 2023-02-24 13:21:41 (edited)
Scouting Basics

Scouting Basics

In order to start scouting, you must first complete the tutorial quest "Send in the Scouts". After this, you can assign the Scout role to your wolves.

Packs can have a maximum of two scouts at any given time. There is no way to increase this limit.

Once you have a scout, visit the [Explore] page to start scouting!

Scouts will gain proficiency every time they scout, and their proficiency will decay a little bit every night. At the end of a scout, the wolf will gain EXP and 1 proficiency point, and they also have a chance of gaining a specific stat depending on which biome they're scouting. Scouts also have a risk of injury while scouting and might come back with less HP, and they may even contract an illness. More information about illnesses is available in our guide found [here].

Undiscovered Biomes

Every biome except the one you're living in starts as an undiscovered biome. Undiscovered biomes are represented by a gray question mark pin.

In order to unlock a biome, scouts must expend 60% energy. They will be gone for an hour, after which the biome will become unlocked for you to start scouting. This doesn't mean it's ready to explore yet, however! You must completely fill the new scouting progress bar in this biome before you can start exploring in it.

Fully Discovering Biomes

After a biome is discovered, a scout may continue to visit the biome for 20%-100% energy, until the scouting progress bar is full. Once the bar is full, the biome is considered fully unlocked and you will be able to explore in it with your lead wolf.

Scouts will always use all of their energy to explore a biome -- you are not able to choose how much energy they use. The amount of time they are scouting directly correlates to how much energy they have when they begin the scout. 1% energy is equal to 1 minute of exploration for a maximum of 100% energy expenditure equalling 100 minutes of exploration. Energy is, however, taken in 10's, so if your scout has 45% energy at the beginning of the scout, they will only use 40% of that energy and will be left with 5% energy afterwards.

The difficulty of the biome, stats of the scout, and how proficient the scout is at scouting will determine how much of the biome progress bar they fill with every scout. The higher the stats and proficiency, the more of the progress bar will be filled.


A fully-discovered explore map.


Biome Stats & Requirements

When scouting more difficult biomes, you might be told that your wolf is unable to actually scout that biome. This could be due to a number of factors -- your wolf could not have enough energy, stats, or proficiency to scout the biome. Raising any of these values enough will allow you to successfully send them out. The requirement to be able to send a wolf out to be able to scout is that they must be able to discover at least an estimated 0.1% of the biome with their current proficiency, energy, and stats.

The more difficult the biome, the harder they will be the scout. Below is a list of every biome sorted by difficulty. However, biomes being in the same difficulty category does not mean they are the same difficulty to scout. For example, Glacier and Rainforest are more difficult to scout than Tundra and Swamp are.

Easy: Deciduous Forest, Grasslands, Mountains
Medium: Riparian Woodland, Prairie, Coniferous Forest
Difficult: Desert, Taiga
Challenging: Tundra, Swamp, Glacier, Rainforest

The stats that you'll want to raise to allow a wolf to scout a certain biome depend on which biome it is. Each biome has a specific stat corresponding to it. Wolves with high values of a biome's specific stat will scout that biome easier than other wolves.

Additionally, a biome's specific stat might be rewarded to a wolf after they scout that biome. Scouts can gain a maximum of two stats from scouting every day.

It's assumed that biomes have stat caps that scouts must pass in order to scout there. The only scout caps currently known are for the Glacier and Rainforest. Scouts must have at least 101 wisdom or 101 strength to scout the Glacier or Rainforest, respectively.

Each biome and its corresponding stat is listed below.

Grasslands Speed
Deciduous Forest Speed
Mountains Speed
Riparian Woodland Wisdom
Prairie Speed
Coniferous Forest Smarts
Desert Strength
Taiga Agility
Swamp Agility
Tundra Smarts
Rainforest Strength
Glacier Wisdom


Here is a visual of these stats on the explore map.


Thanks to Moki #4535 for this graphic!


Biome Map Reset

Every time your lead wolf is retired, regardless of whether they are immortalized or not, your biome map will reset.

You will lose scouting progress on all biomes except for your home biome, where your pack is located, and two bordering biomes. If you do not have two bordering biomes unlocked, only your home biome will remain. For example, if you live in the Taiga and have all biomes unlocked, you will keep the Tundra, Taiga, and Coniferous Forest. If you live in the Grasslands and have all biomes unlocked, the biomes kept will be randomized between the Mountains, Coniferous Forest, Deciduous Forest, and Prairie.

All other biomes will become "Undiscovered again", and any scouting progress completely lost.

The biome map is not reset when a scout dies or is switched out -- it only resets when a lead wolf dies.

Below is a list of the biomes that will remain when your lead wolf retires, based on your current home biome and assuming you have every biome unlocked.

Glacier: Tundra and Taiga
Tundra: Taiga and Glacier
Taiga: Tundra and Coniferous Forest
Coniferous Forest: Random two of the following - Taiga, Mountains, Grasslands, Deciduous Forest, or Riparian Woodland
Mountains: Random two of the following - Coniferous Forest, Grasslands, Prairie
Grasslands: Random two of the following - Mountains, Coniferous Forest, Deciduous Forest, Prairie
Deciduous Forest: Random two of the following - Coniferous Forest, Grasslands, Prairie, Riparian Woodland
Riparian Woodland: Random two of the following - Coniferous Forest, Deciduous Forest, Prairie
Prairie: Random two of the following - Mountains, Grasslands, Deciduous Forest, Riparian Woodland, Desert
Desert: Prairie and Swamp
Swamp: Desert and Rainforest
Rainforest: Swamp and Desert

Additional Biome Information

After you've fully discovered the three starting biomes (Deciduous Forest, Grasslands, and Mountains), you will unlock the ability to move your pack to a different biome. There are many things that moving your pack will change.

Moving your territory is accessible through the [Questing] page. You can only move your pack to a biome that you've completely discovered (it will be explorable by your lead wolf). Upon requesting to move territory, the questing snake will give a quest to slay a certain number of wolves in that specific biome before he will help you move your territory.

Unlike with rescouting, this ability is not achievement-based, meaning you will have to fully rescout the starter biomes again before you are able to move your pack after your previous lead retires.

The amount of wolves that must be slain can be calculated by dividing your total adult wolf count (excluding your lead wolf) by four, rounding up, and adding two to that amount. Your adult wolf count is the number outlined in the image below.

In formula, this could be written as:

[(AdultWolves - LeadWolf)/4] + 2 = WolvesToBeSlain

For example, if I have 37 adult wolves, I can divide and round up this number to get 10, then add 2 to get 12. I would need to defeat 12 wolves in order to move a pack with 37 adult wolves.

Territory moving quests can also be rushed with Golden Cones at a rate of 1 GC per wolf that needs to be slain.

You can take the biome-moving quest as many times as you would like, even multiple times in one day. If you do not complete the quest within 5 days, it will expire and you must restart it if you still want to move.

Biome Differences

So, why should you scout different biomes and move your territory around?

Technically, you don't need to if you're happy with the items available to you where you are. However, each biome offers a variety of differences to explore. Biomes have different explore encounters, exclusive Raccoon Wares items, beautiful artwork, and more, that may be more appealing to you than the biome you started in.

Details about every biome difference are available and referenced in our Biomes and Environment guide, linked [here].
Mel 🏜️
#201

Posted 2023-02-24 13:21:59
Rescouting

Rescouting

Unlocking Rescouting

Rescouting is a mechanic unlocked after you've fully discovered all starter biomes (Deciduous Forest, Mountains, and Grasslands). This will award you the achievement "Retracing Old Steps". The obtention of this achievement unlocks rescouting permanently for your account.

Since unlocking rescouting is achievement-based, this means that the prerequisites only need to be completed once, and rescouting will remain available to you when you retire your lead wolf and your biomes are reset.

Rescouting

Rescouting is accessible at the bottom of every biome page that you've already fully scouted. Sending a scout to rescout a biome will temporarily lock you out of exploring that biome until the rescout is completed.

Rescouting has the same potential outcomes as regular scouting including EXP gain, possible stat gain, injuries, and illness. However, instead of filling a progress bar, the scouts will bring back amusement items. They will bring back two amusement items every scout. The amusement items they bring back seem to be completely random and not based on biome.

Rescouting also has a very small chance to award a crafting recipe for the Pose Variant: Sentinel.

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