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Stat Pass Rate During Breeding [If you're a math wiz send me a pm]

Posted 2020-10-27 21:51:28 (edited)

Edit: whoops missed that you are done collecting data. Either way if you'd like to use my data later go ahead, I paid the 40gc stud fee with the highest available stud for a reason and it'd be cool if it could be used for good!


wolvden.com 393 Female 

wolvden.com 926 Male. 

Neither of their stats changed since the breeding (I took a look at my discord discussion with a friend over our discussion telling her about it and wondering what stat puppies would pop out to make sure they've been the same) 

Babies:

wolvden.com 402 

wolvden.com 395

wolvden.com 400

wolvden.com 401

wolvden.com 405




RelevantKoala
#15056

Posted 2020-10-28 01:44:05

Really cool idea to track this. I've been searching for this information nonstop. One suggestion I might add is considering the level of the wolves being bred...I could see how one might want to prevent people from buying an in heat lvl 1 to boost with a lvl 20 stud. Anyway thanks for taking the time to compile all of this for the community.


TKG
#23780

Posted 2020-10-28 09:31:45

Thank you for doing this! Looking forward to the spreadsheet, tbh I've been wondering whether it's worth it to use high statted studs or just level mine up.


Peryton 🦌🦅
#19292

Posted 2020-10-28 09:49:01

@TKG, I thought about taking level data but honestly I hope and don’t think there’s a factor there I do think it’s stat based vs. level based. 

@Peryton,

Stats are definitely hereditary so if you want higher statted cubs using higher statted studs is a good choice. Although, and I can’t say for certain yet, it does look like individual stats may play a role as well. So for example if you want a finisher from a litter you may want to breed two wolves with high strength vs. just two wolves with high stats. 

Magpie
#406

Posted 2020-10-30 09:29:23 (edited)

Father's stats at time of breeding: 335 (68 • 65 • 64 • 56 • 82)

Mother's stats at time of breeding: 332 (81 • 55 • 64 • 58 • 74)

Pups :

#1 : 253 (53 • 46 • 50 • 46 • 58)

#2 : 256 (56 • 47 • 49 • 46 • 58)

#3 : 255 (57 • 49 • 50 • 45 • 54)

#4 : 253 (56 • 47 • 49 • 44 • 57)

#5 : 255 (54 • 47 • 51 • 45 • 58)

#6 : 252 (53 • 46 • 48 • 47 • 58)


TheGuardian
#8448

Posted 2020-10-30 12:17:38

Oooh! Thanks for doing this! I look forward to seeing the final results. :3

Out of curiosity, how are you calculating the percentage for possible pup stats? Is it the percentage of the parent's total stats or the percentage of the average of the parents stats?



Wildtale
#11560

Posted 2020-10-31 08:08:11

Okay! My post on page 2 has been edited with all 16 pups, and it looks like there's some pretty good evidence that puppy stats are not based on the total number of stats and then randomly distributed, but rather are based on each individual value for the parental stats. 


Looking at the fourth pair (Aelin x Nimain, 3 pups) they both have an abnormally high speed stat Aelin: 45 Strength/66 Speed/56 Agility/63 Wisdom/53 Smarts

Nimain: 46 Strength/66 Speed/50 Agility/44 Wisdom/45 Smarts

While being fairly low in other categories. Their puppies have the same pattern: 50, 51 and 52 speed while their other stats are all 40-45 values, with most being 40-43.


Starsilver
#11931

Posted 2020-10-31 08:13:40

@Wildtale, taking the percentage of total stats the the percentage of each individual stat. So far as with what starsilver posted, it appears like there is an influence with individual stats. However the overall total stats are also pretty consistently the same so for example if you have 4 pups the percentage of their parent's total all falls within a very close range.  But the indidual stats also vary with higher stat combos have lower percentage. Not in the same litter but it's ranged from 31% to 39% of parents stats based on how high or low of stats they are.

Magpie
#406

Posted 2020-11-04 04:34:25

I just realized, are you tracking whether the pups were winter born litters? Because those get lower stats as well.


Sienna Snow
#402

Posted 2020-11-04 08:41:58

Thanks for this data-driven theorycrafting! It's one of the things that draws me to these kinds of games. 

One thing I'm interested in (as many are) is the breakdown by stat. If it totalled each stat between the parents and then applied the percentage, then we could do things like:

Pair a mother and father with stats that matched for a particular role (agility + speed for chasers) 

Pair a mother with highs in the father's lower stats for a more well-rounded pack leader type. 


Foxrhyn
#25656

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