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Scouted Biomes Reset Upon Leader Change???

Posted 2020-09-28 18:32:19

Same with the leader but only a portion is lost. If all scouts and the lead is replaced than reset everything?


QueenOfFrowns
#3910

Posted 2020-09-29 19:10:31

wolvden.com

We had some ideas about this on another thread if any of you wanted to see those ideas?


Beth :D
#3824

Posted 2020-09-30 10:42:38

The scouted biomes resetting makes sense to me because the scouts just find the locations. They're not the ones exploring in them. The lead wolf is the one who's exploring and using those areas. He has the knowledge that the scouts have brought back to him, so if he's no longer leader then the knowledge given to him is lost.

I think something like this is important because it'll make players think twice about replacing their leaders. If you care about biomes, then you're more likely to stick to a leader longer. Considering that your leader doesn't have to be your breeding male, there's really not much reason to swap out your lead often enough for this to be an issue. 

As other people have stated, your scouts proficiency will play into how quickly a new biome can be unlocked. As it becomes closer to retiring age for your leader, you'll have time to prepare high proficiency scouts to unlock the biomes quicker.


Malibu
#1187

Posted 2020-09-30 10:52:14

1) you can already rescout previously explored areas for experience... this was literally explained by Tala when you did the scouting quest.

2) I like this feature because you can keep leveling up the same scout until they are lvl 20. Scouting is the easiest way to level up a future pack leader


Robo Fizz
#792

Posted 2020-09-30 10:55:08

Also this was extensively tested by game testers prior to EA and modifications have been made from what it originally was.


Robo Fizz
#792

Posted 2020-09-30 11:05:07

I don't really see a problem with the biomes resetting when a new leader takes over..  It's similar to Lioden when you replace your lion with a new king and all unlocked explore areas reset and have to be unlocked again  *shrugs shoulders*  Only here you have the advantage of having scouts with experience so unlocking the biomes should in theory be a quicker process


ElderOrca
#2891

Posted 2020-09-30 14:00:18

from a gameplay standpoint i don't really mind it- my one (fairly inexperienced) scout is going fast enough that i'm not all that worried about rescouting areas later. probably a mild inconvenience at worst.

the idea of my scout forgetting the places they've already explored did kinda make me go "huh..?" though. if the lead wolf had any part in discovering areas at all, it'd make sense to me. but they don't- the scout toodles around in the woods for a while, and then comes back to tell your lead guy what they found. so the mechanic of them seemingly forgetting everything and not being able to tell the new leader the exact same stuff they told the old leader is... weird. especially if they've been rescouting that area over and over consistently before the old leader dies. @_@

all in all, i'm not that bugged about it. i don't think it's very intuitive, but i don't think it's really a huge disadvantage, either.


osteoh
#814

Posted 2020-09-30 14:16:27

It's not really a big problem as scouting the areas don't take that long time the first place, even with just newly befriended wolves with low stats. It also makes sense you can't go to the last biomes with your new level one lead wolf. In LD you were level locked out of the areas, so this is basically just almost the same thing. 

It keeps scouting as an important part of the game beyond first lead, yes you can rescout, but it's not the same thing. Also when you have better stats scouting takes less time. And in later game higher statted wolves are also more available. 


Kahvinporo
#489

Posted 2020-09-30 16:01:09

oof.

speaking from a casual player standpoint - that's gonna hurt.

(#3604)
#3604

Posted 2020-10-02 11:11:15

I think with us approaching it with literally a week's worth of experience, it sounds bad. But beta testers tested this stuff before us. Our current scouts suck; not just in stats, but also proficiency. This is our current experience, but most of us, and most players in general, aren't going to replace our leaders after a week.

Besides that, it reinforces the difficulty of biomes. Easy biomes are going to have an easier time rediscovering areas, both due to their central location and the fact that the biomes around them are lower in difficulty, making them faster to unlock. Because of that, they'll have an easier time getting biome-specific resources, most notably herbs, in a wider variety because of their quick and easy access.

On the other end of this, the most difficult biomes are on either end of the map; they can't spread out as quickly both due to the difficulty of neighboring biomes and the fact that they're only adjacent to one biome (if Glacier/Rainforest) or two (if Tundra/Taiga/Desert/Swamp). They take longer to reach the same variety of resource/herb access as easier biomes, but they have their own exclusive stuff, which gives them value. Imo, all this comes with the territory (pun intended) of being a more "difficult" area. It gives your choice of where to live more weight. 

Whether or not it makes much sense is another matter, but I think the mechanic will be healthy overall. It keeps the item economy moving by encouraging trading amongst players who live in different places, and provides a meaningfulness to the choice of where to live beyond "I think this place looks nicer." Wolvden is clearly intended to be a less casual game than Lioden, and I think approaching it with the same mentality isn't fair. If the mechanic truly ends up being too punishing, it will be adjusted; and our first experience with it is months away, unless you choose to change your lead sooner.

Sanity
#3984

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