Hunting Party Components Hunting Roles & Stats
There are five different positions that must be filled in a hunting party -- 1 Stalker, 3 Chasers, and 1 Finisher. Luckily, you don't need five wolves to fill all five party positions. One wolf can fill multiple positions in a party, which can be helpful for new players who may not have five wolves yet. However, each position that a wolf fills up will take 20% of their energy, for a maximum expenditure of 100% of their energy if they take on all five positions. Additionally, they will only earn proficiency for the first position that they fill. For example, if a wolf acts as both a Chaser and a Finisher, they will only earn proficiency for the Chaser position.
Wolves with the hunter role will have three different proficiency bars which fill up based on which position in the team they take on. You can view a wolf's proficiency on the Hunting Parties tab of the Hunting page or on the Wolf Role tab of an individual wolf's page.
Each position in a hunting party uses a certain stat, and a wolf with a high amount of this stat will do better in that role that a wolf with a lower amount of that stat. When considering which wolf to assign to each position, you should look at which of their stats are the highest.
Stalkers require high Smarts and Wisdom. Chasers require high Agility and Speed. Finishers require high Strength.
The hunting page will automatically sort your wolves into each of these positions, but it might not sort them as accurately as you could by hand, as it may look at proficiency more than stats. We recommend sorting your wolves manually into the positions you would like them to be in until the hunting page begins to sort them this way as well.
Proficiency
The more a wolf hunts, the more proficient they will become that the position in the hunting party they've been placed in. A wolf can be proficient in more than one hunting party position, but will only actively gain proficiency for the first position they've been assigned to.
For every hunt, each wolf will gain one proficiency point, unless they're at 100 proficiency.
Synergy
Hunting party synergy, which also contributes largely to the success of the party, increases the more a specific party hunts together. It also decreases a small margin every day.
Party synergy is not affected by wolf personalities despite common conception. It is only based on how much a certain party hunts together, and personality plays no effect in how much synergy a party can gain.
Synergy is gained on an individual wolf level, not a whole-party level. The synergy of the party is completely dependent on the individual synergies of the wolves. When you send a wolf hunting, as long as they're in a party with two or more wolves, they will gain synergy points. From there, the synergy of the party is calculated in the following manner, where 'WS' equals Wolf Synergy. With each hunt, the wolves in a hunting party of two or more wolves will gain 2-5 synergy points.
(WS + WS + WS + WS + WS) / 5 = Party Synergy
The amount of the wolves in the hunting party can fluctuate, but the total synergy of the party will remain the average of the synergies of the wolves within it.
If a single wolf with 0% synergy were to join a party of two wolves, each with 50% synergy, the total party synergy would be calculated as follows: 50 + 50 + 0 / 3 = approx. 33%.
Due to the nature of this formula, if you consistently leave a wolf out of hunting in a five-wolf hunting party, you will only ever be able to get up to about 80% synergy, because the left-out wolf will have a much lower synergy than the rest (100 + 100 + 100 + 100 + 0 / 5 = 80).
When a wolf is taken out of a hunting party, its individual synergy is reset back to 0%.
It's a common thought that removing a wolf from a hunting party will lower the party's synergy. However, this is mostly only true for parties which have been hunting together for a while. There is also a possibility that your party could actually gain a bit of synergy when a wolf is taken out of it. For example, a party of 5 wolves, each with the synergies of 100, 100, 75, 20, and 35, could increase in synergy if you take the last two wolves out of it, because their low synergies will no longer be dragging the average down.
The formula above can provide a good estimate, however the synergy amounts themselves fluctuate a bit when wolves join and leave a hunting party, so their actual synergy may end up being a few percentage points off of what the formula would give you.
Personalities
You should also take note of the personalities of the wolves in a hunting party, as clashing dispositions may cause arguments mid-hunt, which can result in a loss of prey and an injury for one or more of your wolves. At the moment, Friendly wolves will fight with Aggressive wolves and Romantic wolves will fight with Stoic wolves. Friendly and Romantic wolves get along, while Aggressive and Stoic wolves get along, as well as any other combination of personalities which don't fall into the above clashing groups.
For more specific information about personalities, check out [this guide]!
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